Captain America, Living Legend

Art by Smirtouille

Commander deckUW

Captain America, Living Legend

Abuse Captain America's ability to untap your creatures the first time they tap each turn by leveraging powerful activated tap abilities, convoke spells, and combat triggers twice per turn.

$402.15for all 99 cards at today’s prices
Built Sep 22, 202692 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 58 nonland cards

7
14
12
12
7
4
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw12
Interaction14
↳ board wipes3
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 43U 31
40lands · rule of thumb 35–38
3.33average mana value (nonland)
$402.15whole deck, today

The list

Commander

1
Captain America, Living Legend

Captain America, Living Legend

1WU

Legendary Creature — Human Soldier Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple.

Arcane Signet

Arcane Signet

2

Artifact

Efficient color-fixing mana rock.

Azorius Signet

Azorius Signet

2

Artifact

Fixes blue and white mana.

Talisman of Progress

Talisman of Progress

2

Artifact

Reliable two-mana rock in Azorius.

Mind Stone

Mind Stone

2

Artifact

Early ramp that can be cycled later.

Thought Vessel

Thought Vessel

2

Artifact

Mana rock with no maximum hand size.

Fellwar Stone

Fellwar Stone

2

Artifact

Efficient two-mana rock.

Grand Architect

Grand Architect

1UU

Creature — Vedalken Artificer

Tap blue creatures twice to generate huge bursts of artifact mana.

Deranged Assistant

Deranged Assistant

1U

Creature — Human Wizard

Mana dork that can be tapped twice on your turn.

Millikin

Millikin

2

Artifact Creature — Construct

Mana dork that taps for mana twice each turn.

Card Draw

9
Rhystic Study

Rhystic Study

2U

Enchantment

Premier Azorius card advantage engine.

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Consistent tax-based card draw on a creature.

Arcanis the Omnipotent

Arcanis the Omnipotent

3UUU

Legendary Creature — Wizard

Draws six cards per turn by tapping twice.

Archivist

Archivist

2UU

Creature — Human Wizard

Draws two cards every turn with commander.

Enduring Curiosity

Enduring Curiosity

2UU

Enchantment Creature — Cat Glimmer

Draws cards when your creatures deal combat damage.

Bident of Thassa

Bident of Thassa

2UU

Legendary Enchantment Artifact

Rewards attacking with repeat card draw.

Reconnaissance Mission

Reconnaissance Mission

2UU

Enchantment

Draws cards upon connecting with combat damage.

Treasure Cruise

Treasure Cruise

7U

Sorcery

Cheap burst draw in the mid to late game.

Windfall

Windfall

2U

Sorcery

Refills hand while disrupting opponent strategies.

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

Best single-target creature removal in the format.

Path to Exile

Path to Exile

W

Instant

Unconditional, premier one-mana creature exile.

Mangara of Corondor

Mangara of Corondor

1WW

Legendary Creature — Human Wizard

Can exile multiple permanents if tapped in response to its trigger.

Generous Gift

Generous Gift

2W

Instant

Flexible removal for any permanent type.

Stroke of Midnight

Stroke of Midnight

2W

Instant

Efficient nonland permanent removal.

Counterspell

Counterspell

UU

Instant

Classic and reliable answer to key spells.

Dovin's Veto

Dovin's Veto

WU

Instant

Uncounterable protection against noncreature threats.

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

Uncounterable board wipe staple.

Gideon's Lawkeeper

Gideon's Lawkeeper

W

Creature — Human Soldier

Taps down two opposing threats each turn.

Banishment Decree

Banishment Decree

3WW

Instant

Flexible instant bounce or tuck for dangerous permanents.

Intrepid Hero

Intrepid Hero

2W

Creature — Human Soldier

Destroys two large creatures each turn without paying mana.

Threats/Wincons

20
Adarkar Valkyrie

Adarkar Valkyrie

4WW

Snow Creature — Angel

Can protect or steal two dying creatures per turn.

Sun Titan

Sun Titan

4WW

Creature — Giant

Recurs key tap-utility permanents from the graveyard.

Luminarch Ascension

Luminarch Ascension

1W

Enchantment

Creates an army of 4/4 Angels quickly.

Master of Waves

Master of Waves

3U

Creature — Merfolk Wizard

Creates an elemental army that attacks freely.

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Battle cry and soldier creation turn into a massive clock.

Elspeth, Sun's Champion

Elspeth, Sun's Champion

4WW

Legendary Planeswalker — Elspeth

Produces tokens and acts as a selective board clear.

Court of Grace

Court of Grace

2WW

Enchantment

Introduces the monarch and spawns flying tokens.

Leonin Sun Standard

Leonin Sun Standard

2

Artifact

Pumps your board of double-striking or untapping creatures.

Benalish Marshal

Benalish Marshal

WWW

Creature — Human Knight

Anthem effect boosting your board for wide attacks.

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

Massive swing in power and board control.

Sublime Archangel

Sublime Archangel

2WW

Creature — Angel

Turns a single attacking creature into a lethal threat.

Sky Hussar

Sky Hussar

3WU

Creature — Human Knight

Forecast draws cards by tapping creatures and enters as an untap engine.

Beguiler of Wills

Beguiler of Wills

3UU

Creature — Human Wizard

Can steal two creatures per turn with sufficient board presence.

Empress Galina

Empress Galina

3UU

Legendary Creature — Merfolk Noble

Steals legendary permanents twice each turn.

Venser, the Sojourner

Venser, the Sojourner

3WU

Legendary Planeswalker — Venser

Makes creatures unblockable and blinks tap creatures to reset them.

Clever Impersonator

Clever Impersonator

2UU

Creature — Shapeshifter

Copies the best permanent on the battlefield.

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

Doubles triggered abilities for Human or Soldier type.

Smothering Tithe

Smothering Tithe

3W

Enchantment

Generates immense treasure advantage over time.

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

Puts +1/+1 counters on your entire team when gaining life.

Lyra Dawnbringer

Lyra Dawnbringer

3WW

Legendary Creature — Angel

Big lifelink flier that turns into a defensive wall after attacking.

Utility

8
Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Can protect two different creatures or grant evasion twice.

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Provides color or colorless protection for your key creatures.

Thousand-Year Elixir

Thousand-Year Elixir

3

Artifact

Grants pseudo-haste for tap abilities and untaps another creature.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Provides hexproof and haste to commander or tap engines.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free equip speed to activate tap abilities immediately.

Teferi's Protection

Teferi's Protection

2W

Instant

Top-tier defensive instant to phase out the entire board.

Unwind

Unwind

2U

Instant

Free counterspell against noncreature spells.

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection against board wipes when the commander is out.

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 15x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 10x

Basic Land — Island

Basic land allocated from mana pip counts.