Captain Marvel, Shooting Star

Art by PINDURSKI

Commander deckW

Captain Marvel, Shooting Star

Ramp into Captain Marvel quickly to control the battlefield through repeated creature exile triggers, converting exiled creatures into substantial life gain while winning through powerful life-based win conditions and blink value.

$566.03for all 100 cards at today’s prices
Built Sep 22, 202669 views

Asked for“Captain Marvel, Shooting Star commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

8
12
16
9
9
4
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw13
Interaction17
↳ board wipes2
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 78
37lands · rule of thumb 35–38
3.45average mana value (nonland)
$566.03whole deck, today

The list

Commander

1
Captain Marvel, Shooting Star

Captain Marvel, Shooting Star

5WW

Legendary Creature — Human Kree Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential commander mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock

Marble Diamond

Marble Diamond

2

Artifact

Color-producing two-mana rock for mono-white

Mind Stone

Mind Stone

2

Artifact

Ramp that cycles into a fresh card later

Thought Vessel

Thought Vessel

2

Artifact

Provides mana and removes hand size limit

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces the cost of all white spells

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Fetches Plains to keep up with faster decks

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Consistently puts lands onto the battlefield

Smothering Tithe

Smothering Tithe

3W

Enchantment

Explosive treasure generation in multiplayer

Caged Sun

Caged Sun

6

Artifact

Doubles mono-white mana output and buffs creatures

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Taxes opponents' noncreature spells for cards

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards off small creature entrances and tokens

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Steady card draw on creature entrances

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

Draws on turns where tokens or creatures enter

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

Triggers draw when casting Human or Hero spells sharing types with commander

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Cheap draw engine on creature entries

The One Ring

The One Ring

4

Legendary Artifact

Protection and compounding hand refill

Dawn of Hope

Dawn of Hope

1W

Enchantment

Draws cards whenever you gain life from Captain Marvel's triggers

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Burst card draw in mono-white with political upside

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

Punishes opponents' extra cards and multiple attacks

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Exiles a creature and triggers Captain Marvel to gain you its power in life

Path to Exile

Path to Exile

W

Instant

Exiles an opposing threat while gaining you life via commander

Generous Gift

Generous Gift

2W

Instant

Flexible unconditional permanent removal

Stroke of Midnight

Stroke of Midnight

2W

Instant

Efficient noncreature or nonland destruction

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles the best nonland permanent from each opponent simultaneously

Fateful Absence

Fateful Absence

1W

Instant

Low-cost targeted creature or planeswalker removal

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Exiles troublesome low-mana permanents permanently

Council's Judgment

Council's Judgment

1WW

Sorcery

Non-targeting exile removal that bypasses hexproof and indestructible

Farewell

Farewell

4WW

Sorcery

Flexible mass exile wipe that can trigger massive lifegain from battlefield creatures

Sunfall

Sunfall

3WW

Sorcery

Mass exile board wipe that leaves an Incubator token and gains enormous life

Threats/Wincons

22
Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

Grows your entire team whenever Captain Marvel's exile triggers grant life

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

Indestructible threat that places +1/+1 counters whenever life is gained

Voice of the Blessed

Voice of the Blessed

WW

Creature — Spirit Cleric

Quickly becomes a flying indestructible threat off lifegain triggers

Speaker of the Heavens

Speaker of the Heavens

W

Creature — Human Cleric

Creates 4/4 flying Angels once commander life total condition is met

Aerial Extortionist

Aerial Extortionist

3WW

Creature — Bird Soldier

Exiles spells and permanents on entry and attack while drawing cards

Palace Jailer

Palace Jailer

2WW

Creature — Human Soldier

Introduces the Monarch and exiles a creature to gain life

Solitude

Solitude

3WW

Creature — Elemental Incarnation

Free exile removal on a lifelink body that triggers Captain Marvel

Cavalier of Dawn

Cavalier of Dawn

2WWW

Creature — Elemental Knight

Exiles a problem permanent on entry and recurs artifacts or enchantments

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

4W

Legendary Creature — Phyrexian Praetor

Doubles Captain Marvel's enter-the-battlefield exile triggers and shuts down opponents

Sun Titan

Sun Titan

4WW

Creature — Giant

Recurs key permanents every attack step

Angel of the Ruins

Angel of the Ruins

5WW

Artifact Creature — Angel

Exiles two artifacts or enchantments on entry and cycles early

Resplendent Angel

Resplendent Angel

1WW

Creature — Angel

Produces 4/4 Angel tokens whenever five or more life is gained in a turn

Angel of Destiny

Angel of Destiny

3WW

Creature — Angel Cleric

Alternate win condition fueled by high life totals

Felidar Sovereign

Felidar Sovereign

4WW

Creature — Cat Beast

Direct win condition if life total is 40 or higher at upkeep

Aetherflux Reservoir

Aetherflux Reservoir

4

Artifact

Gains life storm-style and laser blasts opponents for 50 damage

Gisela, the Broken Blade

Gisela, the Broken Blade

2WW

Legendary Creature — Angel Horror

Aggressive flying lifelink beater that melds with Bruna

Bruna, the Fading Light

Bruna, the Fading Light

5WW

Legendary Creature — Angel Horror

Recurs Angels and Humans like Captain Marvel directly onto the battlefield

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

Reanimates high-impact threats and blinks nicely

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Generates attacking tokens every turn to pressure opponents

Luminate Primordial

Luminate Primordial

5WW

Creature — Avatar

Exiles a creature from each opponent, netting huge life triggers with commander

Serra Ascendant

Serra Ascendant

W

Creature — Human Monk

Turn one 6/6 flying lifelink powerhouse

Moonshaker Cavalry

Moonshaker Cavalry

5WWW

Creature — Spirit Knight

Craterhoof-style win condition to close out games through the air

Utility

10
Teleportation Circle

Teleportation Circle

3W

Enchantment

Blinks Captain Marvel every end step for repeated exile triggers

Conjurer's Closet

Conjurer's Closet

5

Artifact

Repeatedly triggers Captain Marvel's enter-the-battlefield ability

Ephemerate

Ephemerate

W

Instant

Rebound blink spell for double exile and lifegain triggers

Cloudshift

Cloudshift

W

Instant

Instant-speed blink to re-trigger exile or dodge spot removal

Flickerwisp

Flickerwisp

1WW

Creature — Elemental

Temporarily exiles any permanent to trigger lifegain or reset threats

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Gives Captain Marvel haste to trigger attack exile immediately and provides protection

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Provides haste and hexproof to safeguard the 7-mana commander

Teferi's Protection

Teferi's Protection

2W

Instant

Premier defensive phase-out protection against all board wipes

Cosmic Intervention

Cosmic Intervention

3W

Instant

Wipe recovery that re-triggers enter-the-battlefield effects at end of turn

Eerie Interlude

Eerie Interlude

2W

Instant

Mass blink protection that re-triggers the entire board's abilities

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.