Captain Janeway, Endgame

Art by Jason Pastrana

Commander deckRUW

Captain Janeway, Endgame

Leverage Captain Janeway's unblockable ability and Officer combat triggers to draw cards and swarm the board with Officer tokens. Boost and multiply combat damage using Officer tribal synergies, changelings, extra combat steps, and evasion.

$403.44for all 100 cards at today’s prices
Built Nov 15, 20264 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 59 nonland cards

7
18
18
11
3
1
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw8
Interaction14
↳ board wipes2
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 33U 17R 15
40lands · rule of thumb 35–38
2.86average mana value (nonland)
$403.44whole deck, today

The list

Commander

1
Captain Janeway, Endgame

Captain Janeway, Endgame

1URW

Legendary Creature — Human Officer

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Essential format staple mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

Fixes all three colors efficiently

Talisman of Progress

Talisman of Progress

2

Artifact

Fast two-mana ramp in Azorius colors

Talisman of Conviction

Talisman of Conviction

2

Artifact

Fast two-mana ramp in Boros colors

Talisman of Creativity

Talisman of Creativity

2

Artifact

Fast two-mana ramp in Izzet colors

Fellwar Stone

Fellwar Stone

2

Artifact

Reliable two-mana rock that often enters untapped

Azorius Signet

Azorius Signet

2

Artifact

Efficient color-fixing signet

Boros Signet

Boros Signet

2

Artifact

Efficient color-fixing signet

Izzet Signet

Izzet Signet

2

Artifact

Efficient color-fixing signet

Thought Vessel

Thought Vessel

2

Artifact

Provides mana and preserves your hand size from combat draws

Smothering Tithe

Smothering Tithe

3W

Enchantment

Explosive mana generation in multiplayer games

Card Draw

9
Reconnaissance Mission

Reconnaissance Mission

2UU

Enchantment

Draws extra cards whenever your evasive tokens connect

Bident of Thassa

Bident of Thassa

2UU

Legendary Enchantment Artifact

Rewards attacking combat damage with additional card draw

Coastal Piracy

Coastal Piracy

2UU

Enchantment

Consistent card draw off combat damage from Officer tokens

Idolized

Idolized

1W

Enchantment — Aura

Pump commander heavily when attacking alone with unblockable

Jeskai Ascendancy

Jeskai Ascendancy

URW

Enchantment

Looting and untapping creatures to reuse tap abilities and pump attackers

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Draws a card each turn an Officer token enters the battlefield

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards whenever you generate 1/1 Officer tokens

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Cheap draw off of newly created Officer tokens

Windfall

Windfall

2U

Sorcery

Refills hand and disrupts opponents' sculpted hands

Removal

12
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier one-mana creature exile

Path to Exile

Path to Exile

W

Instant

Efficient one-mana creature exile

Pongify

Pongify

U

Instant

Instant-speed one-mana creature removal

Rapid Hybridization

Rapid Hybridization

U

Instant

Efficient blue creature removal

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

Flexible cheap artifact and enchantment removal

Chaos Warp

Chaos Warp

2R

Instant

Versatile answer to any permanent type

Generous Gift

Generous Gift

2W

Instant

Unconditional permanent removal at instant speed

Stroke of Midnight

Stroke of Midnight

2W

Instant

Flexible permanent removal in white

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable board wipe when behind

Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided mass bounce to close out the game

Counterspell

Counterspell

UU

Instant

Reliable two-mana catch-all answer

Dovin's Veto

Dovin's Veto

WU

Instant

Uncounterable protection against opposing noncreature spells

Threats/Wincons

18
Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

Naming Officer doubles Janeway's draw and token triggers

Mothdust Changeling

Mothdust Changeling

U

Creature — Shapeshifter

Cheap evasive Officer that connects early to trigger Janeway

Taurean Mauler

Taurean Mauler

2R

Creature — Shapeshifter

Changeling Officer that rapidly grows into a massive threat

Mirror Entity

Mirror Entity

2W

Creature — Shapeshifter

Turns your entire board into Officers and acts as an overrun finisher

Irregular Cohort

Irregular Cohort

2WW

Creature — Shapeshifter

Brings multiple changeling Officer bodies into play

Valiant Changeling

Valiant Changeling

5WW

Creature — Shapeshifter

Heavily discounted double-striking changeling Officer

Combat Celebrant

Combat Celebrant

2R

Creature — Human Warrior

Exerts for extra combats to trigger Janeway multiple times per turn

Karlach, Fury of Avernus

Karlach, Fury of Avernus

4R

Legendary Creature — Tiefling Barbarian

Grants extra combat phases and gives attackers first strike

Aurelia, the Warleader

Aurelia, the Warleader

2RRWW

Legendary Creature — Angel

Provides extra combat phases to snowball Officer triggers

Port Razer

Port Razer

3RR

Creature — Orc Pirate

Chains additional combats whenever it deals combat damage to players

Professional Face-Breaker

Professional Face-Breaker

2R

Creature — Human Warrior

Turns combat damage into Treasure tokens and impulsive card advantage

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Massively buffs your entire team as Officer tokens enter

Shared Animosity

Shared Animosity

2R

Enchantment

Supercharges attacking Officers based on shared creature type

Intangible Virtue

Intangible Virtue

1W

Enchantment

Buffs Officer tokens and gives vigilance so they can tap for Janeway

Impact Tremors

Impact Tremors

1R

Enchantment

Burns opponents down as Officer tokens enter the battlefield

Purphoros, God of the Forge

Purphoros, God of the Forge

3R

Legendary Enchantment Creature — God

Heavy group slug damage whenever new Officer tokens appear

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Generates attacking tokens that can tap to enable Janeway's unblockable

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Creates attacking soldiers and buffs your combat swarm

Utility

9
Maskwood Nexus

Maskwood Nexus

4

Artifact

Turns every creature you control into an Officer to maximize triggers

Reconnaissance

Reconnaissance

W

Enchantment

Protects attacking creatures and untaps them after damage to tap for abilities

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate board protection spell

Boros Charm

Boros Charm

RW

Instant

Provides board-wide indestructible against sweepers or double strike for commander damage

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Provides haste and protection for Captain Janeway

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects Janeway from spot removal while enabling immediate attacks

Akroma's Will

Akroma's Will

3W

Instant

Massive modal finisher providing full evasion, double strike, and protection

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell while controlling Captain Janeway

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free noncreature counterspell to protect Janeway and your game plan

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 10x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 5x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.