Captain Michael Burnham

Art by Romana Kendelic

Commander deckR

Captain Michael Burnham

Accelerate land drops with land-fetching artifacts and equipment to trigger Captain Burnham's landfall ability, then amplify her burn damage across all opponents using damage multipliers like Torbran, Solphim, and Ojer Axonil.

$347.55for all 100 cards at today’s prices
Built Nov 15, 20263 views

Asked for“Captain Michael Burnham commander deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

8
14
14
11
4
7
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp19
Card draw10
Interaction16
↳ board wipes5
Tutors9

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 62
38lands · rule of thumb 35–38
3.41average mana value (nonland)
$347.55whole deck, today

The list

Commander

1
Captain Michael Burnham

Captain Michael Burnham

2R

Legendary Creature — Human Officer

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential commander fast mana

Arcane Signet

Arcane Signet

2

Artifact

efficient red mana rock

Ruby Medallion

Ruby Medallion

2

Artifact

discounts red spells

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

fetches a land to trigger landfall

Burnished Hart

Burnished Hart

3

Artifact Creature — Elk

puts two lands onto the battlefield to hit Burnham's second landfall clause

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

fetches a land into play on entrance and cantrips on death

Sword of the Animist

Sword of the Animist

2

Legendary Artifact — Equipment

puts a land into play on attack for reliable landfall triggers

Bitterthorn, Nissa's Animus

Bitterthorn, Nissa's Animus

3

Legendary Artifact — Equipment

repeatable basic land tutor onto the battlefield when attacking

Navigation Orb

Navigation Orb

3

Artifact

finds lands to keep land drops flowing

Mind Stone

Mind Stone

2

Artifact

efficient early ramp that cashes in for a card later

Card Draw

10
Valakut Exploration

Valakut Exploration

2R

Enchantment

impulse draw that triggers on landfall and burns opponents

Light Up the Stage

Light Up the Stage

2R

Sorcery

spectacle is trivial to trigger with Burnham's landfall pings

Jeska's Will

Jeska's Will

2R

Sorcery

explosive red burst mana and card impulse

Wheel of Misfortune

Wheel of Misfortune

2R

Sorcery

refuels hand when low on resources

Faithless Looting

Faithless Looting

R

Sorcery

efficient card filtering to find key lands and payoffs

Thrill of Possibility

Thrill of Possibility

1R

Instant

instant-speed card velocity

Big Score

Big Score

3R

Instant

draws two cards and creates treasure tokens for ramp

Unexpected Windfall

Unexpected Windfall

2RR

Instant

smooths out hands while fixing and ramping mana

Professional Face-Breaker

Professional Face-Breaker

2R

Creature — Human Warrior

converts combat damage and treasure into card advantage

Endless Atlas

Endless Atlas

2

Artifact

cheap repeatable card draw in a mono-red deck full of Mountains

Removal

10
Chaos Warp

Chaos Warp

2R

Instant

versatile catch-all removal for any permanent type

Blasphemous Act

Blasphemous Act

8R

Sorcery

premier red board wipe that often costs one mana

Vandalblast

Vandalblast

R

Sorcery

efficient spot removal or one-sided artifact wipe

Abrade

Abrade

1R

Instant

flexible removal against early threats or key artifacts

Wild Magic Surge

Wild Magic Surge

RR

Instant

unconditional permanent removal in mono-red

Lightning Bolt

Lightning Bolt

R

Instant

efficient spot removal for utility creatures and planeswalkers

Chain Reaction

Chain Reaction

2RR

Sorcery

reliable creature sweeper that scales with board size

Tibalt's Trickery

Tibalt's Trickery

1R

Instant

surprise red counterspell to stop game-ending enemy plays

Mizzium Mortars

Mizzium Mortars

1R

Sorcery

flexible burn spell that can overload into a one-sided sweeper

Starstorm

Starstorm

XRR

Instant

instant-speed board wipe that can be cycled if unneeded

Threats/Wincons

23
Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

grants multiple additional combat steps on landfall

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

1RRR

Legendary Creature — Dwarf Noble

adds two damage to every Burnham landfall ping

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

2RR

Legendary Creature — Phyrexian Horror

doubles all noncombat damage dealt by Burnham and other burn sources

Fiery Emancipation

Fiery Emancipation

3RRR

Enchantment

triples all damage dealt by Burnham and your creatures

City on Fire

City on Fire

5RRR

Enchantment

triples damage and can be convoked out early

Mechanized Warfare

Mechanized Warfare

1RR

Enchantment

passively increases all red damage dealt to opponents by one

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

doubles Burnham's landfall triggers each turn

Tunneling Geopede

Tunneling Geopede

2R

Creature — Insect

deals extra damage to each opponent on every landfall trigger

Spitfire Lagac

Spitfire Lagac

3R

Creature — Lizard

stacks additional group-slug damage onto land drops

Akoum Hellkite

Akoum Hellkite

4RR

Creature — Dragon

turns Mountains into targeted lightning bolts on entry

Geode Rager

Geode Rager

4RR

Creature — Elemental

goads an entire player's board on each landfall

Nesting Dragon

Nesting Dragon

3RR

Creature — Dragon

creates defensive Dragon Egg tokens that hatch into 2/2 flyers on landfall

Neheb, the Eternal

Neheb, the Eternal

3RR

Legendary Creature — Zombie Minotaur Warrior

generates immense red mana equal to the damage Burnham dealt that turn

Purphoros, God of the Forge

Purphoros, God of the Forge

3R

Legendary Enchantment Creature — God

indestructible group burn engine and team power booster

Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

turns every entering creature into direct burn

Brash Taunter

Brash Taunter

4R

Creature — Goblin

indestructible blocker that redirects damage directly to opponents' faces

Koth, Fire of Resistance

Koth, Fire of Resistance

2RR

Legendary Planeswalker — Koth

searches up basic Mountains for landfall and provides direct burn

Chandra's Incinerator

Chandra's Incinerator

5R

Creature — Elemental

replicates Burnham's noncombat damage to burn down opposing creatures

Descent into Avernus

Descent into Avernus

2R

Enchantment

accelerates mana while rapidly burning all opponents

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

4RRR

Legendary Creature — Dragon

massive airborne threat that dishes out targeted burn on attack

Hellkite Tyrant

Hellkite Tyrant

4RR

Creature — Dragon

evasive dragon that steals opposing artifacts and represents an alternate win condition

Oblivion Sower

Oblivion Sower

6

Creature — Eldrazi

massive Eldrazi that ramps stolen lands to trigger landfall multiple times

Akoum Hellhound

Akoum Hellhound

R

Creature — Elemental Dog

aggressive early landfall attacker that grows with land drops

Utility

8
Crucible of Worlds

Crucible of Worlds

3

Artifact

enables playing fetchlands from the graveyard to guarantee multiple land drops

Sword of Hearth and Home

Sword of Hearth and Home

3

Artifact — Equipment

blinks creatures and tutors lands into play untapped for extra landfall triggers

Ghirapur Orrery

Ghirapur Orrery

4

Artifact

enables a second land drop each turn to consistently trigger Burnham's +1/+1 counter clause

Basilisk Collar

Basilisk Collar

1

Artifact — Equipment

gives Burnham lifelink so every landfall ping gains life for each opponent hit

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

grants lifelink and trample while removing indestructible and hexproof from opponents

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

provides hexproof and haste protection for Burnham

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

zero-mana equip protection to keep Burnham on the board

Surveyor's Scope

Surveyor's Scope

2

Artifact

can fetch multiple untapped basic lands at once if you are behind on lands

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 33x

Basic Land — Mountain

Basic land allocated from mana pip counts.