Captain America, Team Leader art

Art by Mark Spears

Saved commander deck

Captain America, Team Leader

Suit up Captain America and your heroes with powerful Equipment, using throw abilities and free equip effects to control the board and deal lethal damage.

100 cards$613.95 totalAug 16, 20264 views

Prompt: Captain America, Team Leader commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Captain America, Team Leader

Captain America, Team Leader

{R}{W}{U}

Legendary Creature — Human Soldier Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential commander mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

fixes all three Jeskai colors cleanly

Boros Signet

Boros Signet

{2}

Artifact

color fixing and ramp for red/white

Izzet Signet

Izzet Signet

{2}

Artifact

color fixing and ramp for blue/red

Azorius Signet

Azorius Signet

{2}

Artifact

color fixing and ramp for blue/white

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

fast untapped mana fixing

Talisman of Progress

Talisman of Progress

{2}

Artifact

fast untapped mana fixing

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

fast untapped mana fixing

Fellwar Stone

Fellwar Stone

{2}

Artifact

efficient two-mana ramp

Thought Vessel

Thought Vessel

{2}

Artifact

ramp plus unlimited hand size for draw engines

Card Draw

9 cards
Sram, Senior Edificer

Sram, Senior Edificer

{1}{W}

Legendary Creature — Dwarf Advisor

draws a card every time you cast an Equipment

Puresteel Paladin

Puresteel Paladin

{W}{W}

Creature — Human Knight

draws cards on Equipment ETB and provides free equip costs

Akiri, Fearless Voyager

Akiri, Fearless Voyager

{1}{R}{W}

Legendary Creature — Kor Warrior

draws cards when attacking with equipped creatures and offers protection

Wyleth, Soul of Steel

Wyleth, Soul of Steel

{1}{R}{W}

Legendary Creature — Human Warrior

massive card draw when attacking while equipped

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

consistent tax-or-draw engine

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

early creature that scales with equipment to tax opponents

Mask of Memory

Mask of Memory

{2}

Artifact — Equipment

cheap equipment that loots two cards on combat damage

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

burst mana and card advantage

Whirlwind of Thought

Whirlwind of Thought

{1}{U}{R}{W}

Enchantment

draws cards whenever noncreature equipment or spells are cast

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

efficient single-target creature exile

Path to Exile

Path to Exile

{W}

Instant

cheap unconditional creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

versatile removal for any problematic permanent

Chaos Warp

Chaos Warp

{2}{R}

Instant

instant-speed spot removal for any permanent

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided board wipe and emergency answer

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

flexible permanent destruction

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

cheap red board clear

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

efficient artifact and enchantment destruction

Dispatch

Dispatch

{W}

Instant

exiles creatures for one mana with metalcraft active

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

uncounterable board wipe

Threats/Wincons

24 cards
Colossus Hammer

Colossus Hammer

{1}

Artifact — Equipment

massive stat boost that pairs amazingly with auto-equip skills

Kaldra Compleat

Kaldra Compleat

{7}

Legendary Artifact — Equipment

turns any creature into an unstoppable threat

Sunforger

Sunforger

{3}

Artifact — Equipment

boosts power and tutors instant spells directly from deck

Hammer of Nazahn

Hammer of Nazahn

{4}

Legendary Artifact — Equipment

grants indestructible and auto-attaches future equipment

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

gives haste and shroud for quick protection

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

gives haste and hexproof while allowing targeted equipment manipulation

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

untaps lands and provides key protections

Sword of Fire and Ice

Sword of Fire and Ice

{3}

Artifact — Equipment

provides card draw, extra damage, and protection

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

grants power, trample, and crucial lifegain

Mithril Coat

Mithril Coat

{3}

Legendary Artifact — Equipment

flash indestructible protection equipment

Maul of the Skyclaves

Maul of the Skyclaves

{2}{W}

Artifact — Equipment

auto-equips to give flying and first strike

Masterwork of Ingenuity

Masterwork of Ingenuity

{1}

Artifact — Equipment

copies the best Equipment on the battlefield

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

scales heavily with land count for massive commander damage

Bilbo's Ring

Bilbo's Ring

{3}

Legendary Artifact — Equipment

cheap combat evasion and card draw

Bloodthirsty Blade

Bloodthirsty Blade

{2}

Artifact — Equipment

disrupts opponents by forcing their key creatures to attack others

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

strips hexproof/indestructible and grants trample and lifelink

Bruenor Battlehammer

Bruenor Battlehammer

{2}{R}{W}

Legendary Creature — Dwarf Warrior

buffs power based on equipment and offers free equips

Reyav, Master Smith

Reyav, Master Smith

{R}{W}

Legendary Creature — Dwarf Artificer

grants double strike to equipped creatures

Fighter Class

Fighter Class

{R}{W}

Enchantment — Class

tutors equipment and reduces equip costs

Stoneforge Masterwork

Stoneforge Masterwork

{1}

Artifact — Equipment

boosts power based on shared creature types

Champion's Helm

Champion's Helm

{3}

Artifact — Equipment

protects commander with hexproof and stat boost

Umezawa's Jitte

Umezawa's Jitte

{2}

Legendary Artifact — Equipment

versatile control equipment with removal, buff, and lifegain

Helm of the Host

Helm of the Host

{4}

Legendary Artifact — Equipment

creates nonlegendary copies of the commander each turn

Commander's Plate

Commander's Plate

{1}

Artifact — Equipment

heavy protection against non-commander colors

Utility

8 cards
Stoneforge Mystic

Stoneforge Mystic

{1}{W}

Creature — Kor Artificer

premier equipment tutor that can cheat equipment onto the battlefield

Open the Armory

Open the Armory

{1}{W}

Sorcery

tutors key equipment directly to hand

Steelshaper's Gift

Steelshaper's Gift

{W}

Sorcery

one-mana tutor for any key equipment

Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist

{2}{W}

Legendary Creature — Kor Scout

attaches all equipment for free every combat phase

Forge Anew

Forge Anew

{2}{W}

Enchantment

reanimates equipment, allows instant-speed equips once per turn

Sigarda's Aid

Sigarda's Aid

{W}

Enchantment

gives equipment flash and auto-equips them when entering

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

ultimate defensive spell to protect board state

Boros Charm

Boros Charm

{R}{W}

Instant

protects board from wipes or gives double strike for lethal strikes

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 11x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.