Brudiclad, Telchor Engineer art

Art by Daarken

Saved commander deck

Brudiclad, Telchor Engineer

Build a quiet, unassuming engine of generic tokens, Treasures, and Clues early on. Once the stage is set, create a single copy of a game-ending threat and use Brudiclad to instantly transform your entire passive board into a lethal army in one sudden, explosive turn.

100 cards$554.35 totalAug 31, 202630 views

Prompt: I prefer decks that look harmless early, quietly building resources and synergies without drawing much attention. I like having only a few creatures, with each one serving an important role rather than filling the board. My favorite playstyle is explosive: I want to seem manageable for several turns, then suddenly become extremely powerful because of one or two key cards or interactions. I enjoy hidden power that is not obvious from the board state until everything connects. I prefer engines built around a few important permanents, spells, artifacts, enchantments, or one threatening creature. I enjoy stacking abilities, keywords, triggers, counters, damage multipliers, copying effects, and synergistic interactions. Ideally, the deck should feel like a sleeper threat: underestimated at first, then capable of turning a weak-looking position into a dominant or game-ending turn very quickly.

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Commander

1 cards
Brudiclad, Telchor Engineer

Brudiclad, Telchor Engineer

{4}{U}{R}

Legendary Artifact Creature — Phyrexian Artificer

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-color mana fixing

Izzet Signet

Izzet Signet

{2}

Artifact

reliable mana filtering and ramp

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

untapped early blue and red mana

Thought Vessel

Thought Vessel

{2}

Artifact

colorless ramp with maximum hand size bonus

Fellwar Stone

Fellwar Stone

{2}

Artifact

cheap two-mana artifact ramp

Mind Stone

Mind Stone

{2}

Artifact

early ramp that cycles late game

Worn Powerstone

Worn Powerstone

{3}

Artifact

solids 2-mana boost for casting large spells

Hedron Archive

Hedron Archive

{4}

Artifact

generates mana and provides card draw late

Commander's Sphere

Commander's Sphere

{3}

Artifact

color fixing that replaces itself when needed

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

punishes opponents while quietly building card advantage

Mystic Remora

Mystic Remora

{U}

Enchantment

cheap early game draw engine against noncreature spells

Ponder

Ponder

{U}

Sorcery

topdeck manipulation to sculpt ideal hands

Preordain

Preordain

{U}

Sorcery

smooths out early draws and land drops

Brainstorm

Brainstorm

{U}

Instant

instant-speed card filtering

Idol of Oblivion

Idol of Oblivion

{2}

Artifact

consistent cheap draw when producing tokens

Unexpected Windfall

Unexpected Windfall

{2}{R}{R}

Instant

filters cards while creating Treasure tokens

Big Score

Big Score

{3}{R}

Instant

draws cards and ramps via Treasure tokens

Prismari Command

Prismari Command

{1}{U}{R}

Instant

flexible modal spell that makes Treasures and draws

Treasure Cruise

Treasure Cruise

{7}{U}

Sorcery

cheap mass card draw utilizing the graveyard

Removal

10 cards
Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided instant-speed mass bounce blow-out

Chaos Warp

Chaos Warp

{2}{R}

Instant

versatile targeted red spot removal

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

cheap board wipe to reset dangerous states

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

free counterspell to protect explosive combo turns

Deflecting Swat

Deflecting Swat

{2}{R}

Instant

free spell redirection to protect key permanents

Pongify

Pongify

{U}

Instant

cheap instant creature destruction

Rapid Hybridization

Rapid Hybridization

{U}

Instant

efficient single-mana creature removal

Resculpt

Resculpt

{1}{U}

Instant

exiles problematic artifacts or creatures

Abrade

Abrade

{1}{R}

Instant

flexible low-cost damage or artifact destruction

Vandalblast

Vandalblast

{R}

Sorcery

destroys opposing artifact engines

Threats/Wincons

22 cards
Utvara Hellkite

Utvara Hellkite

{6}{R}{R}

Creature — Dragon

multiplies dragons rapidly when tokens attack

Wurmcoil Engine

Wurmcoil Engine

{6}

Artifact Creature — Phyrexian Wurm

resilient threat that creates high-value tokens

Triplicate Titan

Triplicate Titan

{9}

Artifact Creature — Golem

massive evasive threat that leaves behind powerful tokens

Combat Celebrant

Combat Celebrant

{2}{R}

Creature — Human Warrior

token copies allow for infinite combat steps

Hellkite Tyrant

Hellkite Tyrant

{4}{R}{R}

Creature — Dragon

alternate win-condition with large artifact token counts

Phyrexian Triniform

Phyrexian Triniform

{9}

Artifact Creature — Phyrexian Golem

huge body that leaves behind three 3/3 Golems

Ancient Copper Dragon

Ancient Copper Dragon

{4}{R}{R}

Creature — Elder Dragon

generates massive amounts of Treasure tokens on hit

Terror of the Peaks

Terror of the Peaks

{3}{R}{R}

Creature — Dragon

deals massive damage as token copies enter

Loyal Apprentice

Loyal Apprentice

{1}{R}

Creature — Human Artificer

creates free haste Thopters each turn

Saheeli, Sublime Artificer

Saheeli, Sublime Artificer

{1}{U/R}{U/R}

Legendary Planeswalker — Saheeli

passive token generator and temporary copy enabler

Third Path Iconoclast

Third Path Iconoclast

{U}{R}

Creature — Human Monk

quietly pumps out 1/1 artifact tokens on noncreature casts

Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

low-profile token generation off cheap spells

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

cycles for draw while building flying body tokens

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

defensive creature that creates evasive Bird tokens

Metallurgic Summonings

Metallurgic Summonings

{3}{U}{U}

Enchantment

turns noncreature spells into scaleable Construct tokens

Storm-Kiln Artist

Storm-Kiln Artist

{3}{R}

Creature — Dwarf Shaman

creates massive Treasure stockpiles on instant/sorcery triggers

Retrofitter Foundry

Retrofitter Foundry

{1}

Artifact

low-cost artifact engine that builds token armies over time

Cyberdrive Awakener

Cyberdrive Awakener

{5}{U}

Artifact Creature — Construct

turns all noncreature artifact tokens into flying beaters

Ancient Silver Dragon

Ancient Silver Dragon

{6}{U}{U}

Creature — Elder Dragon

draws massive amounts of cards to find missing pieces

Mechanized Production

Mechanized Production

{2}{U}{U}

Enchantment — Aura

enchantment setup win condition on identical tokens

Ovika, Enigma Goliath

Ovika, Enigma Goliath

{5}{U}{R}

Legendary Creature — Phyrexian Nightmare

explodes into noncreature spell Phyrexian Goblin tokens

Dragonmaster Outcast

Dragonmaster Outcast

{R}

Creature — Human Shaman

harmless 1-drop that pumps out 5/5 Dragons late game

Utility

10 cards
Cackling Counterpart

Cackling Counterpart

{1}{U}{U}

Instant

creates a token copy of a key creature at instant speed

Quasiduplicate

Quasiduplicate

{1}{U}{U}

Sorcery

re-castable creature token cloning spell

Rite of Replication

Rite of Replication

{2}{U}{U}

Sorcery

kicked cast creates 5 token copies for an immediate kill

Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

{2}{R}

Enchantment — Saga // Enchantment Creature — Goblin Shaman

looting engine that leaves behind a token copier

Helm of the Host

Helm of the Host

{4}

Legendary Artifact — Equipment

makes non-legendary copies of your best threats

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

protects Brudiclad and grants haste

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

zero-cost protection and haste enabler

Twinflame

Twinflame

{1}{R}

Sorcery

creates temporary token copies to transform your board

Heat Shimmer

Heat Shimmer

{2}{R}

Sorcery

low-cost temporary token cloning spell

Irenicus's Vile Duplication

Irenicus's Vile Duplication

{3}{U}

Sorcery

creates a non-legendary flying token copy of any creature

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 12x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 10x

Basic Land — Mountain

Basic land allocated from mana pip counts.