Captain N'ghathrod

Art by Andrey Kuzinskiy

Commander deckBU

Captain N'ghathrod

Command an armada of menacing Horrors to mill opponents through combat damage, then reanimate their best milled creatures and artifacts under your control.

$221.80for all 100 cards at today’s prices
Built Nov 3, 202636 views

Asked for“Captain N'ghathrod Horror draw big mama”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

2
21
14
12
7
6
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp9
Card draw17
Interaction16
↳ board wipes5
Tutors0

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 38B 35
37lands · rule of thumb 35–38
3.40average mana value (nonland)
$221.80whole deck, today

The list

Commander

1
Captain N'ghathrod

Captain N'ghathrod

3UB

Legendary Creature — Horror Pirate

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

format staple fast artifact mana

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing rock

Dimir Signet

Dimir Signet

2

Artifact

filters mana into both Dimir colors

Talisman of Dominance

Talisman of Dominance

2

Artifact

untapped two-mana rock in commander's colors

Mind Stone

Mind Stone

2

Artifact

ramp early that cycles into a fresh card later

Thought Vessel

Thought Vessel

2

Artifact

mana ramp with maximum hand size protection

Fellwar Stone

Fellwar Stone

2

Artifact

cheap rock that readily taps for blue or black

Worn Powerstone

Worn Powerstone

3

Artifact

burst colorless mana for expensive Horrors

Commander's Sphere

Commander's Sphere

3

Artifact

mana fixing that can be sacrificed for a card

Herald's Horn

Herald's Horn

3

Artifact

discounts Horror creatures and provides card advantage

Card Draw

10
Bident of Thassa

Bident of Thassa

2UU

Legendary Enchantment Artifact

rewards menacing Horrors dealing combat damage with card draw

Reconnaissance Mission

Reconnaissance Mission

2UU

Enchantment

draws cards whenever your Horrors connect with players

Kindred Discovery

Kindred Discovery

3UU

Enchantment

massive draw engine for attacking and entering Horrors

Distant Melody

Distant Melody

3U

Sorcery

draws cards equal to the number of Horrors you control

Fact or Fiction

Fact or Fiction

3U

Instant

instant-speed card selection that fuels graveyard synergy

Night's Whisper

Night's Whisper

1B

Sorcery

efficient two-mana draw two effect

Read the Bones

Read the Bones

2B

Sorcery

scrys deep and draws two cards

Windfall

Windfall

2U

Sorcery

refills your hand while forcing opponents to mill and discard

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

reliable extra card every upkeep

Pull from Tomorrow

Pull from Tomorrow

XUU

Instant

scalable instant-speed hand refiller

Removal

10
Feed the Swarm

Feed the Swarm

1B

Sorcery

essential black answer to enchantments and creatures

Cyclonic Rift

Cyclonic Rift

1U

Instant

premier one-sided board wipe in blue

Infernal Grasp

Infernal Grasp

1B

Instant

unconditional cheap creature destruction

Counterspell

Counterspell

UU

Instant

classic unconditional answer to any opposing spell

Drown in the Loch

Drown in the Loch

UB

Instant

versatile counter or kill spell powered by opponent mill

Baleful Mastery

Baleful Mastery

3B

Instant

flexible creature and planeswalker exile

Toxic Deluge

Toxic Deluge

2B

Sorcery

efficient sweeper that bypasses indestructible

Deadly Rollick

Deadly Rollick

3B

Instant

free creature exile while controlling your commander

Negate

Negate

1U

Instant

clean answer to sweepers and problematic noncreature spells

Crippling Fear

Crippling Fear

2BB

Sorcery

one-sided board wipe that spares your Horrors

Threats/Wincons

24
Zellix, Sanity Flayer

Zellix, Sanity Flayer

2U

Legendary Creature — Horror

Horror that mills players and generates Horror tokens

Brainstealer Dragon

Brainstealer Dragon

5BB

Creature — Dragon Horror

flying Horror that exiles and casts opponents' cards

Aboleth Spawn

Aboleth Spawn

2U

Creature — Fish Horror

Horror that copies opponents' beneficial creature ETBs

Mind Flayer

Mind Flayer

3UU

Creature — Horror

Horror that permanently steals an opponent's creature

Uchuulon

Uchuulon

3B

Creature — Crab Ooze Horror

Horror that replicates itself by exiling creatures from graveyards

Thing in the Ice // Awoken Horror

Thing in the Ice // Awoken Horror

1U

Creature — Horror // Creature — Kraken Horror

defensive early play that flips into a giant Horror board wipe

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

game-ending flash Horror that bounces spells and permanents

Consuming Aberration

Consuming Aberration

3UB

Creature — Horror

massive Horror that grows huge and mills on every spell cast

Nemesis of Reason

Nemesis of Reason

3UB

Creature — Leviathan Horror

attacks to instantly mill ten cards to feed commander steals

Sludge Monster

Sludge Monster

3UU

Creature — Horror

Horror that turns opposing threats into harmless slime

Toxrill, the Corrosive

Toxrill, the Corrosive

5BB

Legendary Creature — Slug Horror

devastating Slug Horror that wipes boards and draws cards

Arvinox, the Mind Flail

Arvinox, the Mind Flail

4BBB

Legendary Enchantment Creature — Horror

legendary Horror that exiles cards and manifests as a huge beater

Guiltfeeder

Guiltfeeder

3BB

Creature — Horror

Horror that weaponizes loaded enemy graveyards into direct life loss

Sewer Nemesis

Sewer Nemesis

3B

Creature — Horror

Horror that scales with graveyard size and mills on spell casts

Woe Strider

Woe Strider

2B

Creature — Horror

Horror that brings a token and offers a repeatable sacrifice outlet

Psychosis Crawler

Psychosis Crawler

5

Artifact Creature — Phyrexian Horror

Horror that burns all opponents whenever you draw cards

Phyrexian Rager

Phyrexian Rager

2B

Creature — Phyrexian Horror

cheap early Horror that replaces itself on entry

Phyrexian Fleshgorger

Phyrexian Fleshgorger

7

Artifact Creature — Phyrexian Wurm

menacing Horror with ward and lifelink to pressure life totals

Wharf Infiltrator

Wharf Infiltrator

1U

Creature — Human Horror

skulking Horror that loots and spawns Horror creature tokens

Shadow Kin

Shadow Kin

3U

Creature — Shapeshifter

flash Horror that mills opponents and clones the best milled creature

Phyrexian Obliterator

Phyrexian Obliterator

BBBB

Creature — Phyrexian Horror

devastating Horror that discourages blocks and attacks alike

Elder Brain

Elder Brain

5BB

Creature — Horror

Horror that exiles an opponent's hand to play all their cards

Chasm Skulker

Chasm Skulker

2U

Creature — Squid Horror

grows with draws and bursts into a swarm of Horror tokens

Overcharged Amalgam

Overcharged Amalgam

2UU

Creature — Zombie Horror

flash flying Horror with exploit to counter spells or abilities

Utility

8
Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects commander and gives Horrors immediate haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

grants hexproof and haste to crucial board pieces

Maddening Cacophony

Maddening Cacophony

1U

Sorcery

mills eight or half of every opponent's library

Fractured Sanity

Fractured Sanity

UUU

Sorcery

mills each opponent fourteen cards or cycles to draw

Mesmeric Orb

Mesmeric Orb

2

Artifact

continuous mill engine for every untapping permanent on board

Court of Cunning

Court of Cunning

1UU

Enchantment

introduces monarchy for card draw and mills ten per upkeep

Animate Dead

Animate Dead

1B

Enchantment — Aura

cheap recursion from any player's graveyard

Reanimate

Reanimate

B

Sorcery

efficiently steals the best creature from any milled graveyard

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Island

Island 11x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 11x

Basic Land — Swamp

Basic land allocated from mana pip counts.