Captain Jean-Luc Picard

Art by Anna Pavleeva

Commander deckW

Captain Jean-Luc Picard

Cast low-cost creatures to flood the board with Officer tokens triggered by Captain Picard, buffing the entire crew with anthems and closing out the game with devastating go-wide finishers.

$510.58for all 100 cards at today’s prices
Built Nov 15, 20263 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

8
14
21
9
3
3
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw14
Interaction13
↳ board wipes5
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 74
38lands · rule of thumb 35–38
3.11average mana value (nonland)
$510.58whole deck, today

The list

Commander

1
Captain Jean-Luc Picard

Captain Jean-Luc Picard

2W

Legendary Creature — Human Officer

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock

Marble Diamond

Marble Diamond

2

Artifact

Reliable white mana ramp

Mind Stone

Mind Stone

2

Artifact

Early ramp that cycles in the late game

Thought Vessel

Thought Vessel

2

Artifact

Colorless mana rock with no maximum hand size

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces the cost of white creature spells to chain triggers

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Creature-based land catchup that triggers Picard

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Low-cost creature ramp that creates an Officer token

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Keeps pace with opponents' land drops

Oketra's Monument

Oketra's Monument

3

Legendary Artifact

Cost reduction and generates additional creature tokens

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Top-tier white creature draw taxing opponents' noncreatures

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws whenever small creature tokens enter

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Triggers card draw off token and creature entries

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Converts low-power entries and tokens into cards

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

Alliance trigger filters and draws cards easily

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

Consistently draws off turn-by-turn token generation

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

Draws cards when casting creatures sharing a type with the commander

Skullclamp

Skullclamp

1

Artifact — Equipment

Converts 1/1 Officer tokens into massive card advantage

Caretaker's Talent

Caretaker's Talent

2W

Enchantment — Class

Provides steady card draw and copies tokens

Enduring Innocence

Enduring Innocence

1WW

Enchantment Creature — Sheep Glimmer

Draws on low-power entries and recurs as an enchantment

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

Efficient one-mana creature exile

Generous Gift

Generous Gift

2W

Instant

Flexible answer to any permanent type

Stroke of Midnight

Stroke of Midnight

2W

Instant

Versatile nonland permanent removal

Unexpectedly Absent

Unexpectedly Absent

XWW

Instant

Instant-speed tuck effect for critical threats

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a threat from each opponent simultaneously

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Creature-based permanent exile that triggers Picard

Council's Judgment

Council's Judgment

1WW

Sorcery

Bypasses hexproof and indestructible threats

Austere Command

Austere Command

4WW

Sorcery

Modal board wipe that can spare your tokens or weenies

Farewell

Farewell

4WW

Sorcery

Complete modular board reset when falling behind

Threats/Wincons

23
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Attacking token engine that grows massive with your army

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Battle cry pump and generates attacking tokens

Reverent Hoplite

Reverent Hoplite

4W

Creature — Human Soldier

Instantly generates a large burst of tokens for devotion

Elspeth, Sun's Champion

Elspeth, Sun's Champion

4WW

Legendary Planeswalker — Elspeth

Creates tokens and sweeps large creatures cleanly

Mondrak, Glory Dominus

Mondrak, Glory Dominus

2WW

Legendary Creature — Phyrexian Horror

Doubles all Officer tokens created by Picard

Anointed Procession

Anointed Procession

3W

Enchantment

Doubles token creation from all sources

Intangible Virtue

Intangible Virtue

1W

Enchantment

Pumps tokens and grants vigilance to attack and tap later

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Rapidly balloons the entire board as tokens enter

Horn of Gondor

Horn of Gondor

3

Legendary Artifact

Exponentially multiplies Human creature tokens

Myrel, Shield of Argive

Myrel, Shield of Argive

3W

Legendary Creature — Human Soldier

Prevents interaction on your turn and spawns Soldier tokens

Prava of the Steel Legion

Prava of the Steel Legion

2W

Legendary Creature — Cat Soldier

Pumps token toughness and creates additional bodies

Ocelot Pride

Ocelot Pride

W

Creature — Cat

Aggressive lifelink one-drop that multiplies tokens on end step

Charismatic Conqueror

Charismatic Conqueror

1W

Creature — Vampire Soldier

Taps opponent creatures or gives you free tokens

Delney, Streetwise Lookout

Delney, Streetwise Lookout

2W

Legendary Creature — Human Scout

Doubles triggers of small creatures and tokens

Court of Grace

Court of Grace

2WW

Enchantment

Introduces the Monarch and spawns flying tokens

Battle Angels of Tyr

Battle Angels of Tyr

2WW

Creature — Angel Knight

Provides myriad tokens, life, card draw, and ramp

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

Distributes +1/+1 counters to the whole team via lifegain

Moonshaker Cavalry

Moonshaker Cavalry

5WWW

Creature — Spirit Knight

Craterhoof-style white finisher with evasion

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

Massive anthem for your team while shrinking opponents

Jazal Goldmane

Jazal Goldmane

2WW

Legendary Creature — Cat Warrior

Pumps the attacking team based on total creature count

Deploy to the Front

Deploy to the Front

5WW

Sorcery

Massive token burst scaling with the entire table's battlefield

White Sun's Twilight

White Sun's Twilight

XWW

Sorcery

Flexible token swarm and potential one-sided board wipe

Halo Fountain

Halo Fountain

2W

Artifact

Untaps attackers, draws cards, and acts as an alternate win condition

Utility

8
Teferi's Protection

Teferi's Protection

2W

Instant

Premier white protection against sweepers and damage

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell when Picard is on the board

Clever Concealment

Clever Concealment

2WW

Instant

Phases your board out using convoke from tokens

Unbreakable Formation

Unbreakable Formation

2W

Instant

Saves your board from destruction and can act as an anthem

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protects Picard with shroud and gives haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Hexproof protection for your commander

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Targeted protection on a one-mana creature body

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Protects key creatures from colors or colorless removal

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 33x

Basic Land — Plains

Basic land allocated from mana pip counts.