Bright-Palm, Soul Awakener art

Art by Mila Pesic

Saved commander deck

Bright-Palm, Soul Awakener

The deck focuses on placing +1/+1 counters on creatures and using the Backup mechanic to double their power and add keywords for explosive combat damage.

100 cards$138.19 totalJul 1, 20263 views

Prompt: a deck for Bright-Palm, Soul Awakener

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Bright-Palm, Soul Awakener

Bright-Palm, Soul Awakener

{1}{R}{G}{W}

Legendary Creature — Fox Shaman

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential commander mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing for Naya

Cultivate

Cultivate

{2}{G}

Sorcery

Standard land ramp and thinning

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard land ramp and thinning

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap mana rock for multi-color decks

Farseek

Farseek

{1}{G}

Sorcery

Fetches non-basic lands to fix colors

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

Basic land acceleration

Ilysian Caryatid

Ilysian Caryatid

{1}{G}

Creature — Plant

Taps for more mana if you have a big creature

Gyre Sage

Gyre Sage

{1}{G}

Creature — Elf Druid

Scales mana with +1/+1 counters

Marwyn, the Nurturer

Marwyn, the Nurturer

{2}{G}

Legendary Creature — Elf Druid

Tap for mana based on increasing power

Boros Signet

Boros Signet

{2}

Artifact

Reliable mana fixing for the red and white pips in the identity.

Card Draw

8 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards for every creature spell cast

Inspiring Call

Inspiring Call

{2}{G}

Instant

Protection and card draw for counter-heavy boards

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

Draws cards based on combat damage dealt

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Massive draw based on greatest power

Armorcraft Judge

Armorcraft Judge

{3}{G}

Creature — Elf Artificer

Draws cards for each creature with a counter

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Massive draw and a free spell

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Refills hand in green decks

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Scaleable draw and incidental life gain

Removal

8 cards
Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal

Path to Exile

Path to Exile

{W}

Instant

Efficient creature removal

Beast Within

Beast Within

{2}{G}

Instant

Deals with any problematic permanent

Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible red removal for any permanent

Dromoka's Command

Dromoka's Command

{G}{W}

Instant

Versatile counters and removal

Tragic Arrogance

Tragic Arrogance

{3}{W}{W}

Sorcery

Board wipe that lets you keep your best piece

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Highly flexible board wipe

Threats/Wincons

21 cards
Abzan Falconer

Abzan Falconer

{2}{W}

Creature — Human Soldier

Gives evasion to all creatures with counters

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Rapidly accumulates and distributes counters

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

Doubles counters on attack

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

Makes your creatures unblockable

Good-Fortune Unicorn

Good-Fortune Unicorn

{1}{G}{W}

Creature — Unicorn

Provides counters to every new creature

Renata, Called to the Hunt

Renata, Called to the Hunt

{2}{G}{G}

Legendary Enchantment Creature — Demigod

Passive counter generation

Mikaeus, the Lunarch

Mikaeus, the Lunarch

{X}{W}

Legendary Creature — Human Cleric

Scalable counter distribution

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

Grows uncontrollably from any spellcast

Sunscorch Regent

Sunscorch Regent

{3}{W}{W}

Creature — Dragon

Grows and provides life gain

Guardian Scalelord

Guardian Scalelord

{4}{W}

Creature — Dragon

Backup card with graveyard recursion

Mirror-Style Master

Mirror-Style Master

{4}{R}{R}

Creature — Human Warrior

Creates token copies of creatures with counters

Death-Greeter's Champion

Death-Greeter's Champion

{2}{R}

Creature — Human Warrior

Backup card that grants double strike

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

{4}{R}{W}{W}

Legendary Creature — Angel

Doubles damage output and halves incoming damage

Hydra's Growth

Hydra's Growth

{2}{G}

Enchantment — Aura

Exponential counter growth

Bramblewood Paragon

Bramblewood Paragon

{1}{G}

Creature — Elf Warrior

Grants trample to creatures with counters

Tuskguard Captain

Tuskguard Captain

{2}{G}

Creature — Human Warrior

Provides trample to counter creatures

Basri's Lieutenant

Basri's Lieutenant

{3}{W}

Creature — Human Knight

Protection and token generation

Akki Battle Squad

Akki Battle Squad

{5}{R}

Creature — Goblin Samurai

Synergizes with modified creatures for extra combats

Botanical Brawler

Botanical Brawler

{G}{W}

Creature — Elemental Warrior

Powerful early creature that grows whenever other counters are placed.

Luminarch Aspirant

Luminarch Aspirant

{1}{W}

Creature — Human Cleric

Cheap, consistent source of +1/+1 counters to trigger Bright-Palm.

Thundering Raiju

Thundering Raiju

{2}{R}{R}

Creature — Spirit

Spreads counters and deals direct damage based on modified creatures.

Utility

13 cards
Hamza, Guardian of Arashin

Hamza, Guardian of Arashin

{4}{G}{W}

Legendary Creature — Elephant Warrior

Reduces cost of creature spells

Hardened Scales

Hardened Scales

{G}

Enchantment

Increases number of counters placed

Conclave Mentor

Conclave Mentor

{G}{W}

Creature — Centaur Cleric

Budget version of Hardened Scales

Grateful Apparition

Grateful Apparition

{1}{W}

Creature — Spirit

Proliferates on combat damage

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferates on landfall

Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar

{1}{G}{W}

Legendary Creature — Cat Warrior

Protects your turn and draws cards

Elite Scaleguard

Elite Scaleguard

{4}{W}

Creature — Human Soldier

Taps down blockers for each counter creature

Together Forever

Together Forever

{W}{W}

Enchantment

Protects creatures with counters

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects your commander

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Provides unblockable and shroud

Lae'zel, Vlaakith's Champion

Lae'zel, Vlaakith's Champion

{2}{W}

Legendary Creature — Gith Warrior

Passive counter addition

Unbreakable Formation

Unbreakable Formation

{2}{W}

Instant

Protection and a potential buff

Khenra Charioteer

Khenra Charioteer

{1}{R}{G}

Creature — Jackal Warrior

Provides trample to the entire team to ensure the double-strike damage connects.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 9x

Basic Land — Forest

Basic land allocated from mana pip counts.