
Art by Victor Adame Minguez
Commander deckW
Captain Marvel, Earth's Protector
Flash in Captain Marvel and immediately power her up into an indestructible, flying lifelinker, breaking parity on symmetrical board wipes and leveraging equipment and counters to close out the game.
Asked for“Captain Marvel, Earth's Protector commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 61 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Captain Marvel, Earth's Protector
3WWLegendary Creature — Human Kree Hero
Chosen commander for the requested strategy.
Ramp
11
Knight of the White Orchid
WWCreature — Human Knight
fetches plains onto the battlefield
Card Draw
10
Esper Sentinel
WArtifact Creature — Human Soldier
taxes opponents' noncreature spells for card draw

Archivist of Oghma
1WCreature — Halfling Cleric
draws cards and gains life when opponents search libraries

Welcoming Vampire
2WCreature — Vampire
draws cards from low-power creatures entering

Mangara, the Diplomat
3WLegendary Creature — Human Cleric
punishes multi-spelling and attacks

The Gaffer
2WLegendary Creature — Halfling Peasant
draws cards off Captain Marvel's lifelink damage

Loran of the Third Path
2WLegendary Creature — Human Artificer
repeatable symmetrical draw with utility removal
Removal
11
Solitude
3WWCreature — Elemental Incarnation
free creature exile at instant speed
Threats/Wincons
21
Sun Titan
4WWCreature — Giant
reanimates cheap permanents and provides a huge body

Gisela, the Broken Blade
2WWLegendary Creature — Angel Horror
evasive lifelinking beater

Bruna, the Fading Light
5WWLegendary Creature — Angel Horror
reanimates angels and merges into Brisela

Archangel of Thune
3WWCreature — Angel
turns lifelink damage into team-wide +1/+1 counters

Serra Ascendant
WCreature — Human Monk
massive early aerial threat with lifelink

Adeline, Resplendent Cathar
1WWLegendary Creature — Human Knight
generates board presence every combat step

Halvar, God of Battle // Sword of the Realms
2WWLegendary Creature — God // Legendary Artifact — Equipment
grants double strike to equipped or modified creatures

Lion Sash
1WArtifact Creature — Equipment Cat
graveyard hate that grows into a powerful equipment

Sword of Feast and Famine
3Artifact — Equipment
untaps lands and provides protection for commander attacks

Sword of Fire and Ice
3Artifact — Equipment
provides card draw and targeted burn on combat damage

Sword of Forge and Frontier
3Artifact — Equipment
offers impulse draw and ramp triggers on hit

Blackblade Reforged
2Legendary Artifact — Equipment
turns commander into a lethal threat based on lands

Hammer of Nazahn
4Legendary Artifact — Equipment
free equipment attachments and provides indestructible

Colossus Hammer
1Artifact — Equipment
huge power boost for swift commander damage kills

Shadowspear
1Legendary Artifact — Equipment
removes opposing hexproof/indestructible while boosting stats

Crested Sunmare
3WWCreature — Horse
creates 5/5 indestructible horses off lifegain triggers

Felidar Sovereign
4WWCreature — Cat Beast
alternate win condition enabled by heavy lifegain

Steel Seraph
6Artifact Creature — Angel
prototype flyer granting combat keywords to attackers

Heliod, Sun-Crowned
2WLegendary Enchantment Creature — God
distributes +1/+1 counters on lifegain events

Sigarda's Aid
WEnchantment
flashes equipment onto commander and attaches for free
Utility
8
Lightning Greaves
2Artifact — Equipment
provides shroud and haste at zero equip cost

Giver of Runes
WCreature — Kor Cleric
protects commander and threats from spot removal

The Ozolith
1Legendary Artifact
preserves +1/+1 and indestructible counters if commander leaves

Resourceful Defense
2WEnchantment
retains and redistributes counters across your permanents


































