Captain Marvel, Apex Avenger

Art by Julie Bell

Commander deckRW

Captain Marvel, Apex Avenger

Accelerate mana to cast Captain Marvel, then put counters onto non-Kree creatures to rapidly duplicate those counters onto Captain Marvel for swift, lethal commander damage through flying and double strike.

$517.59for all 100 cards at today’s prices
Built Sep 22, 202658 views

Asked for“Captain Marvel, Apex Avenger commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

9
15
21
8
7
1
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw11
Interaction12
↳ board wipes2
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 50R 12
37lands · rule of thumb 35–38
2.97average mana value (nonland)
$517.59whole deck, today

The list

Commander

1
Captain Marvel, Apex Avenger

Captain Marvel, Apex Avenger

5RW

Legendary Creature — Human Kree Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential commander acceleration to help cast a 7-mana commander

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana Boros color fixing

Boros Signet

Boros Signet

2

Artifact

Reliable two-mana mana rock fixing red and white

Talisman of Conviction

Talisman of Conviction

2

Artifact

Untapped two-mana rock producing red and white

Mind Stone

Mind Stone

2

Artifact

Early mana ramp that can cycle for a card later

Fellwar Stone

Fellwar Stone

2

Artifact

Efficient low-cost mana rock

Thought Vessel

Thought Vessel

2

Artifact

Provides mana ramp and eliminates maximum hand size

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Catches up on plains ramp on a non-Kree body

Smothering Tithe

Smothering Tithe

3W

Enchantment

Generates massive amounts of treasure mana in multiplayer

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

Ramps a basic land and replaces itself upon dying

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Early card advantage engine that scales well with +1/+1 counters

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards when small non-Kree creatures enter

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Consistent card draw triggered by creature entries

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Draws cards whenever low-power creatures enter the battlefield

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

Scries and draws extra cards off creature entries

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

Punishes opponents' extra cards, attacks, and extra turns with draw

Jeska's Will

Jeska's Will

2R

Sorcery

Explosive red burst of mana and impulse card advantage

Thrill of Possibility

Thrill of Possibility

1R

Instant

Instant-speed card filtering to maintain velocity

Faithless Looting

Faithless Looting

R

Sorcery

Cheap filtering to sculpt the early hand and smooth draws

The One Ring

The One Ring

4

Legendary Artifact

Protection on entry and exponential card draw engine

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier one-mana single-target exile removal

Path to Exile

Path to Exile

W

Instant

Cheap, efficient instant-speed creature exile

Stroke of Midnight

Stroke of Midnight

2W

Instant

Versatile nonland permanent removal for three mana

Generous Gift

Generous Gift

2W

Instant

Unconditional permanent removal leaving behind a 3/3 Elephant

Chaos Warp

Chaos Warp

2R

Instant

Flexible red removal targeting any permanent type

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

Efficient split card answering artifacts and enchantments

Blasphemous Act

Blasphemous Act

8R

Sorcery

Cheap board wipe that Captain Marvel survives thanks to indestructible

Farewell

Farewell

4WW

Sorcery

Comprehensive modular exile sweeper for problem boards

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a nonland permanent from each opponent simultaneously

Hopeful Initiate

Hopeful Initiate

W

Creature — Human Warlock

Low-drop creature that converts +1/+1 counters into repeatable Disenchant effects

Threats/Wincons

24
Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Puts counters on every creature, supercharging Captain Marvel immediately

Luminarch Aspirant

Luminarch Aspirant

1W

Creature — Human Cleric

Puts a +1/+1 counter on a creature each combat, mirroring onto Captain Marvel

Siege Veteran

Siege Veteran

2W

Creature — Human Soldier

Free combat counter distribution and creates soldier tokens when creatures die

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

Taps to put a +1/+1 counter on each other creature you control

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

Distributes +1/+1 counters whenever life is gained

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

Puts counters across your entire board whenever life is gained

Sunscorch Regent

Sunscorch Regent

3WW

Creature — Dragon

Gains counters and life whenever opponents cast spells, pumping the commander

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

2R

Legendary Creature — Goblin

Gains counters on attack to mirror onto Captain Marvel and makes Goblin tokens

Agitator Ant

Agitator Ant

2R

Creature — Insect

Distributes counters on your creatures and goads opponents' threats

All Will Be One

All Will Be One

3RR

Enchantment

Deals direct damage whenever counters are placed on your permanents

Uncivil Unrest

Uncivil Unrest

4R

Enchantment

Grants riot for counters and doubles damage dealt by modified creatures

Felidar Retreat

Felidar Retreat

3W

Enchantment

Landfall engine distributing counters to your entire creature team

Together Forever

Together Forever

WW

Enchantment

Distributes counters via support and recurs modified creatures when they die

Elite Scaleguard

Elite Scaleguard

4W

Creature — Human Soldier

Bolsters counters and taps down opposing blockers whenever modified creatures attack

High Sentinels of Arashin

High Sentinels of Arashin

3W

Creature — Bird Soldier

Repeatable mana sink to put counters on other creatures

Basri Ket

Basri Ket

1WW

Legendary Planeswalker — Basri

Puts counters on creatures and creates attacking soldier tokens

Elspeth Resplendent

Elspeth Resplendent

3WW

Legendary Planeswalker — Elspeth

Distributes +1/+1 and keyword counters which Captain Marvel can also copy

Lae'zel, Vlaakith's Champion

Lae'zel, Vlaakith's Champion

2W

Legendary Creature — Gith Warrior

Increases the number of counters placed on both creatures and Captain Marvel

Tarrian's Soulcleaver

Tarrian's Soulcleaver

1

Legendary Artifact — Equipment

Equipped creature gains counters on any permanent leaving, triggering Captain Marvel

Abzan Falconer

Abzan Falconer

2W

Creature — Human Soldier

Grants flying evasion to the rest of the modified creature team

Ainok Bond-Kin

Ainok Bond-Kin

1W

Creature — Dog Soldier

Grants first strike to all other creatures with counters

Steel Overseer

Steel Overseer

2

Artifact Creature — Construct

Taps to place counters on artifact creatures to trigger Captain Marvel

Rosie Cotton of South Lane

Rosie Cotton of South Lane

2W

Legendary Creature — Halfling Peasant

Puts a +1/+1 counter on another creature whenever any token is created

Semester's End

Semester's End

3W

Instant

Blinks creatures and planeswalkers, returning them with extra counters

Utility

8
Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Gives hexproof and haste to keep the commander safe from exile

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free haste and shroud protection to immediately swing for damage

The Ozolith

The Ozolith

1

Legendary Artifact

Stores counters when creatures die and moves them onto Captain Marvel

Resourceful Defense

Resourceful Defense

2W

Enchantment

Enchantment backup Ozolith that can also redistribute counters manually

Teferi's Protection

Teferi's Protection

2W

Instant

Absolute protection against mass exile, sacrifice, and damage

Boros Charm

Boros Charm

RW

Instant

Protects your non-indestructible board or delivers sudden burst damage

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free board protection spell when your commander is in play

Akroma's Will

Akroma's Will

3W

Instant

Provides lethal evasion and massive keyword protection to close games

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Plains

Plains 18x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.