Captain Mar-Vell, Space-Born art

Art by Gintas Galvanauskas

Saved commander deck

Captain Mar-Vell, Space-Born

Leverage Captain Mar-Vell's ability to cast spells as though they had flash on opponents' turns to reactively drop heavy threats, asymmetric board wipes, and disruptive hatebears.

100 cards$537.81 totalSep 22, 20266 views

Prompt: Captain Mar-Vell, Space-Born commander deck

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Commander

1 cards
Captain Mar-Vell, Space-Born

Captain Mar-Vell, Space-Born

{4}{W}

Legendary Creature — Kree Soldier Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration to cast high-cost threats and hold mana up.

Arcane Signet

Arcane Signet

{2}

Artifact

Standard cheap rock for consistent mana deployment.

Marble Diamond

Marble Diamond

{2}

Artifact

Early white mana ramp to support mana requirements.

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana ramp and uncapped hand size when drawing off reactive triggers.

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cashed in for a card later in the game.

Pearl Medallion

Pearl Medallion

{2}

Artifact

Reduces the cost of all mono-white spells cast on any turn.

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Fetches a Plains to catch up on mana while providing a solid body.

Archaeomancer's Map

Archaeomancer's Map

{2}{W}

Artifact

Ensures consistent land drops and accelerates mana when opponents ramp.

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Explosive treasure generation punishing opponents' card draw.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Puts a basic land directly into play for steady mana development.

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Taxes opponent noncreature spells while drawing cards.

Archivist of Oghma

Archivist of Oghma

{1}{W}

Creature — Halfling Cleric

Punishes opponent tutors and library searches with life and card advantage.

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Draws cards when small utility creatures enter play, even on opponents' turns.

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Triggers once per turn when creatures enter, synergizing with flash plays.

Trouble in Pairs

Trouble in Pairs

{2}{W}{W}

Enchantment

Reliable engine punishing extra cards, attacks, and multiple spells.

Mangara, the Diplomat

Mangara, the Diplomat

{3}{W}

Legendary Creature — Human Cleric

Deters attacks and draws cards whenever opponents double-spell.

Enduring Innocence

Enduring Innocence

{1}{W}{W}

Enchantment Creature — Sheep Glimmer

Persistent draw engine on low-power creature ETBs that returns as an enchantment.

Wall of Omens

Wall of Omens

{1}{W}

Creature — Wall

Early defensive cantrip blocker that can be flashed in to surprise attackers.

Spirited Companion

Spirited Companion

{1}{W}

Enchantment Creature — Dog

Inexpensive cantrip body that provides early board presence and card replacement.

Cut a Deal

Cut a Deal

{2}{W}

Sorcery

Efficient three-mana sorcery that draws three cards in a full pod.

Removal

12 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-mana unconditional creature exile.

Path to Exile

Path to Exile

{W}

Instant

Efficient, instant-speed creature exile at low mana cost.

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal dealing with any critical threat.

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Flexible catch-all removal for noncreature or creature threats.

Get Lost

Get Lost

{1}{W}

Instant

Low-cost answer to creatures, enchantments, and planeswalkers.

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

Board wipe that can be devastatingly cast at flash speed with Mar-Vell.

Farewell

Farewell

{4}{W}{W}

Sorcery

Total modular reset exile spell turned into an instant-speed blowout.

Sunfall

Sunfall

{3}{W}{W}

Sorcery

Exiles all creatures and leaves behind an Incubator token at instant speed.

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

Flexible sweeper for either creatures or artifacts and enchantments.

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Exiles the best nonland permanent from each opponent simultaneously.

Solitude

Solitude

{3}{W}{W}

Creature — Elemental Incarnation

Free or flashed-in creature exile attached to a lifelinking body.

Skyclave Apparition

Skyclave Apparition

{1}{W}{W}

Creature — Kor Spirit

Permanently exiles troublesome nonland permanents with mana value 4 or less.

Threats/Wincons

22 cards
Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recursive powerhouse that brings back small permanents every attack.

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

Flashing this in during an opponent's turn instantly wipes their board of small creatures.

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

{4}{W}

Legendary Creature — Phyrexian Praetor

Doubles friendly ETBs while shutting down all opponents' enters-the-battlefield triggers.

Avacyn, Angel of Hope

Avacyn, Angel of Hope

{5}{W}{W}{W}

Legendary Creature — Angel

Flash-speed indestructible shield that protects the entire board from destruction.

Serra Paragon

Serra Paragon

{2}{W}{W}

Creature — Angel

Recursion engine granting extra value from the graveyard each turn.

Moonshaker Cavalry

Moonshaker Cavalry

{5}{W}{W}{W}

Creature — Spirit Knight

Overwhelming team buff that can be flashed in to create lethal surprise attackers.

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Rapidly growing threat that produces a steady stream of Soldier tokens.

Emeria Shepherd

Emeria Shepherd

{5}{W}{W}

Creature — Angel

Turns late-game land drops into massive recurring board advantage.

Archangel of Thune

Archangel of Thune

{3}{W}{W}

Creature — Angel

Pumps the entire team whenever life is gained, snowballing rapidly.

Aerial Extortionist

Aerial Extortionist

{3}{W}{W}

Creature — Bird Soldier

Flying threat that temporarily exiles problem cards and draws cards when cast.

Baneslayer Angel

Baneslayer Angel

{3}{W}{W}

Creature — Angel

Resilient combat threat with first strike, lifelink, and relevant protections.

Gisela, the Broken Blade

Gisela, the Broken Blade

{2}{W}{W}

Legendary Creature — Angel Horror

Aggressive lifelinking flier that pairs with Bruna to form Brisela.

Bruna, the Fading Light

Bruna, the Fading Light

{5}{W}{W}

Legendary Creature — Angel Horror

Reanimates Angels or Humans on cast and melds into a crippling stax finisher.

Angel of Serenity

Angel of Serenity

{4}{W}{W}{W}

Creature — Angel

Versatile ETB that exiles three targets from battlefield or graveyard.

Karmic Guide

Karmic Guide

{3}{W}{W}

Creature — Angel Spirit

Brings back any creature from the graveyard straight to the battlefield.

Battle Angels of Tyr

Battle Angels of Tyr

{2}{W}{W}

Creature — Angel Knight

Myriad attacker providing card draw, life, and treasure tokens against opponents.

Wurmcoil Engine

Wurmcoil Engine

{6}

Artifact Creature — Phyrexian Wurm

Resilient, lifelinking beater that leaves two formidable tokens upon dying.

Phyrexian Vindicator

Phyrexian Vindicator

{W}{W}{W}{W}

Creature — Phyrexian Horror

Prevents combat damage dealt to it and redirects it directly at opponents.

Akroma's Will

Akroma's Will

{3}{W}

Instant

Decisive modal spell that protects the board or delivers lethal unblockable damage.

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

Introduces the Monarch and generates flying Angel or Spirit tokens each upkeep.

The Wandering Emperor

The Wandering Emperor

{2}{W}{W}

Legendary Planeswalker

Natural flash planeswalker that exiles tapped creatures and buffs the team.

Luminate Primordial

Luminate Primordial

{5}{W}{W}

Creature — Avatar

Exiles an opposing creature from each opponent when flashed in.

Utility

8 cards
Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate defensive safeguard phasing out your entire board until your next turn.

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free protection spell ensuring creatures survive unexpected sweepers.

Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

Protects key creatures like Mar-Vell from targeted removal.

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

Grants protection from colors or colorless to shield critical commanders and threats.

Grand Abolisher

Grand Abolisher

{W}{W}

Creature — Human Cleric

Shuts off opponent interactions on your own turn completely.

Drannith Magistrate

Drannith Magistrate

{1}{W}

Creature — Human Wizard

Prevents opponents from casting their commanders or playing cards from exile.

Deafening Silence

Deafening Silence

{W}

Enchantment

Restricts noncreature spells, naturally triggering Mar-Vell when opponents cast their one spell.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Grants haste and shroud to protect Captain Mar-Vell upon landing.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.