Captain Jonathan Archer

Art by Julia Metzger

Commander deckG

Captain Jonathan Archer

Maximize Captain Archer's Federation ability using changelings and multi-type creatures to grant an astronomical power buff, then trample through opponents for lethal commander or combat damage.

$290.69for all 100 cards at today’s prices
Built Nov 15, 20262 views

Asked for“Captain Jonathan Archer commander deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

10
18
11
8
7
5
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw13
Interaction11
↳ board wipes0
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 69
38lands · rule of thumb 35–38
3.25average mana value (nonland)
$290.69whole deck, today

The list

Commander

1
Captain Jonathan Archer

Captain Jonathan Archer

2G

Legendary Creature — Human Officer

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana ramp

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

one-drop mana elf adding the Elf type

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

early mana dork that contributes an Elf type

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

turn-one ramp that sets up turn-two Archer

Birds of Paradise

Birds of Paradise

G

Creature — Bird

flying mana dork that adds the Bird type

Nature's Lore

Nature's Lore

1G

Sorcery

tutors a Forest directly into play untapped

Three Visits

Three Visits

1G

Sorcery

efficient land tutor that enters untapped

Rampant Growth

Rampant Growth

1G

Sorcery

dependable land ramp staple

Cultivate

Cultivate

2G

Sorcery

fetches two lands to secure future turns

Card Draw

10
Greater Good

Greater Good

2GG

Enchantment

sacrifices an Archer-buffed creature to draw dozens of cards

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

burst draw scaling with your highest creature's power

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws cards equal to massive buffed power and casts a free spell

Hunter's Insight

Hunter's Insight

2G

Instant

draws cards equal to combat damage dealt by Archer's target

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

draws on creature entry and grants trample to attackers

Elemental Bond

Elemental Bond

2G

Enchantment

consistent draw engine whenever large creatures enter

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws a card for each creature cast, adds Elf and Druid types

Sylvan Library

Sylvan Library

1G

Enchantment

topdeck manipulation and card selection every draw step

Harmonize

Harmonize

2GG

Sorcery

unconditional burst card draw in green

Soul's Majesty

Soul's Majesty

4G

Sorcery

draws cards equal to a target creature's immense power

Removal

10
Beast Within

Beast Within

2G

Instant

versatile instant-speed removal for any permanent

Nature's Claim

Nature's Claim

G

Instant

cheap single-mana answer to artifacts and enchantments

Masked Vandal

Masked Vandal

1G

Creature — Shapeshifter

changeling that exiles artifacts or enchantments

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

neutralizes problematic commanders and cantrips

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

turns any threatening permanent into a harmless Forest

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

disenchants on entry and adds Elf and Shaman types

Ram Through

Ram Through

1G

Instant

one-sided bite removal that tramples excess damage to face

Bite Down

Bite Down

1G

Instant

efficient instant-speed bite removal using giant creatures

Krosan Grip

Krosan Grip

2G

Instant

split second removal that bypasses countermagic and interaction

Lignify

Lignify

1G

Kindred Enchantment — Treefolk Aura

nullifies abilities on opposing creatures

Threats/Wincons

21
Chameleon Colossus

Chameleon Colossus

2GG

Creature — Shapeshifter

changeling that doubles its own massive Archer-buffed power

Realmwalker

Realmwalker

2G

Creature — Shapeshifter

changeling that lets you play creatures from the top of your library

Universal Automaton

Universal Automaton

1

Artifact Creature — Shapeshifter

one-mana changeling that contributes all creature types immediately

Woodland Changeling

Woodland Changeling

1G

Creature — Shapeshifter

cheap two-mana changeling to supercharge Archer's X value

Guardian Gladewalker

Guardian Gladewalker

1G

Creature — Shapeshifter

changeling that distributes a +1/+1 counter on entry

Game-Trail Changeling

Game-Trail Changeling

3GG

Creature — Shapeshifter

changeling with natural trample to leverage Archer's boost

Changeling Titan

Changeling Titan

4G

Creature — Shapeshifter

massive changeling that can champion and protect Archer

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

doubles triggered abilities and possesses all creature types

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

indestructible Squirrel that draws cards on combat damage

Elder Gargaroth

Elder Gargaroth

3GG

Creature — Beast

versatile attacker that creates tokens, draws, or gains life

Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

2GG

Creature — Beast // Creature — Beast Horror

hasty threat that transforms into a team-wide trample and haste enabler

Surrak and Goreclaw

Surrak and Goreclaw

4GG

Legendary Creature — Human Bear

grants trample and haste to all newly entering big creatures

Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

casts for just two green mana once Archer buffs any creature

Defiler of Vigor

Defiler of Vigor

3GG

Creature — Phyrexian Wurm

discounts green spells and places +1/+1 counters across your board

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

grows rapidly with trample and adds the Hydra type

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

doubles counters on attack to generate lethal threat status

Scavenging Ooze

Scavenging Ooze

1G

Creature — Ooze

incidental graveyard hate that grows while adding Ooze type

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

hasty trampler that doubles your counters and stifles opponents

Pathbreaker Ibex

Pathbreaker Ibex

4GG

Creature — Goat

shares Archer's enormous single-target buff across your whole army

Apex Devastator

Apex Devastator

8GG

Creature — Chimera Hydra

ten-mana cascade bomb that floods the battlefield with types

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

fights on entry, destroys enchantments/artifacts, and protects Humans

Utility

10
Maskwood Nexus

Maskwood Nexus

4

Artifact

gives all your creatures every type, instantly maximizing Archer's boost

Thousand-Year Elixir

Thousand-Year Elixir

3

Artifact

lets Archer activate immediately and provides an untap

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects Archer with hexproof and gives haste

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

provides zero-mana haste to immediately use Archer's tap ability

Seeker of Skybreak

Seeker of Skybreak

1G

Creature — Elf

untaps Archer to boost multiple creatures or the same one twice

Quirion Ranger

Quirion Ranger

G

Creature — Elf Ranger

bounces a Forest to untap Archer for an extra activation

Scryb Ranger

Scryb Ranger

1G

Creature — Faerie Ranger

untaps Archer each turn and adds Faerie and Scout types

Instill Energy

Instill Energy

G

Enchantment — Aura

gives pseudo-haste and an additional untap activation each turn

Heroic Intervention

Heroic Intervention

1G

Instant

protects entire board from sweepers and targeted removal

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

grants trample and lifelink to ensure buffed damage connects

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 33x

Basic Land — Forest

Basic land allocated from mana pip counts.