Bruce Banner // The Incredible Hulk art

Art by Tommy Arnold

Saved commander deck

Bruce Banner // The Incredible Hulk

Ramp fast to transform into The Incredible Hulk, then trigger his Enrage ability during combat using repeatable damage effects and pingers to generate infinite or cascading extra combat phases.

100 cards$796.89 totalSep 22, 20268 views

Prompt: Bruce Banner // The Incredible Hulk commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Bruce Banner // The Incredible Hulk

Bruce Banner // The Incredible Hulk

{U}

Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential Commander mana acceleration to reach transform mana quickly

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient three-color mana fixing

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap two-mana rock

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Fetches untapped dual forests to fix colors

Three Visits

Three Visits

{1}{G}

Sorcery

Reliable forest ramp onto the battlefield untapped

Farseek

Farseek

{1}{G}

Sorcery

Searches out Mountain or Island duals

Cultivate

Cultivate

{2}{G}

Sorcery

Fixes colors and ensures land drops

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Consistent ramp and color fixing

Wild Growth

Wild Growth

{G}

Enchantment — Aura

Turn-one ramp to accelerate into early setup

Utopia Sprawl

Utopia Sprawl

{G}

Enchantment — Aura

One-mana enchantment providing colored ramp

Card Draw

3 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier blue card advantage engine

Mystic Remora

Mystic Remora

{U}

Enchantment

Explosive early game draw engine

Ripjaw Raptor

Ripjaw Raptor

{2}{G}{G}

Creature — Dinosaur

Enrage synergy that draws cards whenever damage sweepers or pingers hit the board

Removal

14 cards
An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

Efficient interaction to counter game-ending threats or wipes

Swan Song

Swan Song

{U}

Instant

Cheap one-mana interaction against removal spells

Counterspell

Counterspell

{U}{U}

Instant

Universal answer to opposing key spells

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free counterspell while Bruce Banner or Hulk is on the battlefield

Deflecting Swat

Deflecting Swat

{2}{R}

Instant

Free redirect spell to turn targeted removal back on opponents

Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile red removal for any permanent type

Beast Within

Beast Within

{2}{G}

Instant

Flexible green answer for any problematic permanent

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cheap board wipe that feeds enormous +1/+1 counters to an indestructible Hulk

Chandra's Ignition

Chandra's Ignition

{3}{R}{R}

Sorcery

Wipes opposing boards using Hulk's massive power and deals lethal direct damage

Chain Reaction

Chain Reaction

{2}{R}{R}

Sorcery

Scalable board wipe that triggers Hulk and clears blocker lines

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board clear to push Hulk through unimpeded

Pongify

Pongify

{U}

Instant

One-mana instant creature destruction

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Efficient single-mana removal

Nature's Claim

Nature's Claim

{G}

Instant

Ultra-efficient removal for troublesome artifacts and enchantments

Threats/Wincons

21 cards
Polyraptor

Polyraptor

{6}{G}{G}

Creature — Dinosaur

Creates exponential board presence when hit by our pingers and damage spells

Silverclad Ferocidons

Silverclad Ferocidons

{5}{R}{R}

Creature — Dinosaur

Forces opponents to sacrifice permanents whenever damage hits your enrage creatures

Wrathful Raptors

Wrathful Raptors

{4}{R}

Creature — Dinosaur

Converts damage dealt to your dinosaurs directly into face damage against opponents

Apex Altisaur

Apex Altisaur

{7}{G}{G}

Creature — Dinosaur

Enters and fights repeatedly, clearing the opposing creature board

Brash Taunter

Brash Taunter

{4}{R}

Creature — Goblin

Indestructible blocker that throws damage back at opponents' faces

Stuffy Doll

Stuffy Doll

{5}

Artifact Creature — Construct

Indestructible recipient of damage that burns a chosen player

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

Doubles all Enrage triggers on Hulk for double combats and counters

Hardened Scales

Hardened Scales

{G}

Enchantment

Increases +1/+1 counters placed on Hulk each time he takes damage

The Ozolith

The Ozolith

{1}

Legendary Artifact

Stores massive counter piles if Hulk is removed or bounced

Goblin Sharpshooter

Goblin Sharpshooter

{2}{R}

Creature — Goblin

Machine gun pinger that untaps on death to repeatedly trigger Hulk in combat

Izzet Staticaster

Izzet Staticaster

{1}{U}{R}

Creature — Human Wizard

Hasty flash creature that taps to ping Hulk during the declare attackers step

Prodigal Pyromancer

Prodigal Pyromancer

{2}{R}

Creature — Human Wizard

Reliable tap pinger to trigger Hulk while attacking

Gelectrode

Gelectrode

{1}{U}{R}

Creature — Weird

Untaps whenever you cast spells to ping Hulk multiple times per turn

Viridian Longbow

Viridian Longbow

{1}

Artifact — Equipment

Turns any utility creature into an Enrage trigger for Hulk during combat

Thornbite Staff

Thornbite Staff

{2}

Kindred Artifact — Shaman Equipment

Auto-attaches to Shamans and untaps whenever creatures die to ping Hulk continually

Aggravated Assault

Aggravated Assault

{2}{R}

Enchantment

Backup extra combat engine synergizing with massive mana

Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

Provides extra combat phases on land drops to snowball attack steps

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

Grants an additional combat step and first strike on first attack

Savage Beating

Savage Beating

{3}{R}{R}

Instant

Surprise double strike and extra combat spell to end the game

Relentless Assault

Relentless Assault

{2}{R}{R}

Sorcery

Classic additional combat phase to finish off multiple opponents

World at War

World at War

{3}{R}{R}

Sorcery

Rebounds to grant additional combats across multiple turns

Utility

13 cards
Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

Gives haste to transformed Hulk and makes creatures uncounterable

Caltrops

Caltrops

{3}

Artifact

Deals 1 damage to Hulk automatically every time he attacks, triggering his Enrage extra combat

Pyrohemia

Pyrohemia

{2}{R}{R}

Enchantment

Repeatable red mana sink to ping Hulk mid-combat for additional combat phases

Darksteel Plate

Darksteel Plate

{3}

Artifact — Equipment

Grants indestructible to Hulk so repeated damage never kills him

Hammer of Nazahn

Hammer of Nazahn

{4}

Legendary Artifact — Equipment

Equips immediately and makes Hulk indestructible

Mithril Coat

Mithril Coat

{3}

Legendary Artifact — Equipment

Flash equipment granting indestructible to protect Hulk from lethal damage

Commander's Plate

Commander's Plate

{1}

Artifact — Equipment

Gives Hulk protection from black and white, securing attacks

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

Gives trample and lifelink so high-power Hulk attacks restore life after pinging

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Grants shroud and immediate haste to attack upon transforming

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Hexproof and haste protection for your commander

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your entire board with indestructible and hexproof

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

Single-mana hexproof and indestructible protection

Tyvar's Stand

Tyvar's Stand

{X}{G}

Instant

Protective combat trick and explosive finishing buff

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 6x

Basic Land — Forest

Basic land allocated from mana pip counts.