Chatterfang, Squirrel General

Art by Jason A. Engle

Commander deckBG

Chatterfang, Squirrel General

Swarm the battlefield with tokens to trigger Chatterfang's Squirrel generation, grant the army deathtouch to control combat, and finish opponents via aristocrat drain or overrun effects.

$131.67for all 100 cards at today’s prices
Built Oct 23, 202647 views

Asked for“A chatterfang deck around $150, go wide and a way to add deathtouch”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

7
20
15
9
6
4
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw11
Interaction12
↳ board wipes2
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 28G 50
37lands · rule of thumb 35–38
3.06average mana value (nonland)
$131.67whole deck, today

The list

Commander

1
Chatterfang, Squirrel General

Chatterfang, Squirrel General

2G

Legendary Creature — Squirrel Warrior

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Golgari Signet

Golgari Signet

2

Artifact

reliable signet ramp in Golgari colors

Talisman of Resilience

Talisman of Resilience

2

Artifact

untapped two-mana rock

Rampant Growth

Rampant Growth

1G

Sorcery

classic early land tutor ramp

Farseek

Farseek

1G

Sorcery

efficient land ramp spell

Cultivate

Cultivate

2G

Sorcery

fixes colors and puts a land directly into play

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

fuels land drops and accelerates mana

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

sacrifice creature that ramps and triggers death triggers

Tireless Provisioner

Tireless Provisioner

2G

Creature — Elf Scout

creates Treasure or Food tokens that trigger Chatterfang

Card Draw

10
Skullclamp

Skullclamp

1

Artifact — Equipment

turns 1/1 Squirrel tokens into massive card advantage

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

consistent card draw off frequent creature deaths

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

burst draw and lifegain rewarded by a wide board

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

indestructible Squirrel that draws cards upon combat damage

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

steady draw engine for casting creature spells

Deadly Dispute

Deadly Dispute

1B

Instant

draws cards and creates a Treasure token for extra Squirrels

Village Rites

Village Rites

B

Instant

cheap instant draw sacrificing disposable tokens

Plumb the Forbidden

Plumb the Forbidden

1B

Instant

sacrifices a swarm of Squirrels for huge card velocity

Ohran Frostfang

Ohran Frostfang

3GG

Snow Creature — Snake

grants attacking creatures deathtouch and draws cards on hit

Species Specialist

Species Specialist

2BB

Creature — Human Warrior

draws whenever your Squirrels die in combat or sacrifice

Removal

10
Assassin's Trophy

Assassin's Trophy

BG

Instant

unconditional removal for any problematic permanent

Putrefy

Putrefy

1BG

Instant

flexible creature and artifact spot removal

Infernal Grasp

Infernal Grasp

1B

Instant

cheap and clean creature removal at instant speed

Tear Asunder

Tear Asunder

1G

Instant

exiles artifacts, enchantments, or any permanent with kicker

Beast Within

Beast Within

2G

Instant

universal permanent destruction

Nature's Claim

Nature's Claim

G

Instant

ultra-efficient artifact and enchantment destruction

Culling Ritual

Culling Ritual

2BG

Sorcery

wipes low-cost permanents and provides massive mana burst

Casualties of War

Casualties of War

2BBGG

Sorcery

devastating multi-target removal spell

Feed the Swarm

Feed the Swarm

1B

Sorcery

black enchantment and creature removal

Tragic Slip

Tragic Slip

B

Instant

easy -13/-13 removal thanks to constant morbid triggers

Threats/Wincons

24
Pitiless Plunderer

Pitiless Plunderer

3B

Creature — Human Pirate

generates Treasures and Squirrels on creature death for explosive loops

Scurry Oak

Scurry Oak

2G

Creature — Treefolk

creates Squirrel tokens whenever it receives +1/+1 counters

Ivy Lane Denizen

Ivy Lane Denizen

3G

Creature — Elf Warrior

combos with Scurry Oak to generate an infinite Squirrel army

Squirrel Nest

Squirrel Nest

1GG

Enchantment — Aura

steady turn-by-turn Squirrel token production

Chitterspitter

Chitterspitter

2G

Artifact

sacrifices tokens to grow counters and pump entire Squirrel team

Deep Forest Hermit

Deep Forest Hermit

3GG

Creature — Elf Druid

burst of Squirrel tokens and temporary team pump

Nut Collector

Nut Collector

5G

Creature — Human Druid

generates Squirrels each upkeep and provides a large static buff

Scute Swarm

Scute Swarm

2G

Creature — Insect

exponential token generation triggering additional Squirrels

Mirkwood Bats

Mirkwood Bats

3B

Creature — Bat

burns opponents whenever tokens enter or leave the battlefield

Zulaport Cutthroat

Zulaport Cutthroat

1B

Creature — Human Rogue Ally

drains each opponent when tokens die

Blood Artist

Blood Artist

1B

Creature — Vampire

punishes any creature death with targeted life drain

Bastion of Remembrance

Bastion of Remembrance

2B

Enchantment

enchantment-based drain effect resistant to creature wipes

Nadier's Nightblade

Nadier's Nightblade

2B

Creature — Elf Warrior

drains opponents whenever tokens leave the battlefield

Marionette Apprentice

Marionette Apprentice

1B

Creature — Human Artificer

creates a token and drains opponents on creature or artifact death

Wolverine Riders

Wolverine Riders

4GG

Creature — Elf Warrior

creates Elf tokens on every upkeep which trigger extra Squirrels

Poison-Tip Archer

Poison-Tip Archer

2BG

Creature — Elf Archer

reach deathtouch body that drains opponents on any creature death

Tendershoot Dryad

Tendershoot Dryad

4G

Creature — Dryad

creates Saprolings and bonus Squirrels each upkeep with city's blessing

Second Harvest

Second Harvest

2GG

Instant

doubles every token on your board instantly

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

budget overrun finisher giving trample and vigilance

Overwhelming Stampede

Overwhelming Stampede

3GG

Sorcery

massive trample pump spell to close out the game

Ravenous Squirrel

Ravenous Squirrel

BG

Creature — Squirrel

grows from sacrificing tokens and acts as a card draw outlet

Cloakwood Hermit

Cloakwood Hermit

2G

Legendary Enchantment — Background

generates tap tokens to kickstart squirrel production

Drey Keeper

Drey Keeper

3BG

Creature — Elf Druid

provides tokens and grants menace to push combat damage

Chatterstorm

Chatterstorm

1G

Sorcery

storm spell that generates a burst of Squirrel tokens

Utility

8
Bow of Nylea

Bow of Nylea

1GG

Legendary Enchantment Artifact

grants all attacking creatures deathtouch

Basilisk Collar

Basilisk Collar

1

Artifact — Equipment

grants deathtouch and lifelink to any creature

Hooded Blightfang

Hooded Blightfang

2B

Creature — Snake

drains opponents when deathtouch creatures attack and hits planeswalkers

Fynn, the Fangbearer

Fynn, the Fangbearer

1G

Legendary Creature — Human Warrior

turns deathtouch combat damage into lethal poison counters

Archetype of Finality

Archetype of Finality

4BB

Enchantment Creature — Gorgon

gives all your creatures deathtouch and removes it from opponents

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

haste and hexproof protection for Chatterfang

Heroic Intervention

Heroic Intervention

1G

Instant

protects your go-wide board from board wipes

Golgari Charm

Golgari Charm

BG

Instant

flexible protection via regeneration or enchantment removal

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 8x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 14x

Basic Land — Forest

Basic land allocated from mana pip counts.