Captain America, Skybound art

Art by Ron Lemen

Saved commander deck

Captain America, Skybound

Deploy low-cost creatures and token generators to easily trigger Captain America's battalion ability, granting entire attacking armies permanent +1/+1 counters and indestructible each combat step.

100 cards$287.48 totalSep 22, 20267 views

Prompt: Captain America, Skybound commander deck

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Commander

1 cards
Captain America, Skybound

Captain America, Skybound

{3}{W}{W}

Legendary Creature — Human Soldier Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal efficient mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Dependable two-mana color ramp

Marble Diamond

Marble Diamond

{2}

Artifact

Standard two-drop artifact ramp for mono-white

Thought Vessel

Thought Vessel

{2}

Artifact

Mana rock that preserves large hand sizes

Mind Stone

Mind Stone

{2}

Artifact

Provides early mana and cycles when empty-handed

Pearl Medallion

Pearl Medallion

{2}

Artifact

Reduces casting costs for nearly every spell

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Catches up on plains and presents an early body

Loyal Warhound

Loyal Warhound

{1}{W}

Creature — Dog

Early creature that tutors a basic Plains onto the battlefield

Archaeomancer's Map

Archaeomancer's Map

{2}{W}

Artifact

Exceptional white catch-up ramp that keeps land drops flowing

Oketra's Monument

Oketra's Monument

{3}

Legendary Artifact

Discounts white creatures while generating extra battalion attackers

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Taxes opponent noncreature spells while scaling with counters

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Draws cards as small attackers enter play

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Consistent card draw off token and creature entries

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Converts spare mana into raw card advantage with small creatures

Rumor Gatherer

Rumor Gatherer

{1}{W}{W}

Creature — Elf Wizard

Filters draws and nets extra cards when going wide

Folk Hero

Folk Hero

{1}{W}

Legendary Enchantment — Background

Triggers card draw whenever casting Soldier or Human spells

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

{3}{W}

Legendary Creature — Elf Druid

Rewards wide token generation each turn with free cards

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Turns spare 1/1 tokens into fresh cards

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

Bursts three cards into hand to maintain velocity

Cut a Deal

Cut a Deal

{2}{W}

Sorcery

Draws up to three cards for just three mana in multiplayer

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile at instant speed

Path to Exile

Path to Exile

{W}

Instant

Unconditional one-mana creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible answer to any permanent type

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Clean permanent removal leaving behind a negligible token

Unexpectedly Absent

Unexpectedly Absent

{X}{W}{W}

Instant

Tucks problem permanents into opponent libraries

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Oblivion Ring effect that hits each opponent

Council's Judgment

Council's Judgment

{1}{W}{W}

Sorcery

Bypasses hexproof and indestructible to remove opposing threats

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Modular board wipe that can spare your weenies

Farewell

Farewell

{4}{W}{W}

Sorcery

Definitive mass exile for resetting out-of-control boards

Sunfall

Sunfall

{3}{W}{W}

Sorcery

Exiles opposing boards and leaves behind an Incubator token

Threats/Wincons

24 cards
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Creates attacking tokens each combat to reliably enable battalion

Hero of Bladehold

Hero of Bladehold

{2}{W}{W}

Creature — Human Knight

Spits out attacking soldiers and buffs the entire team

Brimaz, King of Oreskos

Brimaz, King of Oreskos

{1}{W}{W}

Legendary Creature — Cat Soldier

Generates attacking Cat Soldier tokens to swell the ranks

Myrel, Shield of Argive

Myrel, Shield of Argive

{3}{W}

Legendary Creature — Human Soldier

Shuts down interaction on your turn and doubles soldier board size

Leonin Warleader

Leonin Warleader

{2}{W}{W}

Creature — Cat Soldier

Spawns lifelinking tokens tapped and attacking alongside the commander

Precinct Captain

Precinct Captain

{W}{W}

Creature — Human Soldier

Low-curve beater that produces additional tokens on combat damage

Evangel of Heliod

Evangel of Heliod

{4}{W}{W}

Creature — Human Cleric

Fills the battlefield with 1/1 Soldier tokens scaling with devotion

Raise the Alarm

Raise the Alarm

{1}{W}

Instant

Instant-speed attacker generation on turn two

Spectral Procession

Spectral Procession

{2/W}{2/W}{2/W}

Sorcery

Produces three evasive flyers that benefit from indestructible

Battle Screech

Battle Screech

{2}{W}{W}

Sorcery

Creates up to four flying bird tokens across flashbacked casts

Secure the Wastes

Secure the Wastes

{X}{W}

Instant

Instant-speed army in a can before untapping

Call the Coppercoats

Call the Coppercoats

{2}{W}

Instant

Explosive flash token producer against wide enemy boards

Finale of Glory

Finale of Glory

{X}{W}{W}

Sorcery

Late-game finisher creating an army of soldiers and angels

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Doubles down on growing your board as creatures flood in

Intrepid Adversary

Intrepid Adversary

{1}{W}

Creature — Human Scout

Anthem on legs that can be scaled with mana

Silverwing Squadron

Silverwing Squadron

{5}{W}

Creature — Human Knight

Massive flying beater that creates a knight each attack step

Serra Redeemer

Serra Redeemer

{3}{W}{W}

Creature — Angel Soldier

Puts extra counters on smaller creatures as they enter the fray

Basri Ket

Basri Ket

{1}{W}{W}

Legendary Planeswalker — Basri

Provides counters and creates attacking soldier tokens

Elspeth, Sun's Champion

Elspeth, Sun's Champion

{4}{W}{W}

Legendary Planeswalker — Elspeth

Makes three soldiers a turn and wipes big creatures while leaving yours

Benalish Marshal

Benalish Marshal

{W}{W}{W}

Creature — Human Knight

Static team-wide buff for an aggressive mono-white deck

Honor of the Pure

Honor of the Pure

{1}{W}

Enchantment

Efficient static anthem for all your white attackers

Flowering of the White Tree

Flowering of the White Tree

{W}{W}

Legendary Enchantment

Protects and buffs legendary commanders while antheming the army

Elite Scaleguard

Elite Scaleguard

{4}{W}

Creature — Human Soldier

Taps down opposing blockers whenever your modified creatures attack

Mikaeus, the Lunarch

Mikaeus, the Lunarch

{X}{W}

Legendary Creature — Human Cleric

Distributes +1/+1 counters to all creatures to compound commander buffs

Utility

8 cards
Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

Protects key creatures and grants evasion against colored blockers

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

Targeted protection against spot removal and damage

Selfless Spirit

Selfless Spirit

{1}{W}

Creature — Spirit Cleric

Sacrifice board protection against sweeps outside of combat

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free protection spell when Captain America is on board

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate emergency phase-out protection for your army

Akroma's Will

Akroma's Will

{3}{W}

Instant

Decisive lethal overrun effect providing evasion and protection

Reconnaissance

Reconnaissance

{W}

Enchantment

Allows safe battalion attacks and grants pseudo-vigilance to all attackers

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants haste and hexproof to ensure the commander attacks immediately

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.