Captain Marvel, Shooting Star art

Art by PINDURSKI

Saved commander deck

Captain Marvel, Shooting Star

Ramp into Captain Marvel quickly to control the battlefield through repeated creature exile triggers, converting exiled creatures into substantial life gain while winning through powerful life-based win conditions and blink value.

100 cards$595.03 totalSep 22, 20265 views

Prompt: Captain Marvel, Shooting Star commander deck

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Commander

1 cards
Captain Marvel, Shooting Star

Captain Marvel, Shooting Star

{5}{W}{W}

Legendary Creature — Human Kree Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential commander mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock

Marble Diamond

Marble Diamond

{2}

Artifact

Color-producing two-mana rock for mono-white

Mind Stone

Mind Stone

{2}

Artifact

Ramp that cycles into a fresh card later

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana and removes hand size limit

Pearl Medallion

Pearl Medallion

{2}

Artifact

Reduces the cost of all white spells

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Fetches Plains to keep up with faster decks

Archaeomancer's Map

Archaeomancer's Map

{2}{W}

Artifact

Consistently puts lands onto the battlefield

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Explosive treasure generation in multiplayer

Caged Sun

Caged Sun

{6}

Artifact

Doubles mono-white mana output and buffs creatures

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Taxes opponents' noncreature spells for cards

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Draws cards off small creature entrances and tokens

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Steady card draw on creature entrances

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

{3}{W}

Legendary Creature — Elf Druid

Draws on turns where tokens or creatures enter

Folk Hero

Folk Hero

{1}{W}

Legendary Enchantment — Background

Triggers draw when casting Human or Hero spells sharing types with commander

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Cheap draw engine on creature entries

The One Ring

The One Ring

{4}

Legendary Artifact

Protection and compounding hand refill

Dawn of Hope

Dawn of Hope

{1}{W}

Enchantment

Draws cards whenever you gain life from Captain Marvel's triggers

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

Burst card draw in mono-white with political upside

Trouble in Pairs

Trouble in Pairs

{2}{W}{W}

Enchantment

Punishes opponents' extra cards and multiple attacks

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Exiles a creature and triggers Captain Marvel to gain you its power in life

Path to Exile

Path to Exile

{W}

Instant

Exiles an opposing threat while gaining you life via commander

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible unconditional permanent removal

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Efficient noncreature or nonland destruction

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Exiles the best nonland permanent from each opponent simultaneously

Fateful Absence

Fateful Absence

{1}{W}

Instant

Low-cost targeted creature or planeswalker removal

Skyclave Apparition

Skyclave Apparition

{1}{W}{W}

Creature — Kor Spirit

Exiles troublesome low-mana permanents permanently

Council's Judgment

Council's Judgment

{1}{W}{W}

Sorcery

Non-targeting exile removal that bypasses hexproof and indestructible

Farewell

Farewell

{4}{W}{W}

Sorcery

Flexible mass exile wipe that can trigger massive lifegain from battlefield creatures

Sunfall

Sunfall

{3}{W}{W}

Sorcery

Mass exile board wipe that leaves an Incubator token and gains enormous life

Threats/Wincons

22 cards
Archangel of Thune

Archangel of Thune

{3}{W}{W}

Creature — Angel

Grows your entire team whenever Captain Marvel's exile triggers grant life

Heliod, Sun-Crowned

Heliod, Sun-Crowned

{2}{W}

Legendary Enchantment Creature — God

Indestructible threat that places +1/+1 counters whenever life is gained

Voice of the Blessed

Voice of the Blessed

{W}{W}

Creature — Spirit Cleric

Quickly becomes a flying indestructible threat off lifegain triggers

Speaker of the Heavens

Speaker of the Heavens

{W}

Creature — Human Cleric

Creates 4/4 flying Angels once commander life total condition is met

Aerial Extortionist

Aerial Extortionist

{3}{W}{W}

Creature — Bird Soldier

Exiles spells and permanents on entry and attack while drawing cards

Palace Jailer

Palace Jailer

{2}{W}{W}

Creature — Human Soldier

Introduces the Monarch and exiles a creature to gain life

Solitude

Solitude

{3}{W}{W}

Creature — Elemental Incarnation

Free exile removal on a lifelink body that triggers Captain Marvel

Cavalier of Dawn

Cavalier of Dawn

{2}{W}{W}{W}

Creature — Elemental Knight

Exiles a problem permanent on entry and recurs artifacts or enchantments

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

{4}{W}

Legendary Creature — Phyrexian Praetor

Doubles Captain Marvel's enter-the-battlefield exile triggers and shuts down opponents

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recurs key permanents every attack step

Angel of the Ruins

Angel of the Ruins

{5}{W}{W}

Artifact Creature — Angel

Exiles two artifacts or enchantments on entry and cycles early

Resplendent Angel

Resplendent Angel

{1}{W}{W}

Creature — Angel

Produces 4/4 Angel tokens whenever five or more life is gained in a turn

Angel of Destiny

Angel of Destiny

{3}{W}{W}

Creature — Angel Cleric

Alternate win condition fueled by high life totals

Felidar Sovereign

Felidar Sovereign

{4}{W}{W}

Creature — Cat Beast

Direct win condition if life total is 40 or higher at upkeep

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

Gains life storm-style and laser blasts opponents for 50 damage

Gisela, the Broken Blade

Gisela, the Broken Blade

{2}{W}{W}

Legendary Creature — Angel Horror

Aggressive flying lifelink beater that melds with Bruna

Bruna, the Fading Light

Bruna, the Fading Light

{5}{W}{W}

Legendary Creature — Angel Horror

Recurs Angels and Humans like Captain Marvel directly onto the battlefield

Karmic Guide

Karmic Guide

{3}{W}{W}

Creature — Angel Spirit

Reanimates high-impact threats and blinks nicely

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Generates attacking tokens every turn to pressure opponents

Luminate Primordial

Luminate Primordial

{5}{W}{W}

Creature — Avatar

Exiles a creature from each opponent, netting huge life triggers with commander

Serra Ascendant

Serra Ascendant

{W}

Creature — Human Monk

Turn one 6/6 flying lifelink powerhouse

Moonshaker Cavalry

Moonshaker Cavalry

{5}{W}{W}{W}

Creature — Spirit Knight

Craterhoof-style win condition to close out games through the air

Utility

10 cards
Teleportation Circle

Teleportation Circle

{3}{W}

Enchantment

Blinks Captain Marvel every end step for repeated exile triggers

Conjurer's Closet

Conjurer's Closet

{5}

Artifact

Repeatedly triggers Captain Marvel's enter-the-battlefield ability

Ephemerate

Ephemerate

{W}

Instant

Rebound blink spell for double exile and lifegain triggers

Cloudshift

Cloudshift

{W}

Instant

Instant-speed blink to re-trigger exile or dodge spot removal

Flickerwisp

Flickerwisp

{1}{W}{W}

Creature — Elemental

Temporarily exiles any permanent to trigger lifegain or reset threats

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Gives Captain Marvel haste to trigger attack exile immediately and provides protection

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides haste and hexproof to safeguard the 7-mana commander

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Premier defensive phase-out protection against all board wipes

Cosmic Intervention

Cosmic Intervention

{3}{W}

Instant

Wipe recovery that re-triggers enter-the-battlefield effects at end of turn

Eerie Interlude

Eerie Interlude

{2}{W}

Instant

Mass blink protection that re-triggers the entire board's abilities

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.