Captain America, Living Legend art

Art by Smirtouille

Saved commander deck

Captain America, Living Legend

Abuse Captain America's ability to untap your creatures the first time they tap each turn by leveraging powerful activated tap abilities, convoke spells, and combat triggers twice per turn.

99 cards$462.41 totalSep 22, 20268 views

Prompt: Captain America, Living Legend commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Captain America, Living Legend

Captain America, Living Legend

{1}{W}{U}

Legendary Creature — Human Soldier Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color-fixing mana rock.

Azorius Signet

Azorius Signet

{2}

Artifact

Fixes blue and white mana.

Talisman of Progress

Talisman of Progress

{2}

Artifact

Reliable two-mana rock in Azorius.

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cycled later.

Thought Vessel

Thought Vessel

{2}

Artifact

Mana rock with no maximum hand size.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient two-mana rock.

Grand Architect

Grand Architect

{1}{U}{U}

Creature — Vedalken Artificer

Tap blue creatures twice to generate huge bursts of artifact mana.

Deranged Assistant

Deranged Assistant

{1}{U}

Creature — Human Wizard

Mana dork that can be tapped twice on your turn.

Millikin

Millikin

{2}

Artifact Creature — Construct

Mana dork that taps for mana twice each turn.

Card Draw

9 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier Azorius card advantage engine.

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Consistent tax-based card draw on a creature.

Arcanis the Omnipotent

Arcanis the Omnipotent

{3}{U}{U}{U}

Legendary Creature — Wizard

Draws six cards per turn by tapping twice.

Archivist

Archivist

{2}{U}{U}

Creature — Human Wizard

Draws two cards every turn with commander.

Enduring Curiosity

Enduring Curiosity

{2}{U}{U}

Enchantment Creature — Cat Glimmer

Draws cards when your creatures deal combat damage.

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Rewards attacking with repeat card draw.

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Draws cards upon connecting with combat damage.

Treasure Cruise

Treasure Cruise

{7}{U}

Sorcery

Cheap burst draw in the mid to late game.

Windfall

Windfall

{2}{U}

Sorcery

Refills hand while disrupting opponent strategies.

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Best single-target creature removal in the format.

Path to Exile

Path to Exile

{W}

Instant

Unconditional, premier one-mana creature exile.

Mangara of Corondor

Mangara of Corondor

{1}{W}{W}

Legendary Creature — Human Wizard

Can exile multiple permanents if tapped in response to its trigger.

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible removal for any permanent type.

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Efficient nonland permanent removal.

Counterspell

Counterspell

{U}{U}

Instant

Classic and reliable answer to key spells.

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable protection against noncreature threats.

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe staple.

Gideon's Lawkeeper

Gideon's Lawkeeper

{W}

Creature — Human Soldier

Taps down two opposing threats each turn.

Banishment Decree

Banishment Decree

{3}{W}{W}

Instant

Flexible instant bounce or tuck for dangerous permanents.

Intrepid Hero

Intrepid Hero

{2}{W}

Creature — Human Soldier

Destroys two large creatures each turn without paying mana.

Threats/Wincons

20 cards
Adarkar Valkyrie

Adarkar Valkyrie

{4}{W}{W}

Snow Creature — Angel

Can protect or steal two dying creatures per turn.

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recurs key tap-utility permanents from the graveyard.

Luminarch Ascension

Luminarch Ascension

{1}{W}

Enchantment

Creates an army of 4/4 Angels quickly.

Master of Waves

Master of Waves

{3}{U}

Creature — Merfolk Wizard

Creates an elemental army that attacks freely.

Hero of Bladehold

Hero of Bladehold

{2}{W}{W}

Creature — Human Knight

Battle cry and soldier creation turn into a massive clock.

Elspeth, Sun's Champion

Elspeth, Sun's Champion

{4}{W}{W}

Legendary Planeswalker — Elspeth

Produces tokens and acts as a selective board clear.

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

Introduces the monarch and spawns flying tokens.

Leonin Sun Standard

Leonin Sun Standard

{2}

Artifact

Pumps your board of double-striking or untapping creatures.

Benalish Marshal

Benalish Marshal

{W}{W}{W}

Creature — Human Knight

Anthem effect boosting your board for wide attacks.

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

Massive swing in power and board control.

Sublime Archangel

Sublime Archangel

{2}{W}{W}

Creature — Angel

Turns a single attacking creature into a lethal threat.

Sky Hussar

Sky Hussar

{3}{W}{U}

Creature — Human Knight

Forecast draws cards by tapping creatures and enters as an untap engine.

Beguiler of Wills

Beguiler of Wills

{3}{U}{U}

Creature — Human Wizard

Can steal two creatures per turn with sufficient board presence.

Empress Galina

Empress Galina

{3}{U}{U}

Legendary Creature — Merfolk Noble

Steals legendary permanents twice each turn.

Venser, the Sojourner

Venser, the Sojourner

{3}{W}{U}

Legendary Planeswalker — Venser

Makes creatures unblockable and blinks tap creatures to reset them.

Clever Impersonator

Clever Impersonator

{2}{U}{U}

Creature — Shapeshifter

Copies the best permanent on the battlefield.

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

Doubles triggered abilities for Human or Soldier type.

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Generates immense treasure advantage over time.

Archangel of Thune

Archangel of Thune

{3}{W}{W}

Creature — Angel

Puts +1/+1 counters on your entire team when gaining life.

Lyra Dawnbringer

Lyra Dawnbringer

{3}{W}{W}

Legendary Creature — Angel

Big lifelink flier that turns into a defensive wall after attacking.

Utility

8 cards
Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

Can protect two different creatures or grant evasion twice.

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

Provides color or colorless protection for your key creatures.

Thousand-Year Elixir

Thousand-Year Elixir

{3}

Artifact

Grants pseudo-haste for tap abilities and untaps another creature.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides hexproof and haste to commander or tap engines.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free equip speed to activate tap abilities immediately.

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Top-tier defensive instant to phase out the entire board.

Unwind

Unwind

{2}{U}

Instant

Free counterspell against noncreature spells.

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free protection against board wipes when the commander is out.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 15x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 10x

Basic Land — Island

Basic land allocated from mana pip counts.