Chatterfang, Squirrel General

Art by Jason A. Engle

Commander deckBG

Chatterfang, Squirrel General

Flood the battlefield with tokens to trigger Chatterfang and create an overwhelming army of Squirrels, then use them for aristocrats drain, board control, or overrun attacks.

$245.40for all 100 cards at today’s prices
Built Oct 20, 202649 views

Asked for“1 Slimefoot, the Stowaway 1 Skullclamp 1 Sol Ring 1 Illusionist's Bracers 1 Lightning Greaves 1 Swiftfoot Boots 1 Ashnod's Altar 1 Chatterfang, Squirrel General 1 Ophiomancer 1 Pest Rescuer 1 Grave Pact 1 Parallel Lives 1 Conspiracy 1 Dictate of Erebos 1 Doubling Season 1 Primal Vigor 1 Tendershoot Dryad 1 Verdant Embrace 1 Wolverine Riders 1 Beledros Witherbloom 1 Verdant Kraken 1 Verdant Force”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

2
18
15
9
11
3
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw10
Interaction11
↳ board wipes3
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 34G 50
37lands · rule of thumb 35–38
3.58average mana value (nonland)
$245.40whole deck, today

The list

Commander

1
Chatterfang, Squirrel General

Chatterfang, Squirrel General

2G

Legendary Creature — Squirrel Warrior

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

format staple fast artifact mana

Arcane Signet

Arcane Signet

2

Artifact

efficient Golgari mana fixing

Golgari Signet

Golgari Signet

2

Artifact

reliable two-mana color fixing

Talisman of Resilience

Talisman of Resilience

2

Artifact

untapped two-mana rock in Golgari

Farseek

Farseek

1G

Sorcery

fetches dual forest or swamp lands

Nature's Lore

Nature's Lore

1G

Sorcery

searches for an untapped Forest

Three Visits

Three Visits

1G

Sorcery

efficient untapped Forest ramp

Cultivate

Cultivate

2G

Sorcery

ramps and smooths land drops

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

consistent land ramp and card advantage

Ashnod's Altar

Ashnod's Altar

3

Artifact

sacrifices disposable tokens for massive mana bursts

Card Draw

10
Skullclamp

Skullclamp

1

Artifact — Equipment

draws two cards off dying 1/1 Squirrel tokens

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

steady card draw triggered by death triggers each turn

Species Specialist

Species Specialist

2BB

Creature — Human Warrior

draws cards whenever Squirrels die

Moldervine Reclamation

Moldervine Reclamation

3BG

Enchantment

life gain and card draw on creature deaths

Plumb the Forbidden

Plumb the Forbidden

1B

Instant

instant-speed card draw scaling with sacrificed tokens

Deadly Dispute

Deadly Dispute

1B

Instant

creates a Treasure while drawing two cards

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

uncounterable card advantage off connecting token attacks

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws a card for each creature cast

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

massive card draw and lifegain from a wide token board

Liliana, Dreadhorde General

Liliana, Dreadhorde General

4BB

Legendary Planeswalker — Liliana

draws cards on creature death and creates tokens

Removal

10
Assassin's Trophy

Assassin's Trophy

BG

Instant

unconditional flexible permanent removal

Abrupt Decay

Abrupt Decay

BG

Instant

uncounterable early game nonland removal

Beast Within

Beast Within

2G

Instant

versatile permanent destruction that Chatterfang easily manages

Putrefy

Putrefy

1BG

Instant

instant creature or artifact destruction

Tear Asunder

Tear Asunder

1G

Instant

exiles problematic noncreature permanents

Casualties of War

Casualties of War

2BBGG

Sorcery

high-impact multi-target removal blowout

Culling Ritual

Culling Ritual

2BG

Sorcery

sweeps cheap permanents and generates explosive mana

Toxic Deluge

Toxic Deluge

2B

Sorcery

efficient sweeper that bypasses indestructible

Grave Pact

Grave Pact

1BBB

Enchantment

forces opponents to sacrifice creatures when tokens die

Dictate of Erebos

Dictate of Erebos

3BB

Enchantment

flash edict engine that controls opposing boards

Threats/Wincons

24
Slimefoot, the Stowaway

Slimefoot, the Stowaway

1BG

Legendary Creature — Fungus

mana sink token creator and aristocrats drainer

Ophiomancer

Ophiomancer

2B

Creature — Human Shaman

creates a Snake and Squirrel on each player's upkeep

Tendershoot Dryad

Tendershoot Dryad

4G

Creature — Dryad

produces tokens every upkeep and buffs Saprolings

Wolverine Riders

Wolverine Riders

4GG

Creature — Elf Warrior

creates Elves and Squirrels every upkeep with lifegain

Beledros Witherbloom

Beledros Witherbloom

5BG

Legendary Creature — Elder Dragon

creates Pests each upkeep and untaps lands

Verdant Force

Verdant Force

5GGG

Creature — Elemental

consistent token generator on every player's turn

Deep Forest Hermit

Deep Forest Hermit

3GG

Creature — Elf Druid

enters with multiple Squirrels and buffs them

Scute Swarm

Scute Swarm

2G

Creature — Insect

exponential token generator off landfall triggers

Pitiless Plunderer

Pitiless Plunderer

3B

Creature — Human Pirate

generates Treasure and Squirrel tokens on creature deaths

Zulaport Cutthroat

Zulaport Cutthroat

1B

Creature — Human Rogue Ally

drains opponents whenever your creatures die

Blood Artist

Blood Artist

1B

Creature — Vampire

targets opponents for life drain on any creature death

Marionette Apprentice

Marionette Apprentice

1B

Creature — Human Artificer

drains life when tokens or artifacts die

Nadier's Nightblade

Nadier's Nightblade

2B

Creature — Elf Warrior

drains opponents whenever tokens leave the battlefield

Poison-Tip Archer

Poison-Tip Archer

2BG

Creature — Elf Archer

reach deterrent that drains opponents on creature deaths

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

creates an enormous board of Plant and Squirrel tokens

Chitterspitter

Chitterspitter

2G

Artifact

grows counters while making and buffing Squirrels

Squirrel Sovereign

Squirrel Sovereign

1G

Creature — Squirrel Noble

inexpensive lord that buffs all Squirrels

Drey Keeper

Drey Keeper

3BG

Creature — Elf Druid

creates Squirrel tokens and provides menace to close games

Scurry Oak

Scurry Oak

2G

Creature — Treefolk

creates Squirrels with +1/+1 counters and triggers combos

Tireless Provisioner

Tireless Provisioner

2G

Creature — Elf Scout

landfall token maker that triggers Chatterfang

Sedgemoor Witch

Sedgemoor Witch

2B

Creature — Human Warlock

spellslinger token generator with ward protection

Creakwood Liege

Creakwood Liege

1BGBGBG

Creature — Horror

anthems black and green creatures while generating tokens

Mycoloth

Mycoloth

3GG

Creature — Fungus

devours tokens to produce an army every upkeep

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

craterhoof-style win condition to stampede opponents

Utility

8
Illusionist's Bracers

Illusionist's Bracers

2

Artifact — Equipment

doubles activated abilities of Chatterfang and Slimefoot

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

grants haste and shroud to protect Chatterfang

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

grants hexproof and haste to essential commanders

Parallel Lives

Parallel Lives

3G

Enchantment

doubles all token production

Doubling Season

Doubling Season

4G

Enchantment

doubles all tokens and counters generated

Primal Vigor

Primal Vigor

4G

Enchantment

doubles token generation across the board

Conspiracy

Conspiracy

3BB

Enchantment

makes all your creatures Squirrels for synergy and sacrifice

Verdant Embrace

Verdant Embrace

3GG

Enchantment — Aura

enchants a creature to create Saprolings every upkeep

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 9x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 13x

Basic Land — Forest

Basic land allocated from mana pip counts.