Captain N'ghathrod art

Art by Andrey Kuzinskiy

Saved commander deck

Captain N'ghathrod

Mill your opponents using evasive Horrors and dedicated mill effects, then steal their best milled creatures and artifacts directly from their graveyards with Captain N'ghathrod and reanimation spells.

100 cards$261.61 totalSep 16, 202620 views

Prompt: Captain N'ghathrod

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Commander

1 cards
Captain N'ghathrod

Captain N'ghathrod

{3}{U}{B}

Legendary Creature — Horror Pirate

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana fix for Dimir colors

Dimir Signet

Dimir Signet

{2}

Artifact

Cheap mana fixing for blue and black

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Untapped two-mana rock in commander colors

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can cycle for a card later

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana acceleration and eliminates hand size limit

Fellwar Stone

Fellwar Stone

{2}

Artifact

Two-mana ramp that reliably produces commander colors

Herald's Horn

Herald's Horn

{3}

Artifact

Reduces cost for Horror spells and filters top of library

Commander's Sphere

Commander's Sphere

{3}

Artifact

Color fixing that can be sacrificed for card draw

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Colorless ramp that fetches a basic land directly

Card Draw

9 cards
Kindred Discovery

Kindred Discovery

{3}{U}{U}

Enchantment

Generates massive card draw whenever Horrors enter or attack

Distant Melody

Distant Melody

{3}{U}

Sorcery

Refills hand based on the number of Horrors on board

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Consistent additional card draw every turn

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Cheap two-mana raw card advantage

Syphon Mind

Syphon Mind

{3}{B}

Sorcery

Draws three cards while forcing each opponent to discard

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Instant-speed card advantage that puts cards into graveyard

Pull from Tomorrow

Pull from Tomorrow

{X}{U}{U}

Instant

Scalable instant-speed card draw dump for extra mana

Read the Bones

Read the Bones

{2}{B}

Sorcery

Scry two then draw two to dig deep into the deck

Memory Deluge

Memory Deluge

{2}{U}{U}

Instant

Digs deep for answers at instant speed with flashback

Removal

10 cards
Counterspell

Counterspell

{U}{U}

Instant

Classic efficient hard counter against any key threat

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Premier blue board wipe to clear opposing battlefields

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

Cheap unconditional instant-speed creature removal

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Crucial black removal capable of destroying enchantments

Drown in the Loch

Drown in the Loch

{U}{B}

Instant

Flexible counterspell or removal scaled by opponent mill

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Low-mana board wipe that bypasses indestructible

Arcane Denial

Arcane Denial

{1}{U}

Instant

Unconditional counterspell that keeps cards flowing

Go for the Throat

Go for the Throat

{1}{B}

Instant

Efficient two-mana instant creature destruction

Damnation

Damnation

{2}{B}{B}

Sorcery

Standard black board wipe to reset non-Horror battlefields

Negate

Negate

{1}{U}

Instant

Reliable counter for board wipes and powerful noncreature spells

Threats/Wincons

25 cards
Zellix, Sanity Flayer

Zellix, Sanity Flayer

{2}{U}

Legendary Creature — Horror

Forces mill when players cast spells and makes 1/1 Horror tokens

Consuming Aberration

Consuming Aberration

{3}{U}{B}

Creature — Horror

Massive creature that mills opponents every time you cast a spell

Nemesis of Reason

Nemesis of Reason

{3}{U}{B}

Creature — Leviathan Horror

Mills ten cards from defending player whenever it attacks

Mind Flayer

Mind Flayer

{3}{U}{U}

Creature — Horror

Horror that steals an opponent's creature when it enters

Sludge Monster

Sludge Monster

{3}{U}{U}

Creature — Horror

Horror that neutralizes opposing creatures with slime counters

Toxrill, the Corrosive

Toxrill, the Corrosive

{5}{B}{B}

Legendary Creature — Slug Horror

Devastating Horror that shrinks and destroys opposing creatures

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

Flash Horror that bounces opposing spells and permanents

Brainstealer Dragon

Brainstealer Dragon

{5}{B}{B}

Creature — Dragon Horror

Horror that exiles cards from opponents and damages them when played

Arvinox, the Mind Flail

Arvinox, the Mind Flail

{4}{B}{B}{B}

Legendary Enchantment Creature — Horror

Horror that exiles opponent permanents and steals them

Uchuulon

Uchuulon

{3}{B}

Creature — Crab Ooze Horror

Horror that duplicates itself using creatures in graveyards

Guiltfeeder

Guiltfeeder

{3}{B}{B}

Creature — Horror

Evasive Horror that deals damage equal to cards in target defender's graveyard

Umbris, Fear Manifest

Umbris, Fear Manifest

{3}{U}{B}

Legendary Creature — Nightmare Horror

Grows rapidly whenever Horrors or Nightmares enter the battlefield

Sewer Nemesis

Sewer Nemesis

{3}{B}

Creature — Horror

Horror whose power grows with chosen opponent's graveyard size

Overcharged Amalgam

Overcharged Amalgam

{2}{U}{U}

Creature — Zombie Horror

Flash Horror that exploits a creature to counter any spell or ability

Phyrexian Ingester

Phyrexian Ingester

{6}{U}

Creature — Phyrexian Beast

Horror that exiles a target creature and gains its power and toughness

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Grows with card draw and leaves behind a army of 1/1 Squid Horrors

Forgotten Creation

Forgotten Creation

{3}{U}

Creature — Zombie Horror

Horror that provides optional hand filtering on upkeep

Spellskite

Spellskite

{2}

Artifact Creature — Phyrexian Horror

Horror that redirects removal away from Captain N'ghathrod

Wharf Infiltrator

Wharf Infiltrator

{1}{U}

Creature — Human Horror

Cheap evasive Horror that creates Horror tokens when discarding

Thing in the Ice // Awoken Horror

Thing in the Ice // Awoken Horror

{1}{U}

Creature — Horror // Creature — Kraken Horror

Defensive Horror that transforms into a board-bouncing threat

Hunted Horror

Hunted Horror

{B}{B}

Creature — Horror

Huge 7/7 creature for two mana to apply fast combat pressure

Phyrexian Revoker

Phyrexian Revoker

{2}

Artifact Creature — Phyrexian Horror

Cheap Horror that shuts down activated abilities of nonland permanents

Ravenous Rotbelly

Ravenous Rotbelly

{4}{B}

Creature — Zombie Horror

Zombie Horror that forces opponents to sacrifice multiple creatures

Grell Philosopher

Grell Philosopher

{2}{U}

Creature — Horror Wizard

Horror that copies nonland activated abilities of opponent artifacts

Flesh Duplicate

Flesh Duplicate

{U}{U}

Creature — Shapeshifter Rebel

Copies the best creature on the battlefield as a Shapeshifter Horror

Utility

8 cards
Mindcrank

Mindcrank

{2}

Artifact

Triggers mill whenever opponents lose life, comboing with combat damage

Maddening Cacophony

Maddening Cacophony

{1}{U}

Sorcery

Mills eight cards or kickers to mill half of each opponent's library

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

Cheap reanimation spell to grab high-value milled targets

Reanimate

Reanimate

{B}

Sorcery

One-mana staple to put any creature from any graveyard into play

Rise of the Dark Realms

Rise of the Dark Realms

{7}{B}{B}

Sorcery

Massive win condition pulling all creatures from all graveyards

Court of Cunning

Court of Cunning

{1}{U}{U}

Enchantment

Enchantment that introduces Monarch and repeatedly mills opponents

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects Captain N'ghathrod with shroud and grants haste

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Gives hexproof and haste to commander or key Horrors

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Island

Island 12x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 10x

Basic Land — Swamp

Basic land allocated from mana pip counts.