Captain Marvel, Earth's Protector

Art by Victor Adame Minguez

Commander deckW

Captain Marvel, Earth's Protector

Flash in Captain Marvel and immediately power her up into an indestructible, flying lifelinker, breaking parity on symmetrical board wipes and leveraging equipment and counters to close out the game.

$583.68for all 100 cards at today’s prices
Built Sep 22, 202662 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

12
13
17
9
3
5
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw12
Interaction13
↳ board wipes5
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 60
38lands · rule of thumb 35–38
3.03average mana value (nonland)
$583.68whole deck, today

The list

Commander

1
Captain Marvel, Earth's Protector

Captain Marvel, Earth's Protector

3WW

Legendary Creature — Human Kree Hero

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana rock

Marble Diamond

Marble Diamond

2

Artifact

steady white mana production

Mind Stone

Mind Stone

2

Artifact

early ramp that cycles later

Thought Vessel

Thought Vessel

2

Artifact

mana rock with no maximum hand size

Pearl Medallion

Pearl Medallion

2

Artifact

discounts white spells

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

fetches plains onto the battlefield

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

finds basic plains for catch-up ramp

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

keeps pace with opposing land ramp

Smothering Tithe

Smothering Tithe

3W

Enchantment

generates explosive treasure mana

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

puts an extra basic land directly into play

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

taxes opponents' noncreature spells for card draw

Archivist of Oghma

Archivist of Oghma

1W

Creature — Halfling Cleric

draws cards and gains life when opponents search libraries

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws cards from low-power creatures entering

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

consistent draw engine for creature drops

Mangara, the Diplomat

Mangara, the Diplomat

3W

Legendary Creature — Human Cleric

punishes multi-spelling and attacks

Cut a Deal

Cut a Deal

2W

Sorcery

efficient burst draw in multiplayer

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

punishes opponents for extra draws and attacks

The Gaffer

The Gaffer

2W

Legendary Creature — Halfling Peasant

draws cards off Captain Marvel's lifelink damage

Dawn of Hope

Dawn of Hope

1W

Enchantment

turns lifegain triggers into extra cards

Loran of the Third Path

Loran of the Third Path

2W

Legendary Creature — Human Artificer

repeatable symmetrical draw with utility removal

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

premier one-mana exile creature removal

Path to Exile

Path to Exile

W

Instant

efficient unconditional creature exile

Generous Gift

Generous Gift

2W

Instant

flexible removal that destroys any permanent

Stroke of Midnight

Stroke of Midnight

2W

Instant

efficient nonland permanent removal

Solitude

Solitude

3WW

Creature — Elemental Incarnation

free creature exile at instant speed

Wrath of God

Wrath of God

2WW

Sorcery

clears the board while indestructible commander survives

Day of Judgment

Day of Judgment

2WW

Sorcery

symmetrical board clear that leaves commander intact

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

cost-reduced board wipe against wide fields

Farewell

Farewell

4WW

Sorcery

modal mass exile to reset opposing boards

Austere Command

Austere Command

4WW

Sorcery

versatile board wipe tailored to save key assets

Grasp of Fate

Grasp of Fate

1WW

Enchantment

exiles a problematic permanent from every opponent

Threats/Wincons

21
Sun Titan

Sun Titan

4WW

Creature — Giant

reanimates cheap permanents and provides a huge body

Gisela, the Broken Blade

Gisela, the Broken Blade

2WW

Legendary Creature — Angel Horror

evasive lifelinking beater

Bruna, the Fading Light

Bruna, the Fading Light

5WW

Legendary Creature — Angel Horror

reanimates angels and merges into Brisela

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

turns lifelink damage into team-wide +1/+1 counters

Serra Ascendant

Serra Ascendant

W

Creature — Human Monk

massive early aerial threat with lifelink

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

generates board presence every combat step

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

2WW

Legendary Creature — God // Legendary Artifact — Equipment

grants double strike to equipped or modified creatures

Lion Sash

Lion Sash

1W

Artifact Creature — Equipment Cat

graveyard hate that grows into a powerful equipment

Sword of Feast and Famine

Sword of Feast and Famine

3

Artifact — Equipment

untaps lands and provides protection for commander attacks

Sword of Fire and Ice

Sword of Fire and Ice

3

Artifact — Equipment

provides card draw and targeted burn on combat damage

Sword of Forge and Frontier

Sword of Forge and Frontier

3

Artifact — Equipment

offers impulse draw and ramp triggers on hit

Blackblade Reforged

Blackblade Reforged

2

Legendary Artifact — Equipment

turns commander into a lethal threat based on lands

Hammer of Nazahn

Hammer of Nazahn

4

Legendary Artifact — Equipment

free equipment attachments and provides indestructible

Colossus Hammer

Colossus Hammer

1

Artifact — Equipment

huge power boost for swift commander damage kills

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

removes opposing hexproof/indestructible while boosting stats

Crested Sunmare

Crested Sunmare

3WW

Creature — Horse

creates 5/5 indestructible horses off lifegain triggers

Felidar Sovereign

Felidar Sovereign

4WW

Creature — Cat Beast

alternate win condition enabled by heavy lifegain

Steel Seraph

Steel Seraph

6

Artifact Creature — Angel

prototype flyer granting combat keywords to attackers

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

distributes +1/+1 counters on lifegain events

Akroma's Will

Akroma's Will

3W

Instant

finisher granting full evasion and double strike

Sigarda's Aid

Sigarda's Aid

W

Enchantment

flashes equipment onto commander and attaches for free

Utility

8
Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

gives hexproof and haste to commander

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

provides shroud and haste at zero equip cost

Teferi's Protection

Teferi's Protection

2W

Instant

absolute board preservation against mass exile

Flawless Maneuver

Flawless Maneuver

2W

Instant

free protection spell to save key creatures

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

on-demand protection from chosen colors

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

protects commander and threats from spot removal

The Ozolith

The Ozolith

1

Legendary Artifact

preserves +1/+1 and indestructible counters if commander leaves

Resourceful Defense

Resourceful Defense

2W

Enchantment

retains and redistributes counters across your permanents

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 33x

Basic Land — Plains

Basic land allocated from mana pip counts.