Bright-Palm, Soul Awakener art

Art by Mila Pesic

Saved commander deck

Bright-Palm, Soul Awakener

The deck focuses on placing +1/+1 counters on creatures and using the Backup mechanic to double their power and add keywords for explosive combat damage.

99 cards$201.37 totalJul 1, 20265 views

Prompt: a deck for Bright-Palm, Soul Awakener

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Bright-Palm, Soul Awakener

Bright-Palm, Soul Awakener

{1}{R}{G}{W}

Legendary Creature — Fox Shaman

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable color fixing

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap mana acceleration

Cultivate

Cultivate

{2}{G}

Sorcery

Basic land ramp and fixing

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard green ramp staple

Gyre Sage

Gyre Sage

{1}{G}

Creature — Elf Druid

Scales with +1/+1 counters

Incubation Druid

Incubation Druid

{1}{G}

Creature — Elf Druid

Produces bulk mana if modified

Kami of Whispered Hopes

Kami of Whispered Hopes

{2}{G}

Creature — Spirit

Increases counter placement and adds mana

Selesnya Signet

Selesnya Signet

{2}

Artifact

Budget mana fixing

Gruul Signet

Gruul Signet

{2}

Artifact

Budget mana fixing

Boros Signet

Boros Signet

{2}

Artifact

Budget mana fixing

Card Draw

8 cards
Inspiring Call

Inspiring Call

{2}{G}

Instant

Protects modified creatures and draws cards

Armorcraft Judge

Armorcraft Judge

{3}{G}

Creature — Elf Artificer

Massive draw for counter-heavy boards

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

High impact draw based on power

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

Synergizes with high power attackers

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Steady card draw for creature-heavy deck

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Draws based on highest power of non-humans

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Card draw and life gain for wide boards

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Reliable green card draw

Removal

8 cards
Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal

Beast Within

Beast Within

{2}{G}

Instant

Universal removal staple

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red staple for problematic permanents

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal

Path to Exile

Path to Exile

{W}

Instant

Efficient creature removal

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Flexible board wipe

Tragic Arrogance

Tragic Arrogance

{3}{W}{W}

Sorcery

Selective board wipe that preserves your best creature

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split second removal for artifacts/enchantments

Threats/Wincons

22 cards
Abzan Falconer

Abzan Falconer

{2}{W}

Creature — Human Soldier

Grants flying to modified creatures

Abzan Battle Priest

Abzan Battle Priest

{3}{W}

Creature — Human Cleric

Grants lifelink to modified creatures

Tuskguard Captain

Tuskguard Captain

{2}{G}

Creature — Human Warrior

Grants trample to modified creatures

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

Makes creatures unblockable

Good-Fortune Unicorn

Good-Fortune Unicorn

{1}{G}{W}

Creature — Unicorn

Spreads +1/+1 counters to new arrivals

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

Doubles counters on all creatures upon attack

Conclave Mentor

Conclave Mentor

{G}{W}

Creature — Centaur Cleric

Increases counter placement efficiency

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Distributes counters rapidly across the board

Thundering Raiju

Thundering Raiju

{2}{R}{R}

Creature — Spirit

Deals direct damage and adds counters

Grateful Apparition

Grateful Apparition

{1}{W}

Creature — Spirit

Proliferates on combat damage

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferates on landfall

Hamza, Guardian of Arashin

Hamza, Guardian of Arashin

{4}{G}{W}

Legendary Creature — Elephant Warrior

Reduces creature costs based on counters

Shalai, Voice of Plenty

Shalai, Voice of Plenty

{3}{W}

Legendary Creature — Angel

Protects board and acts as mana sink

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

Grows quickly with every spell cast

Taurean Mauler

Taurean Mauler

{2}{R}

Creature — Shapeshifter

Grows with enemy spell casts

End-Raze Forerunners

End-Raze Forerunners

{5}{G}{G}{G}

Creature — Boar

Budget finisher for wide boards

Scavenging Ooze

Scavenging Ooze

{1}{G}

Creature — Ooze

Graveyard hate that grows itself

Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar

{1}{G}{W}

Legendary Creature — Cat Warrior

Protects your turn and provides draw

Botanical Brawler

Botanical Brawler

{G}{W}

Creature — Elemental Warrior

Grows whenever other creatures get counters

Dusk Legion Duelist

Dusk Legion Duelist

{1}{W}

Creature — Vampire Soldier

Draws cards when counters are placed

Mirror-Style Master

Mirror-Style Master

{4}{R}{R}

Creature — Human Warrior

Backup ability that tokens attacking creatures

Guardian Scalelord

Guardian Scalelord

{4}{W}

Creature — Dragon

Backup ability that returns permanents from graveyard

Utility

9 cards
Together Forever

Together Forever

{W}{W}

Enchantment

Recursion for creatures with counters

Hardened Scales

Hardened Scales

{G}

Enchantment

Efficient counter amplification

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection for Bright-Palm

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protection and haste for attackers

The Ozolith

The Ozolith

{1}

Legendary Artifact

Saves counters when creatures die

Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

Haste and counter placement choice

Unbreakable Formation

Unbreakable Formation

{2}{W}

Instant

Board protection and mass counter placement

Boros Charm

Boros Charm

{R}{W}

Instant

Protects the board or provides double strike

Silkguard

Silkguard

{X}{G}

Instant

Protects modified creatures

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.