Captain Kirk, Boldly Going

Art by Josh Newton

Commander deckGUW

Captain Kirk, Boldly Going

Deploy an imposing fleet of Vehicles and Spacecraft that receive massive stat boosts from Captain Kirk, while leveraging his enter-the-battlefield and attack triggers to ensure steady mana ramp and card selection.

$355.46for all 100 cards at today’s prices
Built Nov 15, 20262 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

6
20
12
11
4
4
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw12
Interaction12
↳ board wipes3
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 26U 22G 10
38lands · rule of thumb 35–38
3.31average mana value (nonland)
$355.46whole deck, today

The list

Commander

1
Captain Kirk, Boldly Going

Captain Kirk, Boldly Going

1GWU

Legendary Creature — Human Officer

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana rock

Arcane Signet

Arcane Signet

2

Artifact

flexible color fixing on a cheap rock

Cultivate

Cultivate

2G

Sorcery

searches up basic lands to advance mana

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

efficient land tutoring and ramp

Farseek

Farseek

1G

Sorcery

efficient two-mana land ramp

Nature's Lore

Nature's Lore

1G

Sorcery

tutors an untapped forest into play

Three Visits

Three Visits

1G

Sorcery

untapped forest ramp at two mana

Thought Vessel

Thought Vessel

2

Artifact

provides mana and removes maximum hand size

Fellwar Stone

Fellwar Stone

2

Artifact

inexpensive multi-color mana rock

Talisman of Progress

Talisman of Progress

2

Artifact

efficient two-mana Azorius acceleration

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

continuous card advantage from opponents casting spells

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

early creature that taxes opponents for card draw

Shorikai, Genesis Engine

Shorikai, Genesis Engine

2WU

Legendary Artifact — Vehicle

repeatable card draw engine that generates pilot tokens

Losheel, Clockwork Scholar

Losheel, Clockwork Scholar

2W

Legendary Creature — Elephant Artificer

draws cards on artifact creature attacks and protects them

Sram, Senior Edificer

Sram, Senior Edificer

1W

Legendary Creature — Dwarf Advisor

draws cards whenever Vehicles are cast

Vedalken Archmage

Vedalken Archmage

2UU

Creature — Vedalken Wizard

draws a card on every artifact cast

Thoughtcast

Thoughtcast

4U

Sorcery

cheap card draw powered by affinity for artifacts

Bident of Thassa

Bident of Thassa

2UU

Legendary Enchantment Artifact

turns attacks from boosted vehicles into cards

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws cards whenever creature spells are cast

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

huge card draw based on massive buffed vehicle power

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

cheap, unconditional creature exile

Beast Within

Beast Within

2G

Instant

versatile answer to any permanent threat

Generous Gift

Generous Gift

2W

Instant

flexible removal that hits any permanent

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided board wipe and bounce spell

Counterspell

Counterspell

UU

Instant

clean two-mana universal answer

Dovin's Veto

Dovin's Veto

WU

Instant

uncounterable noncreature spell negation

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

uncounterable board clear that leaves uncrewed vehicles intact

Organic Extinction

Organic Extinction

8WW

Sorcery

one-sided board wipe that spares artifact creatures and vehicles

Dispatch

Dispatch

W

Instant

instant-speed one-mana exile with metalcraft

Threats/Wincons

23
Smuggler's Copter

Smuggler's Copter

2

Artifact — Vehicle

cheap evasive vehicle that loots on attack

Skysovereign, Consul Flagship

Skysovereign, Consul Flagship

5

Legendary Artifact — Vehicle

flying flagship that shoots down creatures and planeswalkers

Parhelion II

Parhelion II

6WW

Legendary Artifact — Vehicle

massive airship that creates vigilant angel tokens

Weatherlight

Weatherlight

4

Legendary Artifact — Vehicle

flying vehicle that digs for historic cards on combat damage

Reckoner Bankbuster

Reckoner Bankbuster

2

Artifact — Vehicle

versatile vehicle that draws cards and pilots itself

Cultivator's Caravan

Cultivator's Caravan

3

Artifact — Vehicle

mana rock that doubles as a sizeable beater

Nautiloid Ship

Nautiloid Ship

4

Artifact — Vehicle

graveyard hate on wings that reanimates opposing threats

Mechtitan Core

Mechtitan Core

2

Artifact — Vehicle

fuses artifact creatures into a game-ending colossus

Thunderhawk Gunship

Thunderhawk Gunship

6

Artifact — Vehicle

generates pilot tokens and grants flying to attacking creatures

Deluxe Dragster

Deluxe Dragster

4U

Artifact — Vehicle

unblockable vehicle that casts spells from opponents' graveyards

Unlicensed Hearse

Unlicensed Hearse

2

Artifact — Vehicle

growing vehicle that controls opposing graveyards

Katsumasa, the Animator

Katsumasa, the Animator

2UU

Legendary Creature — Moonfolk Artificer

turns noncreature artifacts into flying attackers

Peacewalker Colossus

Peacewalker Colossus

3

Artifact — Vehicle

animates other vehicles for a small mana cost

Drumbellower

Drumbellower

2W

Creature — Spirit

untaps creatures during each opponent's turn to block

Emry, Lurker of the Loch

Emry, Lurker of the Loch

2U

Legendary Creature — Merfolk Wizard

recurs vehicles and key artifacts from the graveyard

Cyberdrive Awakener

Cyberdrive Awakener

5U

Artifact Creature — Construct

animates all noncreature artifacts into flying 4/4s

Kappa Cannoneer

Kappa Cannoneer

5U

Artifact Creature — Turtle Warrior

warded beater that grows rapidly with artifact drops

Bronze Guardian

Bronze Guardian

4W

Artifact Creature — Golem

grants ward 2 to all artifacts and hits hard

Master Transmuter

Master Transmuter

3U

Artifact Creature — Human Artificer

cheats high-cost vehicles onto the battlefield

Mobilizer Mech

Mobilizer Mech

1U

Artifact — Vehicle

animates another vehicle whenever it becomes crewed

Reaver Titan

Reaver Titan

7

Artifact — Vehicle

titanic vehicle that deals direct damage to all opponents

Surgehacker Mech

Surgehacker Mech

4

Artifact — Vehicle

vehicle that removes enemy threats upon entering

Mindlink Mech

Mindlink Mech

2U

Artifact — Vehicle

becomes a flying copy of whichever creature crews it

Utility

8
Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

grants hexproof and haste to Captain Kirk

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free haste and shroud enabling immediate attack triggers

Teleportation Circle

Teleportation Circle

3W

Enchantment

blinks Captain Kirk at end step to fetch more lands

Ephemerate

Ephemerate

W

Instant

cheap flicker protection that re-triggers Kirk's search ability

Armed and Armored

Armed and Armored

1W

Instant

crews all vehicles instantly at instant speed for combat surprises

Dance of the Manse

Dance of the Manse

XWU

Sorcery

mass artifact recursion that can animate the whole fleet

Brilliant Restoration

Brilliant Restoration

3WWWW

Sorcery

game-winning recursion of all artifacts from the graveyard

Teferi's Protection

Teferi's Protection

2W

Instant

complete phased protection against mass removal and lethal damage

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 3x

Basic Land — Forest

Basic land allocated from mana pip counts.