Captain America, Skybound

Art by Ron Lemen

Commander deckW

Captain America, Skybound

Deploy low-cost creatures and token generators to easily trigger Captain America's battalion ability, granting entire attacking armies permanent +1/+1 counters and indestructible each combat step.

$249.37for all 100 cards at today’s prices
Built Sep 22, 202665 views

Asked for“Captain America, Skybound commander deck”

Buy the whole deck on Mana PoolBuild another

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

10
17
19
6
4
6
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp9
Card draw11
Interaction11
↳ board wipes4
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 79
37lands · rule of thumb 35–38
2.92average mana value (nonland)
$249.37whole deck, today

The list

Commander

1
Captain America, Skybound

Captain America, Skybound

3WW

Legendary Creature — Human Soldier Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Universal efficient mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

Dependable two-mana color ramp

Marble Diamond

Marble Diamond

2

Artifact

Standard two-drop artifact ramp for mono-white

Thought Vessel

Thought Vessel

2

Artifact

Mana rock that preserves large hand sizes

Mind Stone

Mind Stone

2

Artifact

Provides early mana and cycles when empty-handed

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces casting costs for nearly every spell

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Catches up on plains and presents an early body

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Early creature that tutors a basic Plains onto the battlefield

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Exceptional white catch-up ramp that keeps land drops flowing

Oketra's Monument

Oketra's Monument

3

Legendary Artifact

Discounts white creatures while generating extra battalion attackers

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Taxes opponent noncreature spells while scaling with counters

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards as small attackers enter play

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Consistent card draw off token and creature entries

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Converts spare mana into raw card advantage with small creatures

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

Filters draws and nets extra cards when going wide

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

Triggers card draw whenever casting Soldier or Human spells

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

Rewards wide token generation each turn with free cards

Skullclamp

Skullclamp

1

Artifact — Equipment

Turns spare 1/1 tokens into fresh cards

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Bursts three cards into hand to maintain velocity

Cut a Deal

Cut a Deal

2W

Sorcery

Draws up to three cards for just three mana in multiplayer

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile at instant speed

Path to Exile

Path to Exile

W

Instant

Unconditional one-mana creature exile

Generous Gift

Generous Gift

2W

Instant

Flexible answer to any permanent type

Stroke of Midnight

Stroke of Midnight

2W

Instant

Clean permanent removal leaving behind a negligible token

Unexpectedly Absent

Unexpectedly Absent

XWW

Instant

Tucks problem permanents into opponent libraries

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Oblivion Ring effect that hits each opponent

Council's Judgment

Council's Judgment

1WW

Sorcery

Bypasses hexproof and indestructible to remove opposing threats

Austere Command

Austere Command

4WW

Sorcery

Modular board wipe that can spare your weenies

Farewell

Farewell

4WW

Sorcery

Definitive mass exile for resetting out-of-control boards

Sunfall

Sunfall

3WW

Sorcery

Exiles opposing boards and leaves behind an Incubator token

Threats/Wincons

24
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Creates attacking tokens each combat to reliably enable battalion

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Spits out attacking soldiers and buffs the entire team

Brimaz, King of Oreskos

Brimaz, King of Oreskos

1WW

Legendary Creature — Cat Soldier

Generates attacking Cat Soldier tokens to swell the ranks

Myrel, Shield of Argive

Myrel, Shield of Argive

3W

Legendary Creature — Human Soldier

Shuts down interaction on your turn and doubles soldier board size

Leonin Warleader

Leonin Warleader

2WW

Creature — Cat Soldier

Spawns lifelinking tokens tapped and attacking alongside the commander

Precinct Captain

Precinct Captain

WW

Creature — Human Soldier

Low-curve beater that produces additional tokens on combat damage

Evangel of Heliod

Evangel of Heliod

4WW

Creature — Human Cleric

Fills the battlefield with 1/1 Soldier tokens scaling with devotion

Raise the Alarm

Raise the Alarm

1W

Instant

Instant-speed attacker generation on turn two

Spectral Procession

Spectral Procession

2W2W2W

Sorcery

Produces three evasive flyers that benefit from indestructible

Battle Screech

Battle Screech

2WW

Sorcery

Creates up to four flying bird tokens across flashbacked casts

Secure the Wastes

Secure the Wastes

XW

Instant

Instant-speed army in a can before untapping

Call the Coppercoats

Call the Coppercoats

2W

Instant

Explosive flash token producer against wide enemy boards

Finale of Glory

Finale of Glory

XWW

Sorcery

Late-game finisher creating an army of soldiers and angels

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Doubles down on growing your board as creatures flood in

Intrepid Adversary

Intrepid Adversary

1W

Creature — Human Scout

Anthem on legs that can be scaled with mana

Silverwing Squadron

Silverwing Squadron

5W

Creature — Human Knight

Massive flying beater that creates a knight each attack step

Serra Redeemer

Serra Redeemer

3WW

Creature — Angel Soldier

Puts extra counters on smaller creatures as they enter the fray

Basri Ket

Basri Ket

1WW

Legendary Planeswalker — Basri

Provides counters and creates attacking soldier tokens

Elspeth, Sun's Champion

Elspeth, Sun's Champion

4WW

Legendary Planeswalker — Elspeth

Makes three soldiers a turn and wipes big creatures while leaving yours

Benalish Marshal

Benalish Marshal

WWW

Creature — Human Knight

Static team-wide buff for an aggressive mono-white deck

Honor of the Pure

Honor of the Pure

1W

Enchantment

Efficient static anthem for all your white attackers

Flowering of the White Tree

Flowering of the White Tree

WW

Legendary Enchantment

Protects and buffs legendary commanders while antheming the army

Elite Scaleguard

Elite Scaleguard

4W

Creature — Human Soldier

Taps down opposing blockers whenever your modified creatures attack

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

Distributes +1/+1 counters to all creatures to compound commander buffs

Utility

8
Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Protects key creatures and grants evasion against colored blockers

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Targeted protection against spot removal and damage

Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

Sacrifice board protection against sweeps outside of combat

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell when Captain America is on board

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate emergency phase-out protection for your army

Akroma's Will

Akroma's Will

3W

Instant

Decisive lethal overrun effect providing evasion and protection

Reconnaissance

Reconnaissance

W

Enchantment

Allows safe battalion attacks and grants pseudo-vigilance to all attackers

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants haste and hexproof to ensure the commander attacks immediately

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.