Captain America, Unbowed

Art by Thanh Tuấn

Commander deckW

Captain America, Unbowed

Deploy an aggressive battalion of Soldier and Hero creatures, utilizing Captain America's flash-speed indestructible trigger and blink effects to survive opposing board wipes and make devastating, unblockable attacks.

$208.05for all 100 cards at today’s prices
Built Sep 22, 202660 views

Asked for“Captain America, Unbowed commander deck”

Buy the whole deck on Mana PoolBuild another

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

6
17
22
4
6
5
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw12
Interaction11
↳ board wipes5
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 73
37lands · rule of thumb 35–38
3.18average mana value (nonland)
$208.05whole deck, today

The list

Commander

1
Captain America, Unbowed

Captain America, Unbowed

3W

Legendary Creature — Human Soldier Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential colorless mana accelerator

Arcane Signet

Arcane Signet

2

Artifact

efficient staple mana rock

Marble Diamond

Marble Diamond

2

Artifact

steady white mana acceleration

Mind Stone

Mind Stone

2

Artifact

mana ramp that cantrips late game

Pearl Medallion

Pearl Medallion

2

Artifact

reduces the cost of all white spells

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

soldier creature that fetches plains to the battlefield

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

ramps plains onto the battlefield whenever opponents accelerate

Keeper of the Accord

Keeper of the Accord

3W

Creature — Human Soldier

soldier that ramps plains and generates soldier tokens

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

early body that fetches a basic plains

Thought Vessel

Thought Vessel

2

Artifact

mana ramp with no maximum hand size

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

soldier that draws cards off opponents' noncreature spells

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

soldier that draws cards when small creatures enter

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws cards from token and soldier generation

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

reliable card draw triggered by small creatures entering

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

draws whenever you cast soldiers sharing a type with your commander

Skullclamp

Skullclamp

1

Artifact — Equipment

turns 1/1 soldier tokens into massive card advantage

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

scries and draws cards as soldiers enter the battlefield

Dawn of Hope

Dawn of Hope

1W

Enchantment

incremental draw and late-game soldier creation

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

burst draw in mono-white to refill hand

Cut a Deal

Cut a Deal

2W

Sorcery

draws several cards for low mana in multiplayer

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-mana creature exile

Path to Exile

Path to Exile

W

Instant

efficient unconditional creature exile

Generous Gift

Generous Gift

2W

Instant

versatile removal for any permanent type

Stroke of Midnight

Stroke of Midnight

2W

Instant

flexible permanent removal leaving a weak token

Unexpectedly Absent

Unexpectedly Absent

XWW

Instant

instant-speed tuck effect for troublesome permanents

Dismantling Wave

Dismantling Wave

2W

Sorcery

efficient multi-target artifact and enchantment removal

Cleansing Nova

Cleansing Nova

3WW

Sorcery

flexible sweeper for either creatures or artifacts/enchantments

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

mass creature wipe that costs very little with wide boards

Austere Command

Austere Command

4WW

Sorcery

modal board wipe tailored to spare your small soldiers

Grasp of Fate

Grasp of Fate

1WW

Enchantment

exiles a nonland permanent from each opponent

Threats/Wincons

24
Field Marshal

Field Marshal

1WW

Creature — Human Soldier

soldier lord providing +1/+1 and first strike

Preeminent Captain

Preeminent Captain

2W

Creature — Kithkin Soldier

cheats soldiers straight from hand into combat

Captain of the Watch

Captain of the Watch

4WW

Creature — Human Soldier

soldier lord that creates three soldier tokens and gives vigilance

Ballyrush Banneret

Ballyrush Banneret

1W

Creature — Kithkin Soldier

soldier creature that discounts all other soldier spells

Darien, King of Kjeldor

Darien, King of Kjeldor

4WW

Legendary Creature — Human Soldier

soldier hero turning combat damage into an army of soldiers

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

battle cry attacker that produces attacking soldiers

Valiant Veteran

Valiant Veteran

1W

Creature — Kor Soldier

soldier lord with graveyard anthem utility

Siege Veteran

Siege Veteran

2W

Creature — Human Soldier

grows attackers and replaces dying non-token soldiers

Myrel, Shield of Argive

Myrel, Shield of Argive

3W

Legendary Creature — Human Soldier

locks out opponent interaction on your turn and multiplies soldiers

Rescue Retriever

Rescue Retriever

3WW

Creature — Dog Soldier

soldier lord that protects attacking soldiers with damage prevention

Reverent Hoplite

Reverent Hoplite

4W

Creature — Human Soldier

soldier that enters and produces soldier tokens scaled by devotion

Deploy to the Front

Deploy to the Front

5WW

Sorcery

doubles board footprint by creating an army of soldiers

Call the Coppercoats

Call the Coppercoats

2W

Instant

instant-speed burst soldier generation based on opponents' creatures

Finale of Glory

Finale of Glory

XWW

Sorcery

massive token army creation for finishing games

Elspeth, Sun's Champion

Elspeth, Sun's Champion

4WW

Legendary Planeswalker — Elspeth

creates soldier tokens and wipes high-power enemy creatures

Horn of Gondor

Horn of Gondor

3

Legendary Artifact

exponential human soldier token production

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

massive pump anthem on every creature entry

Intangible Virtue

Intangible Virtue

1W

Enchantment

boosts soldier tokens with +1/+1 and vigilance

Honor of the Pure

Honor of the Pure

1W

Enchantment

cheap static anthem for white creatures

Benalish Marshal

Benalish Marshal

WWW

Creature — Human Knight

soldier creature providing +1/+1 to your entire board

Thalia, Heretic Cathar

Thalia, Heretic Cathar

2W

Legendary Creature — Human Soldier

soldier that slows down opposing blockers and nonbasic mana

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

scaling hero threat that generates attacking tokens each turn

Lena, Selfless Champion

Lena, Selfless Champion

4WW

Legendary Creature — Human Knight

produces soldier tokens and offers emergency board protection

Defiler of Faith

Defiler of Faith

3WW

Creature — Phyrexian Human

reduces white spell costs while generating soldier tokens

Utility

8
Ephemerate

Ephemerate

W

Instant

blinks Captain America at instant speed to grant indestructible again

Teleportation Circle

Teleportation Circle

3W

Enchantment

blinks Captain America each end step to keep shields active

Conjurer's Closet

Conjurer's Closet

5

Artifact

re-triggers enter-the-battlefield abilities every end step

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

gives key creatures hexproof and haste

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip protection and haste provider

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defensive spell against all interaction

Flawless Maneuver

Flawless Maneuver

2W

Instant

free protection spell to save the board when commander is out

Eerie Interlude

Eerie Interlude

2W

Instant

dodges exile wipes and re-triggers all soldier ETB abilities

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.