
Art by Smirtouille
Commander deckUW
Captain America, Living Legend
Abuse Captain America's ability to untap your creatures the first time they tap each turn by leveraging powerful activated tap abilities, convoke spells, and combat triggers twice per turn.
Asked for“Captain America, Living Legend commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 58 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Captain America, Living Legend
1WULegendary Creature — Human Soldier Hero
Chosen commander for the requested strategy.
Ramp
10
Grand Architect
1UUCreature — Vedalken Artificer
Tap blue creatures twice to generate huge bursts of artifact mana.

Deranged Assistant
1UCreature — Human Wizard
Mana dork that can be tapped twice on your turn.

Millikin
2Artifact Creature — Construct
Mana dork that taps for mana twice each turn.
Card Draw
9
Esper Sentinel
WArtifact Creature — Human Soldier
Consistent tax-based card draw on a creature.

Arcanis the Omnipotent
3UUULegendary Creature — Wizard
Draws six cards per turn by tapping twice.

Enduring Curiosity
2UUEnchantment Creature — Cat Glimmer
Draws cards when your creatures deal combat damage.

Bident of Thassa
2UULegendary Enchantment Artifact
Rewards attacking with repeat card draw.

Reconnaissance Mission
2UUEnchantment
Draws cards upon connecting with combat damage.
Removal
11
Mangara of Corondor
1WWLegendary Creature — Human Wizard
Can exile multiple permanents if tapped in response to its trigger.

Gideon's Lawkeeper
WCreature — Human Soldier
Taps down two opposing threats each turn.

Banishment Decree
3WWInstant
Flexible instant bounce or tuck for dangerous permanents.

Intrepid Hero
2WCreature — Human Soldier
Destroys two large creatures each turn without paying mana.
Threats/Wincons
20
Adarkar Valkyrie
4WWSnow Creature — Angel
Can protect or steal two dying creatures per turn.

Sun Titan
4WWCreature — Giant
Recurs key tap-utility permanents from the graveyard.

Master of Waves
3UCreature — Merfolk Wizard
Creates an elemental army that attacks freely.

Hero of Bladehold
2WWCreature — Human Knight
Battle cry and soldier creation turn into a massive clock.

Elspeth, Sun's Champion
4WWLegendary Planeswalker — Elspeth
Produces tokens and acts as a selective board clear.

Leonin Sun Standard
2Artifact
Pumps your board of double-striking or untapping creatures.

Benalish Marshal
WWWCreature — Human Knight
Anthem effect boosting your board for wide attacks.

Elesh Norn, Grand Cenobite
5WWLegendary Creature — Phyrexian Praetor
Massive swing in power and board control.

Sublime Archangel
2WWCreature — Angel
Turns a single attacking creature into a lethal threat.

Sky Hussar
3WUCreature — Human Knight
Forecast draws cards by tapping creatures and enters as an untap engine.

Beguiler of Wills
3UUCreature — Human Wizard
Can steal two creatures per turn with sufficient board presence.

Empress Galina
3UULegendary Creature — Merfolk Noble
Steals legendary permanents twice each turn.

Venser, the Sojourner
3WULegendary Planeswalker — Venser
Makes creatures unblockable and blinks tap creatures to reset them.

Clever Impersonator
2UUCreature — Shapeshifter
Copies the best permanent on the battlefield.

Roaming Throne
4Artifact Creature — Golem
Doubles triggered abilities for Human or Soldier type.

Archangel of Thune
3WWCreature — Angel
Puts +1/+1 counters on your entire team when gaining life.

Lyra Dawnbringer
3WWLegendary Creature — Angel
Big lifelink flier that turns into a defensive wall after attacking.
Utility
8
Mother of Runes
WCreature — Human Cleric
Can protect two different creatures or grant evasion twice.

Giver of Runes
WCreature — Kor Cleric
Provides color or colorless protection for your key creatures.

Thousand-Year Elixir
3Artifact
Grants pseudo-haste for tap abilities and untaps another creature.

Swiftfoot Boots
2Artifact — Equipment
Provides hexproof and haste to commander or tap engines.

Lightning Greaves
2Artifact — Equipment
Free equip speed to activate tap abilities immediately.

Teferi's Protection
2WInstant
Top-tier defensive instant to phase out the entire board.

Flawless Maneuver
2WInstant
Free protection against board wipes when the commander is out.






































