Brawn, Amadeus Cho art

Art by Wisnu Tan

Saved commander deck

Brawn, Amadeus Cho

Fill your hand with massive card draw to fuel Brawn's Power-up ability, then amplify the +1/+1 counters and grant evasion to win via commander damage or overwhelming board presence.

100 cards$485.17 totalSep 22, 20267 views

Prompt: Brawn, Amadeus Cho commander deck

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Commander

1 cards
Brawn, Amadeus Cho

Brawn, Amadeus Cho

{1}{G/U}

Legendary Creature — Gamma Scientist Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana color fixing

Simic Signet

Simic Signet

{2}

Artifact

fixes both green and blue mana

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

untapped two-mana artifact ramp

Farseek

Farseek

{1}{G}

Sorcery

fetches dual lands into play tapped

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

fetches untapped forest-typed lands

Three Visits

Three Visits

{1}{G}

Sorcery

copies Nature's Lore for efficient ramp

Cultivate

Cultivate

{2}{G}

Sorcery

ramps a land onto the battlefield and adds one to hand

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

boosts mana while keeping hand size up for Brawn

Thought Vessel

Thought Vessel

{2}

Artifact

mana rock that removes maximum hand size

Card Draw

12 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

continuous card advantage to keep hand full

Mystic Remora

Mystic Remora

{U}

Enchantment

explosive early-game card draw engine

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

draws cards equal to Brawn's massive power and casts a free spell

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

instant-speed card draw based on highest power creature

Greater Good

Greater Good

{2}{G}{G}

Enchantment

sacrifices a giant creature to draw massive cards in response to removal

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws a card whenever you cast a creature

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

draws massive amounts of cards off opponents' draws

Windfall

Windfall

{2}{U}

Sorcery

refills your hand to match the fullest grip at the table

Pull from Tomorrow

Pull from Tomorrow

{X}{U}{U}

Instant

scalable instant-speed hand replenishment

Inspiring Call

Inspiring Call

{2}{G}

Instant

draws cards for modified creatures and gives indestructible

Teferi's Ageless Insight

Teferi's Ageless Insight

{2}{U}{U}

Legendary Enchantment

doubles every non-turn card draw

Guardian Project

Guardian Project

{3}{G}

Enchantment

steady card draw for every non-token creature entry

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

flexible permanent removal

Pongify

Pongify

{U}

Instant

one-mana instant creature destruction

Rapid Hybridization

Rapid Hybridization

{U}

Instant

efficient instant-speed creature answer

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided board wipe staple

Counterspell

Counterspell

{U}{U}

Instant

clean and unconditional two-mana counter

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

free noncreature counterspell while commander is out

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

cheap protection against game-ending noncreature spells

Nature's Claim

Nature's Claim

{G}

Instant

hyper-efficient artifact or enchantment destruction

Reality Shift

Reality Shift

{1}{U}

Instant

exiles problem creatures cleanly

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

neutralizes a commander while cantripping

Threats/Wincons

22 cards
Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

grows from every card drawn and produces squids upon dying

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

drains everyone whenever you draw and scales with hand size

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

rapidly accumulates counters from all spells cast

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

stocks counters on opponents' turns to distribute to Brawn

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

doubles +1/+1 counters on all attacking creatures

Vorel of the Hull Clade

Vorel of the Hull Clade

{1}{G}{U}

Legendary Creature — Human Merfolk

doubles counters already sitting on Brawn

Master Biomancer

Master Biomancer

{2}{G}{U}

Creature — Elf Wizard

enters and pumps subsequent creatures dramatically

Hydroid Krasis

Hydroid Krasis

{X}{G}{U}

Creature — Jellyfish Hydra Beast

scaling threat that draws cards on cast

Simic Ascendancy

Simic Ascendancy

{G}{U}

Enchantment

alternate win condition through accumulating +1/+1 counters

The Goose Mother

The Goose Mother

{X}{G}{U}

Legendary Creature — Bird Hydra

large flying body that generates food and draw

Kami of Whispered Hopes

Kami of Whispered Hopes

{2}{G}

Creature — Spirit

amplifies counter placement and generates huge mana

Overwhelming Stampede

Overwhelming Stampede

{3}{G}{G}

Sorcery

turns Brawn's enormous power into a lethal team overrun

Triumph of the Hordes

Triumph of the Hordes

{2}{G}{G}

Sorcery

lethal trample infect finish for huge creatures

Kodama of the West Tree

Kodama of the West Tree

{2}{G}

Legendary Creature — Spirit

grants trample to modified creatures and ramps basic lands

Herald of Secret Streams

Herald of Secret Streams

{3}{U}

Creature — Merfolk Warrior

makes creatures with +1/+1 counters unblockable

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

grows and makes the entire board unblockable

Fathom Mage

Fathom Mage

{2}{G}{U}

Creature — Human Wizard

draws cards every time counters are placed on it

Prime Speaker Zegana

Prime Speaker Zegana

{2}{G}{G}{U}{U}

Legendary Creature — Merfolk Wizard

enters with huge power and draws cards equal to Brawn's size

Body of Knowledge

Body of Knowledge

{3}{U}{U}

Creature — Avatar

hand-size-scaled creature that draws when damaged with no maximum hand size

Masumaro, First to Live

Masumaro, First to Live

{3}{G}{G}{G}

Legendary Creature — Spirit

scales power and toughness to double your hand size

Soramaro, First to Dream

Soramaro, First to Dream

{4}{U}{U}

Legendary Creature — Spirit

flying threat that scales directly with cards in hand

Kaseto, Orochi Archmage

Kaseto, Orochi Archmage

{1}{G}{U}

Legendary Creature — Snake Wizard

gives unblockable to Brawn for lethal commander swings

Utility

8 cards
Hardened Scales

Hardened Scales

{G}

Enchantment

increases counters placed by Brawn's Power-up

Doubling Season

Doubling Season

{4}{G}

Enchantment

doubles all +1/+1 counters placed on your creatures

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

{1}{G}

Legendary Artifact

adds extra counters and can grant trample

The Ozolith

The Ozolith

{1}

Legendary Artifact

preserves Brawn's massive counters if he leaves the battlefield

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects entire board with hexproof and indestructible

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

gives shroud and haste to protect and swing immediately

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

hexproof and haste protection for Brawn

Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

{3}{U}

Legendary Enchantment Creature — God

blinks Brawn each turn to draw cards and reset discount conditions

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 13x

Basic Land — Forest

Basic land allocated from mana pip counts.