
Art by Smirtouille
Saved commander deck
Captain America, Living Legend
Abuse Captain America's ability to untap your creatures the first time they tap each turn by leveraging powerful activated tap abilities, convoke spells, and combat triggers twice per turn.
Prompt: Captain America, Living Legend commander deck
Commander
1 cards
Captain America, Living Legend
{1}{W}{U}Legendary Creature — Human Soldier Hero
Chosen commander for the requested strategy.
Ramp
10 cards
Grand Architect
{1}{U}{U}Creature — Vedalken Artificer
Tap blue creatures twice to generate huge bursts of artifact mana.

Deranged Assistant
{1}{U}Creature — Human Wizard
Mana dork that can be tapped twice on your turn.

Millikin
{2}Artifact Creature — Construct
Mana dork that taps for mana twice each turn.
Card Draw
9 cards
Esper Sentinel
{W}Artifact Creature — Human Soldier
Consistent tax-based card draw on a creature.

Arcanis the Omnipotent
{3}{U}{U}{U}Legendary Creature — Wizard
Draws six cards per turn by tapping twice.

Archivist
{2}{U}{U}Creature — Human Wizard
Draws two cards every turn with commander.

Enduring Curiosity
{2}{U}{U}Enchantment Creature — Cat Glimmer
Draws cards when your creatures deal combat damage.

Bident of Thassa
{2}{U}{U}Legendary Enchantment Artifact
Rewards attacking with repeat card draw.

Reconnaissance Mission
{2}{U}{U}Enchantment
Draws cards upon connecting with combat damage.
Removal
11 cards
Swords to Plowshares
{W}Instant
Best single-target creature removal in the format.

Mangara of Corondor
{1}{W}{W}Legendary Creature — Human Wizard
Can exile multiple permanents if tapped in response to its trigger.

Gideon's Lawkeeper
{W}Creature — Human Soldier
Taps down two opposing threats each turn.

Banishment Decree
{3}{W}{W}Instant
Flexible instant bounce or tuck for dangerous permanents.

Intrepid Hero
{2}{W}Creature — Human Soldier
Destroys two large creatures each turn without paying mana.
Threats/Wincons
20 cards
Adarkar Valkyrie
{4}{W}{W}Snow Creature — Angel
Can protect or steal two dying creatures per turn.

Sun Titan
{4}{W}{W}Creature — Giant
Recurs key tap-utility permanents from the graveyard.

Master of Waves
{3}{U}Creature — Merfolk Wizard
Creates an elemental army that attacks freely.

Hero of Bladehold
{2}{W}{W}Creature — Human Knight
Battle cry and soldier creation turn into a massive clock.

Elspeth, Sun's Champion
{4}{W}{W}Legendary Planeswalker — Elspeth
Produces tokens and acts as a selective board clear.

Court of Grace
{2}{W}{W}Enchantment
Introduces the monarch and spawns flying tokens.

Leonin Sun Standard
{2}Artifact
Pumps your board of double-striking or untapping creatures.

Benalish Marshal
{W}{W}{W}Creature — Human Knight
Anthem effect boosting your board for wide attacks.

Elesh Norn, Grand Cenobite
{5}{W}{W}Legendary Creature — Phyrexian Praetor
Massive swing in power and board control.

Sublime Archangel
{2}{W}{W}Creature — Angel
Turns a single attacking creature into a lethal threat.

Sky Hussar
{3}{W}{U}Creature — Human Knight
Forecast draws cards by tapping creatures and enters as an untap engine.

Beguiler of Wills
{3}{U}{U}Creature — Human Wizard
Can steal two creatures per turn with sufficient board presence.

Empress Galina
{3}{U}{U}Legendary Creature — Merfolk Noble
Steals legendary permanents twice each turn.

Venser, the Sojourner
{3}{W}{U}Legendary Planeswalker — Venser
Makes creatures unblockable and blinks tap creatures to reset them.

Clever Impersonator
{2}{U}{U}Creature — Shapeshifter
Copies the best permanent on the battlefield.

Roaming Throne
{4}Artifact Creature — Golem
Doubles triggered abilities for Human or Soldier type.

Smothering Tithe
{3}{W}Enchantment
Generates immense treasure advantage over time.

Archangel of Thune
{3}{W}{W}Creature — Angel
Puts +1/+1 counters on your entire team when gaining life.

Lyra Dawnbringer
{3}{W}{W}Legendary Creature — Angel
Big lifelink flier that turns into a defensive wall after attacking.
Utility
8 cards
Mother of Runes
{W}Creature — Human Cleric
Can protect two different creatures or grant evasion twice.

Giver of Runes
{W}Creature — Kor Cleric
Provides color or colorless protection for your key creatures.

Thousand-Year Elixir
{3}Artifact
Grants pseudo-haste for tap abilities and untaps another creature.

Swiftfoot Boots
{2}Artifact — Equipment
Provides hexproof and haste to commander or tap engines.

Lightning Greaves
{2}Artifact — Equipment
Free equip speed to activate tap abilities immediately.

Teferi's Protection
{2}{W}Instant
Top-tier defensive instant to phase out the entire board.

Flawless Maneuver
{2}{W}Instant
Free protection against board wipes when the commander is out.


































