
Art by PINDURSKI
Saved commander deck
Captain Marvel, Shooting Star
Ramp into Captain Marvel quickly to control the battlefield through repeated creature exile triggers, converting exiled creatures into substantial life gain while winning through powerful life-based win conditions and blink value.
Prompt: Captain Marvel, Shooting Star commander deck
Commander
1 cards
Captain Marvel, Shooting Star
{5}{W}{W}Legendary Creature — Human Kree Hero
Chosen commander for the requested strategy.
Ramp
10 cards
Knight of the White Orchid
{W}{W}Creature — Human Knight
Fetches Plains to keep up with faster decks
Card Draw
10 cards
Esper Sentinel
{W}Artifact Creature — Human Soldier
Taxes opponents' noncreature spells for cards

Welcoming Vampire
{2}{W}Creature — Vampire
Draws cards off small creature entrances and tokens

Bennie Bracks, Zoologist
{3}{W}Legendary Creature — Elf Druid
Draws on turns where tokens or creatures enter

Folk Hero
{1}{W}Legendary Enchantment — Background
Triggers draw when casting Human or Hero spells sharing types with commander

Mentor of the Meek
{2}{W}Creature — Human Soldier
Cheap draw engine on creature entries

Dawn of Hope
{1}{W}Enchantment
Draws cards whenever you gain life from Captain Marvel's triggers

Secret Rendezvous
{1}{W}{W}Sorcery
Burst card draw in mono-white with political upside

Trouble in Pairs
{2}{W}{W}Enchantment
Punishes opponents' extra cards and multiple attacks
Removal
10 cards
Swords to Plowshares
{W}Instant
Exiles a creature and triggers Captain Marvel to gain you its power in life

Path to Exile
{W}Instant
Exiles an opposing threat while gaining you life via commander

Grasp of Fate
{1}{W}{W}Enchantment
Exiles the best nonland permanent from each opponent simultaneously

Skyclave Apparition
{1}{W}{W}Creature — Kor Spirit
Exiles troublesome low-mana permanents permanently

Council's Judgment
{1}{W}{W}Sorcery
Non-targeting exile removal that bypasses hexproof and indestructible

Farewell
{4}{W}{W}Sorcery
Flexible mass exile wipe that can trigger massive lifegain from battlefield creatures

Sunfall
{3}{W}{W}Sorcery
Mass exile board wipe that leaves an Incubator token and gains enormous life
Threats/Wincons
22 cards
Archangel of Thune
{3}{W}{W}Creature — Angel
Grows your entire team whenever Captain Marvel's exile triggers grant life

Heliod, Sun-Crowned
{2}{W}Legendary Enchantment Creature — God
Indestructible threat that places +1/+1 counters whenever life is gained

Voice of the Blessed
{W}{W}Creature — Spirit Cleric
Quickly becomes a flying indestructible threat off lifegain triggers

Speaker of the Heavens
{W}Creature — Human Cleric
Creates 4/4 flying Angels once commander life total condition is met

Aerial Extortionist
{3}{W}{W}Creature — Bird Soldier
Exiles spells and permanents on entry and attack while drawing cards

Palace Jailer
{2}{W}{W}Creature — Human Soldier
Introduces the Monarch and exiles a creature to gain life

Solitude
{3}{W}{W}Creature — Elemental Incarnation
Free exile removal on a lifelink body that triggers Captain Marvel

Cavalier of Dawn
{2}{W}{W}{W}Creature — Elemental Knight
Exiles a problem permanent on entry and recurs artifacts or enchantments

Elesh Norn, Mother of Machines
{4}{W}Legendary Creature — Phyrexian Praetor
Doubles Captain Marvel's enter-the-battlefield exile triggers and shuts down opponents

Angel of the Ruins
{5}{W}{W}Artifact Creature — Angel
Exiles two artifacts or enchantments on entry and cycles early

Resplendent Angel
{1}{W}{W}Creature — Angel
Produces 4/4 Angel tokens whenever five or more life is gained in a turn

Angel of Destiny
{3}{W}{W}Creature — Angel Cleric
Alternate win condition fueled by high life totals

Felidar Sovereign
{4}{W}{W}Creature — Cat Beast
Direct win condition if life total is 40 or higher at upkeep

Aetherflux Reservoir
{4}Artifact
Gains life storm-style and laser blasts opponents for 50 damage

Gisela, the Broken Blade
{2}{W}{W}Legendary Creature — Angel Horror
Aggressive flying lifelink beater that melds with Bruna

Bruna, the Fading Light
{5}{W}{W}Legendary Creature — Angel Horror
Recurs Angels and Humans like Captain Marvel directly onto the battlefield

Karmic Guide
{3}{W}{W}Creature — Angel Spirit
Reanimates high-impact threats and blinks nicely

Adeline, Resplendent Cathar
{1}{W}{W}Legendary Creature — Human Knight
Generates attacking tokens every turn to pressure opponents

Luminate Primordial
{5}{W}{W}Creature — Avatar
Exiles a creature from each opponent, netting huge life triggers with commander

Serra Ascendant
{W}Creature — Human Monk
Turn one 6/6 flying lifelink powerhouse

Moonshaker Cavalry
{5}{W}{W}{W}Creature — Spirit Knight
Craterhoof-style win condition to close out games through the air
Utility
10 cards
Teleportation Circle
{3}{W}Enchantment
Blinks Captain Marvel every end step for repeated exile triggers

Conjurer's Closet
{5}Artifact
Repeatedly triggers Captain Marvel's enter-the-battlefield ability

Cloudshift
{W}Instant
Instant-speed blink to re-trigger exile or dodge spot removal

Flickerwisp
{1}{W}{W}Creature — Elemental
Temporarily exiles any permanent to trigger lifegain or reset threats

Lightning Greaves
{2}Artifact — Equipment
Gives Captain Marvel haste to trigger attack exile immediately and provides protection

Swiftfoot Boots
{2}Artifact — Equipment
Provides haste and hexproof to safeguard the 7-mana commander

Teferi's Protection
{2}{W}Instant
Premier defensive phase-out protection against all board wipes

Cosmic Intervention
{3}{W}Instant
Wipe recovery that re-triggers enter-the-battlefield effects at end of turn

Eerie Interlude
{2}{W}Instant
Mass blink protection that re-triggers the entire board's abilities





















