Chase Stein, Runaway art

Art by Jason Pastrana

Saved commander deck

Chase Stein, Runaway

Capitalize on Chase Stein's discard and exile ability by triggering powerful exile-cast and discard payoffs, turning impulsive card advantage into massive burn and board presence.

100 cards$297.27 totalSep 22, 20265 views

Prompt: Chase Stein, Runaway commander deck

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Commander

1 cards
Chase Stein, Runaway

Chase Stein, Runaway

{1}{R}

Legendary Creature — Human Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential commander mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color-producing mana rock

Ruby Medallion

Ruby Medallion

{2}

Artifact

Reduces the casting cost of all red spells

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can cycle away later

Thought Vessel

Thought Vessel

{2}

Artifact

Unconditional two-mana rock

Liquimetal Torque

Liquimetal Torque

{2}

Artifact

Provides early mana and artifact utility

Fellwar Stone

Fellwar Stone

{2}

Artifact

Two-mana rock for smooth curve

Fire Diamond

Fire Diamond

{2}

Artifact

Reliable mono-red artifact mana

Runaway Steam-Kin

Runaway Steam-Kin

{1}{R}

Creature — Elemental

Chains red spells into explosive bursts of mana

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

{2}{R}

Legendary Creature — God // Legendary Artifact

Refunds mana for every spell cast from exile or hand

Card Draw

10 cards
Containment Construct

Containment Construct

{2}

Artifact Creature — Construct

Allows playing cards discarded to Chase Stein

Conspiracy Theorist

Conspiracy Theorist

{1}{R}

Creature — Human Shaman

Exiles discarded cards so they can be cast this turn

Currency Converter

Currency Converter

{1}

Artifact

Stores cards discarded to Chase into treasure or creatures

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Massive burst of mana and exile card impulse

Light Up the Stage

Light Up the Stage

{2}{R}

Sorcery

Cheap impulse draw that synergizes with exile payoffs

Reckless Impulse

Reckless Impulse

{1}{R}

Sorcery

Provides extra cards to cast across multiple turns

Wrenn's Resolve

Wrenn's Resolve

{1}{R}

Sorcery

Two mana for two fresh cards to play from exile

Big Score

Big Score

{3}{R}

Instant

Card filtering that creates treasure tokens

Unexpected Windfall

Unexpected Windfall

{2}{R}{R}

Instant

Discards fuel to draw cards and ramp treasures

Faithless Looting

Faithless Looting

{R}

Sorcery

Efficient card selection with graveyard flashback

Removal

10 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible unconditional permanent removal

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Catches any nonland permanent at instant speed

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Premier efficient mono-red board wipe

Delayed Blast Fireball

Delayed Blast Fireball

{1}{R}{R}

Instant

One-sided board sweeper when cast from exile

Vandalblast

Vandalblast

{R}

Sorcery

Scalable single or mass artifact destruction

Abrade

Abrade

{1}{R}

Instant

Versatile creature burn or artifact removal

Lightning Bolt

Lightning Bolt

{R}

Instant

Efficient instant-speed spot removal

Chain Reaction

Chain Reaction

{2}{R}{R}

Sorcery

Reliable creature sweeper for crowded boards

Mizzium Mortars

Mizzium Mortars

{1}{R}

Sorcery

Flexible burn spell that can overload into a board wipe

Tibalt's Trickery

Tibalt's Trickery

{1}{R}

Instant

Rare mono-red hard counterspell

Threats/Wincons

24 cards
Passionate Archaeologist

Passionate Archaeologist

{1}{R}

Legendary Enchantment — Background

Deals damage equal to mana value when casting from exile

Laelia, the Blade Reforged

Laelia, the Blade Reforged

{2}{R}

Legendary Creature — Spirit Warrior

Grows rapidly whenever cards are exiled and provides card advantage

Nalfeshnee

Nalfeshnee

{5}{R}

Creature — Beast Demon

Copies all spells cast from exile

Wild-Magic Sorcerer

Wild-Magic Sorcerer

{3}{R}

Creature — Orc Shaman Sorcerer

Grants cascade to the first spell cast from exile each turn

Glint-Horn Buccaneer

Glint-Horn Buccaneer

{1}{R}{R}

Creature — Minotaur Pirate

Pings all opponents whenever Chase Stein discards a card

Brallin, Skyshark Rider

Brallin, Skyshark Rider

{3}{R}

Legendary Creature — Human Shaman

Grows and burns opponents on each discard

Surly Badgersaur

Surly Badgersaur

{3}{R}

Creature — Badger Dinosaur

Produces treasures, counters, and fight triggers on discard

Bonecrusher Giant // Stomp

Bonecrusher Giant // Stomp

{2}{R} // {1}{R}

Creature — Giant // Instant — Adventure

Adventure provides removal before being cast from exile as a threat

Urabrask, Heretic Praetor

Urabrask, Heretic Praetor

{3}{R}{R}

Legendary Creature — Phyrexian Praetor

Disrupts opponents while impulse drawing extra cards each turn

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

Generates treasure on combat and turns treasures into impulse cards

Inti, Seneschal of the Sun

Inti, Seneschal of the Sun

{1}{R}

Legendary Creature — Human Knight

Pumps attackers and exiles cards to play whenever you discard

Iraxxa, Empress of Mars

Iraxxa, Empress of Mars

{2}{R}{R}

Legendary Creature — Alien Warrior

Creates alien tokens whenever spells are cast from exile

Keeper of Secrets

Keeper of Secrets

{5}{R}

Creature — Demon

Deals direct face damage whenever spells are cast from exile

Flaming Tyrannosaurus

Flaming Tyrannosaurus

{5}{R}{R}

Creature — Dinosaur

Grows and deals damage whenever cards are played from exile

Tectonic Giant

Tectonic Giant

{2}{R}{R}

Creature — Elemental Giant

Provides repeatable face burn or impulse card advantage

Atsushi, the Blazing Sky

Atsushi, the Blazing Sky

{2}{R}{R}

Legendary Creature — Dragon Spirit

Evasive flier that dies into treasures or impulse draw

Ox of Agonas

Ox of Agonas

{3}{R}{R}

Creature — Ox

Refuels hand from the graveyard using discarded cards

Squee, Goblin Nabob

Squee, Goblin Nabob

{2}{R}

Legendary Creature — Goblin

Returns to hand every upkeep to provide endless discard fodder

Anger

Anger

{3}{R}

Creature — Incarnation

Gives the entire team haste once discarded into the graveyard

Anje's Ravager

Anje's Ravager

{2}{R}

Creature — Vampire Berserker

Madness threat that aggressively refills the hand

Hellkite Courser

Hellkite Courser

{4}{R}{R}

Creature — Dragon

Evasive dragon that generates heavy combat pressure

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Steals and casts cards from exile off every library

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

Amplifies all red burn triggers from discard and exile payoffs

Chandra, Torch of Defiance

Chandra, Torch of Defiance

{2}{R}{R}

Legendary Planeswalker — Chandra

Provides ramp, removal, and exile-based burn/advantage

Utility

8 cards
Thousand-Year Elixir

Thousand-Year Elixir

{3}

Artifact

Allows Chase to tap immediately and untaps him for second activations

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects commander with hexproof and provides haste

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Gives shroud and immediate tap access

Sting, the Glinting Dagger

Sting, the Glinting Dagger

{2}

Legendary Artifact — Equipment

Untaps Chase Stein on each combat for multiple activations

Underworld Breach

Underworld Breach

{1}{R}

Enchantment

Turns the graveyard into accessible cards after heavy discard

Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

Impulse draws cards on landfall and burns for unplayed ones

Bag of Holding

Bag of Holding

{1}

Artifact

Collects cards discarded to Chase to retrieve all at once

Artist's Talent

Artist's Talent

{1}{R}

Enchantment — Class

Offers discard looting and discounts spells cast from exile

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 32x

Basic Land — Mountain

Basic land allocated from mana pip counts.