
Art by Jason Pastrana
Commander deckRUW
Captain Janeway, Endgame
Leverage Captain Janeway's unblockable ability and Officer combat triggers to draw cards and swarm the board with Officer tokens. Boost and multiply combat damage using Officer tribal synergies, changelings, extra combat steps, and evasion.
Asked for“Captain Janeway, Endgame commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 59 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Captain Janeway, Endgame
1URWLegendary Creature — Human Officer
Chosen commander for the requested strategy.
Ramp
11
Thought Vessel
2Artifact
Provides mana and preserves your hand size from combat draws
Card Draw
9
Reconnaissance Mission
2UUEnchantment
Draws extra cards whenever your evasive tokens connect

Bident of Thassa
2UULegendary Enchantment Artifact
Rewards attacking combat damage with additional card draw

Coastal Piracy
2UUEnchantment
Consistent card draw off combat damage from Officer tokens

Idolized
1WEnchantment — Aura
Pump commander heavily when attacking alone with unblockable

Jeskai Ascendancy
URWEnchantment
Looting and untapping creatures to reuse tap abilities and pump attackers

Tocasia's Welcome
2WEnchantment
Draws a card each turn an Officer token enters the battlefield

Welcoming Vampire
2WCreature — Vampire
Draws cards whenever you generate 1/1 Officer tokens

Mentor of the Meek
2WCreature — Human Soldier
Cheap draw off of newly created Officer tokens
Removal
12
Wear // Tear
1R // WInstant // Instant
Flexible cheap artifact and enchantment removal

Dovin's Veto
WUInstant
Uncounterable protection against opposing noncreature spells
Threats/Wincons
18
Roaming Throne
4Artifact Creature — Golem
Naming Officer doubles Janeway's draw and token triggers

Mothdust Changeling
UCreature — Shapeshifter
Cheap evasive Officer that connects early to trigger Janeway

Taurean Mauler
2RCreature — Shapeshifter
Changeling Officer that rapidly grows into a massive threat

Mirror Entity
2WCreature — Shapeshifter
Turns your entire board into Officers and acts as an overrun finisher

Irregular Cohort
2WWCreature — Shapeshifter
Brings multiple changeling Officer bodies into play

Valiant Changeling
5WWCreature — Shapeshifter
Heavily discounted double-striking changeling Officer

Combat Celebrant
2RCreature — Human Warrior
Exerts for extra combats to trigger Janeway multiple times per turn

Karlach, Fury of Avernus
4RLegendary Creature — Tiefling Barbarian
Grants extra combat phases and gives attackers first strike

Aurelia, the Warleader
2RRWWLegendary Creature — Angel
Provides extra combat phases to snowball Officer triggers

Port Razer
3RRCreature — Orc Pirate
Chains additional combats whenever it deals combat damage to players

Professional Face-Breaker
2RCreature — Human Warrior
Turns combat damage into Treasure tokens and impulsive card advantage

Cathars' Crusade
3WWEnchantment
Massively buffs your entire team as Officer tokens enter

Shared Animosity
2REnchantment
Supercharges attacking Officers based on shared creature type

Intangible Virtue
1WEnchantment
Buffs Officer tokens and gives vigilance so they can tap for Janeway

Impact Tremors
1REnchantment
Burns opponents down as Officer tokens enter the battlefield

Purphoros, God of the Forge
3RLegendary Enchantment Creature — God
Heavy group slug damage whenever new Officer tokens appear

Adeline, Resplendent Cathar
1WWLegendary Creature — Human Knight
Generates attacking tokens that can tap to enable Janeway's unblockable

Hero of Bladehold
2WWCreature — Human Knight
Creates attacking soldiers and buffs your combat swarm
Utility
9
Maskwood Nexus
4Artifact
Turns every creature you control into an Officer to maximize triggers

Reconnaissance
WEnchantment
Protects attacking creatures and untaps them after damage to tap for abilities

Boros Charm
RWInstant
Provides board-wide indestructible against sweepers or double strike for commander damage

Lightning Greaves
2Artifact — Equipment
Provides haste and protection for Captain Janeway

Swiftfoot Boots
2Artifact — Equipment
Protects Janeway from spot removal while enabling immediate attacks

Akroma's Will
3WInstant
Massive modal finisher providing full evasion, double strike, and protection

Flawless Maneuver
2WInstant
Free protection spell while controlling Captain Janeway

Fierce Guardianship
2UInstant
Free noncreature counterspell to protect Janeway and your game plan













































