Chainer, Dementia Master art

Art by Mark Zug

Saved commander deck

Chainer, Dementia Master

Fill the graveyard via self-mill and discard, then use Chainer's ability to reanimate powerful creatures at instant speed for explosive value and combat finishers.

100 cards$214.12 totalApr 21, 202617 views

Prompt: A $300 Chainer, Dementia Master commander deck — a graveyard-focused reanimator deck with self-mill, recursion engines, and big reanimation targets.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Chainer, Dementia Master

Chainer, Dementia Master

{3}{B}{B}

Legendary Creature — Human Minion

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential format staple for fast mana.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient mana fixing and acceleration.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Effective land ramp in non-green decks.

Mind Stone

Mind Stone

{2}

Artifact

Ramp that can be traded for a card later.

Charcoal Diamond

Charcoal Diamond

{2}

Artifact

Consistent budget mana rock.

Caged Sun

Caged Sun

{6}

Artifact

Doubles black mana and buffs the team.

Crypt Ghast

Crypt Ghast

{3}{B}

Creature — Spirit

Doubles mana from Swamps and provides Extort.

Burnished Hart

Burnished Hart

{3}

Artifact Creature — Elk

Creature-based land ramp that can be reanimated.

Solemn Simulacrum

Solemn Simulacrum

{4}

Artifact Creature — Golem

Provides a land on entry and a card on death.

Bontu's Monument

Bontu's Monument

{3}

Legendary Artifact

Reduces creature costs and provides life drain.

Jet Medallion

Jet Medallion

{2}

Artifact

Consistency and cost reduction for the entire deck.

Card Draw

8 cards
Sign in Blood

Sign in Blood

{B}{B}

Sorcery

Cheap, efficient early game draw.

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Consistent low-cost card advantage.

Read the Bones

Read the Bones

{2}{B}

Sorcery

Digs deep and draws cards.

Grim Haruspex

Grim Haruspex

{2}{B}

Creature — Human Wizard

Draws cards when non-token creatures die.

Midnight Reaper

Midnight Reaper

{2}{B}

Creature — Zombie Knight

Enables card draw from creature deaths.

Disciple of Bolas

Disciple of Bolas

{3}{B}

Creature — Human Wizard

Sacrifice a big reanimated creature for massive draw and life gain.

Harvester of Souls

Harvester of Souls

{4}{B}{B}

Creature — Demon

Repeated card draw in a high-attrition deck.

Morbid Curiosity

Morbid Curiosity

{1}{B}{B}

Sorcery

Sacrifice a high-CMC reanimated target to draw many cards.

Removal

9 cards
Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Necessary mono-black enchantment removal.

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

Unconditional creature destruction.

Plaguecrafter

Plaguecrafter

{2}{B}

Creature — Human Shaman

Forcing sacrifices keeps hexproof threats in check.

Ravenous Chupacabra

Ravenous Chupacabra

{2}{B}{B}

Creature — Beast Horror

Powerful ETB removal that can be looped with Chainer.

Mutilate

Mutilate

{2}{B}{B}

Sorcery

Effective board wipe scaling with Swamps.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Flexible and powerful mass removal.

Life's Finale

Life's Finale

{4}{B}{B}

Sorcery

Board wipe that doubles as a graveyard enabler for opponents.

Overseer of the Damned

Overseer of the Damned

{5}{B}{B}

Creature — Demon

Removal on a stick that generates tokens.

Meteor Golem

Meteor Golem

{7}

Artifact Creature — Golem

Handles non-creature permanents when reanimated.

Threats/Wincons

22 cards
Gray Merchant of Asphodel

Gray Merchant of Asphodel

{3}{B}{B}

Creature — Zombie

Primary win condition via life drain loops.

Kokusho, the Evening Star

Kokusho, the Evening Star

{4}{B}{B}

Legendary Creature — Dragon Spirit

Massive life swing when it dies or is exiled.

Sepulchral Primordial

Sepulchral Primordial

{5}{B}{B}

Creature — Avatar

Reanimates the best creatures from opponents' graveyards.

Abhorrent Overlord

Abhorrent Overlord

{5}{B}{B}

Creature — Demon

Generates a massive flying army upon entry.

Butcher of Malakir

Butcher of Malakir

{5}{B}{B}

Creature — Vampire Warrior

Dictate Edict effect on a large body.

Noxious Gearhulk

Noxious Gearhulk

{4}{B}{B}

Artifact Creature — Construct

Removal and life gain on a heavy hitter.

Massacre Wurm

Massacre Wurm

{3}{B}{B}{B}

Creature — Phyrexian Wurm

Wipes small boards and punishes opponents for deaths.

Sheoldred, Whispering One

Sheoldred, Whispering One

{5}{B}{B}

Legendary Creature — Phyrexian Praetor

Edict effect and free reanimation every turn.

Grave Titan

Grave Titan

{4}{B}{B}

Creature — Giant

Huge board presence and token generation.

Dreadhound

Dreadhound

{4}{B}{B}

Creature — Demon Dog

Self-mill synergy that pings opponents for deaths.

Syr Konrad, the Grim

Syr Konrad, the Grim

{3}{B}{B}

Legendary Creature — Human Knight

Pings opponents when creatures move in or out of graveyards.

Archfiend of Depravity

Archfiend of Depravity

{3}{B}{B}

Creature — Demon

Keeps opponent creature counts low.

Buried Alive

Buried Alive

{2}{B}

Sorcery

The best tutor to set up the graveyard.

Entomb

Entomb

{B}

Instant

Instant speed graveyard setup.

Persist

Persist

{1}{B}

Sorcery

Cheap non-legendary reanimation.

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

Classic and cheap reanimation enchantment.

Victimize

Victimize

{2}{B}

Sorcery

Swap one small creature for two big ones.

Stitcher's Supplier

Stitcher's Supplier

{B}

Creature — Zombie

Premier low-cost self-mill engine.

Vile Entomber

Vile Entomber

{2}{B}{B}

Creature — Zombie Warlock

Tutor on a stick for the graveyard.

Incarnation Technique

Incarnation Technique

{4}{B}

Sorcery

Massive self-mill and double reanimation.

Dread Return

Dread Return

{2}{B}{B}

Sorcery

Reanimation that can be cast from the graveyard.

Living Death

Living Death

{3}{B}{B}

Sorcery

Powerful mass reanimation and board wipe finisher.

Utility

10 cards
Viscera Seer

Viscera Seer

{B}

Creature — Vampire Wizard

Free sacrifice outlet to protect creatures from Chainer's exile clause.

Carrion Feeder

Carrion Feeder

{B}

Creature — Zombie

Low cost sacrifice outlet to repeat ETB/Death triggers.

Woe Strider

Woe Strider

{2}{B}

Creature — Horror

Sacrifice outlet that provides scry and its own recursion.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Chainer from targeted removal.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides haste and protection for Chainer.

Altar of Dementia

Altar of Dementia

{2}

Artifact

Sacrifice outlet that mills yourself or opponents.

Bolas's Citadel

Bolas's Citadel

{3}{B}{B}{B}

Legendary Artifact

Allows casting from the deck, high synergy with life gain.

Phyrexian Reclamation

Phyrexian Reclamation

{B}

Enchantment

Repeatable creature recursion to hand.

Tortured Existence

Tortured Existence

{B}

Enchantment

Efficient way to discard big threats while recovering utility.

Bog Witch

Bog Witch

{2}{B}

Creature — Human Spellshaper

Discard outlet that provides ramp/Dark Ritual effects.

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Swamp

Swamp 33x

Basic Land — Swamp

Basic land allocated from mana pip counts.