Captain America, Steve Rogers

Art by Alexander Lozano

Commander deckW

Captain America, Steve Rogers

Deploy a persistent army of creatures, using Captain America's attack triggers to grant +1/+1 counters and invulnerability to key attackers, while capitalizing on lifegain and counter synergies to overwhelm opponents.

$352.45for all 100 cards at today’s prices
Built Sep 22, 202664 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

2
9
14
20
10
5
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw12
Interaction11
↳ board wipes4
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 66
37lands · rule of thumb 35–38
2.81average mana value (nonland)
$352.45whole deck, today

The list

Commander

1
Captain America, Steve Rogers

Captain America, Steve Rogers

3WW

Legendary Creature — Human Soldier Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock

Marble Diamond

Marble Diamond

2

Artifact

Consistent white mana ramp

Mind Stone

Mind Stone

2

Artifact

Early ramp that converts into card draw later

Thought Vessel

Thought Vessel

2

Artifact

Two-mana rock with no maximum hand size

Pearl Medallion

Pearl Medallion

2

Artifact

Cost reducer for mono-white spells

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Catches up on plains and provides an early body to buff

Keeper of the Accord

Keeper of the Accord

3W

Creature — Human Soldier

Catches up on land drops and generates token attackers

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Fetches a basic plains into play on curve

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Top-tier land-ramp engine in white

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Taxes opponent noncreature spells and benefits from +1/+1 counters

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Turns small creature casts into card draw

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Steady card draw from entering small creatures

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Draws cards whenever low-mana-value creatures enter

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

Draws a card each turn a token is created

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

Draws cards when casting Soldier or Human spells with commander out

Archivist of Oghma

Archivist of Oghma

1W

Creature — Halfling Cleric

Gains life and draws cards off opponent library searches

Skullclamp

Skullclamp

1

Artifact — Equipment

Turns spare or small tokens into raw card advantage

Smuggler's Share

Smuggler's Share

2W

Enchantment

Punishes extra card draw and ramp from opponents

Cut a Deal

Cut a Deal

2W

Sorcery

Burst card draw for a low mana investment

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

Efficient unconditional creature exile

Generous Gift

Generous Gift

2W

Instant

Flexible permanent removal

Stroke of Midnight

Stroke of Midnight

2W

Instant

Versatile nonland permanent removal

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a problem permanent from each opponent

Council's Judgment

Council's Judgment

1WW

Sorcery

Bypasses hexproof and indestructible removal

Dismantling Wave

Dismantling Wave

2W

Sorcery

Sweeps opposing artifacts and enchantments cheaply

Wrath of God

Wrath of God

2WW

Sorcery

Standard board wipe when behind

Cleansing Nova

Cleansing Nova

3WW

Sorcery

Flexible sweeper for either creatures or artifacts/enchantments

Austere Command

Austere Command

4WW

Sorcery

Customizable modal sweeper

Threats/Wincons

25
Abzan Falconer

Abzan Falconer

2W

Creature — Human Soldier

Gives flying to all creatures with +1/+1 counters

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

Scalable creature that spreads +1/+1 counters to the team

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Explosive +1/+1 counter engine for creature swarms

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

Converts Captain America's lifelink into additional counters

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

Converts +1/+1 counters into direct damage removal or burn

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Creates attacking tokens that benefit from combat buffs

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Creates attacking soldiers and buffs combat damage with battle cry

Brimaz, King of Oreskos

Brimaz, King of Oreskos

1WW

Legendary Creature — Cat Soldier

Efficient beater that generates tokens on attack and block

Leonin Warleader

Leonin Warleader

2WW

Creature — Cat Soldier

Spawns lifelinking cat tokens when attacking

Sun Titan

Sun Titan

4WW

Creature — Giant

Recovers low-mana permanents on attack and entry

Odric, Lunarch Marshal

Odric, Lunarch Marshal

3W

Legendary Creature — Human Soldier

Shares lifelink and indestructible across the whole board

Crested Sunmare

Crested Sunmare

3WW

Creature — Horse

Spawns 5/5 indestructible horses off commander's lifelink

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

Puts counters on all creatures whenever lifelink triggers

Felidar Retreat

Felidar Retreat

3W

Enchantment

Provides steady token generation or counters and vigilance

Myrel, Shield of Argive

Myrel, Shield of Argive

3W

Legendary Creature — Human Soldier

Silences opponents during your turn and expands soldier army

Rosie Cotton of South Lane

Rosie Cotton of South Lane

2W

Legendary Creature — Halfling Peasant

Provides extra +1/+1 counter placement when tokens enter

Basri's Lieutenant

Basri's Lieutenant

3W

Creature — Human Knight

Replaces dying counter-buffed creatures with 2/2 knights

Flowering of the White Tree

Flowering of the White Tree

WW

Legendary Enchantment

Anthem that gives legendary creatures ward and large stat boosts

Luminarch Aspirant

Luminarch Aspirant

1W

Creature — Human Cleric

Consistently places +1/+1 counters each combat

Siege Veteran

Siege Veteran

2W

Creature — Human Soldier

Puts +1/+1 counters at combat and replaces fallen soldiers

Hangarback Walker

Hangarback Walker

XX

Artifact Creature — Construct

Grows with counters and produces flying thopters on death

Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

Early flying threat that sacrifices for team indestructible

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Cheap creature that protects key attackers with color protection

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Grants protection from colors or colorless to attacking allies

Serra Redeemer

Serra Redeemer

3WW

Creature — Angel Soldier

Distributes +1/+1 counters to small creatures as they enter

Utility

7
Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate emergency phase-out protection

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free indestructible protection spell with commander in play

Unbreakable Formation

Unbreakable Formation

2W

Instant

Protects against board wipes and buffs the team on attacks

Akroma's Will

Akroma's Will

3W

Instant

Game-ending combat trick offering protection and evasion

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects commander with hexproof and provides haste

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Gives commander immediate haste and shroud

The Ozolith

The Ozolith

1

Legendary Artifact

Preserves +1/+1 counters when buffed creatures leave the battlefield

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.