
Art by PINDURSKI
Commander deckW
Captain Marvel, Shooting Star
Ramp into Captain Marvel quickly to control the battlefield through repeated creature exile triggers, converting exiled creatures into substantial life gain while winning through powerful life-based win conditions and blink value.
Asked for“Captain Marvel, Shooting Star commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Captain Marvel, Shooting Star
5WWLegendary Creature — Human Kree Hero
Chosen commander for the requested strategy.
Ramp
10
Knight of the White Orchid
WWCreature — Human Knight
Fetches Plains to keep up with faster decks
Card Draw
10
Esper Sentinel
WArtifact Creature — Human Soldier
Taxes opponents' noncreature spells for cards

Welcoming Vampire
2WCreature — Vampire
Draws cards off small creature entrances and tokens

Bennie Bracks, Zoologist
3WLegendary Creature — Elf Druid
Draws on turns where tokens or creatures enter

Folk Hero
1WLegendary Enchantment — Background
Triggers draw when casting Human or Hero spells sharing types with commander

Mentor of the Meek
2WCreature — Human Soldier
Cheap draw engine on creature entries

Dawn of Hope
1WEnchantment
Draws cards whenever you gain life from Captain Marvel's triggers

Trouble in Pairs
2WWEnchantment
Punishes opponents' extra cards and multiple attacks
Removal
10
Swords to Plowshares
WInstant
Exiles a creature and triggers Captain Marvel to gain you its power in life

Path to Exile
WInstant
Exiles an opposing threat while gaining you life via commander

Grasp of Fate
1WWEnchantment
Exiles the best nonland permanent from each opponent simultaneously

Skyclave Apparition
1WWCreature — Kor Spirit
Exiles troublesome low-mana permanents permanently

Council's Judgment
1WWSorcery
Non-targeting exile removal that bypasses hexproof and indestructible

Farewell
4WWSorcery
Flexible mass exile wipe that can trigger massive lifegain from battlefield creatures

Sunfall
3WWSorcery
Mass exile board wipe that leaves an Incubator token and gains enormous life
Threats/Wincons
22
Archangel of Thune
3WWCreature — Angel
Grows your entire team whenever Captain Marvel's exile triggers grant life

Heliod, Sun-Crowned
2WLegendary Enchantment Creature — God
Indestructible threat that places +1/+1 counters whenever life is gained

Voice of the Blessed
WWCreature — Spirit Cleric
Quickly becomes a flying indestructible threat off lifegain triggers

Speaker of the Heavens
WCreature — Human Cleric
Creates 4/4 flying Angels once commander life total condition is met

Aerial Extortionist
3WWCreature — Bird Soldier
Exiles spells and permanents on entry and attack while drawing cards

Palace Jailer
2WWCreature — Human Soldier
Introduces the Monarch and exiles a creature to gain life

Solitude
3WWCreature — Elemental Incarnation
Free exile removal on a lifelink body that triggers Captain Marvel

Cavalier of Dawn
2WWWCreature — Elemental Knight
Exiles a problem permanent on entry and recurs artifacts or enchantments

Elesh Norn, Mother of Machines
4WLegendary Creature — Phyrexian Praetor
Doubles Captain Marvel's enter-the-battlefield exile triggers and shuts down opponents

Angel of the Ruins
5WWArtifact Creature — Angel
Exiles two artifacts or enchantments on entry and cycles early

Resplendent Angel
1WWCreature — Angel
Produces 4/4 Angel tokens whenever five or more life is gained in a turn

Angel of Destiny
3WWCreature — Angel Cleric
Alternate win condition fueled by high life totals

Felidar Sovereign
4WWCreature — Cat Beast
Direct win condition if life total is 40 or higher at upkeep

Aetherflux Reservoir
4Artifact
Gains life storm-style and laser blasts opponents for 50 damage

Gisela, the Broken Blade
2WWLegendary Creature — Angel Horror
Aggressive flying lifelink beater that melds with Bruna

Bruna, the Fading Light
5WWLegendary Creature — Angel Horror
Recurs Angels and Humans like Captain Marvel directly onto the battlefield

Karmic Guide
3WWCreature — Angel Spirit
Reanimates high-impact threats and blinks nicely

Adeline, Resplendent Cathar
1WWLegendary Creature — Human Knight
Generates attacking tokens every turn to pressure opponents

Luminate Primordial
5WWCreature — Avatar
Exiles a creature from each opponent, netting huge life triggers with commander

Moonshaker Cavalry
5WWWCreature — Spirit Knight
Craterhoof-style win condition to close out games through the air
Utility
10
Teleportation Circle
3WEnchantment
Blinks Captain Marvel every end step for repeated exile triggers

Conjurer's Closet
5Artifact
Repeatedly triggers Captain Marvel's enter-the-battlefield ability

Cloudshift
WInstant
Instant-speed blink to re-trigger exile or dodge spot removal

Flickerwisp
1WWCreature — Elemental
Temporarily exiles any permanent to trigger lifegain or reset threats

Lightning Greaves
2Artifact — Equipment
Gives Captain Marvel haste to trigger attack exile immediately and provides protection

Swiftfoot Boots
2Artifact — Equipment
Provides haste and hexproof to safeguard the 7-mana commander

Teferi's Protection
2WInstant
Premier defensive phase-out protection against all board wipes

Cosmic Intervention
3WInstant
Wipe recovery that re-triggers enter-the-battlefield effects at end of turn

Eerie Interlude
2WInstant
Mass blink protection that re-triggers the entire board's abilities























