Braids, Arisen Nightmare

Art by Heonhwa

Commander deckB

Braids, Arisen Nightmare

Grind down opponents through recurring sacrifice fodder and Braids' end-step trigger, punishing opponents with life loss and card advantage while draining them out with aristocrats synergies.

$353.47for all 100 cards at today’s prices
Built Oct 13, 202677 views

Asked for“Build a 100-card Commander deck with Braids, Arisen Nightmare as the commander, black mono-color identity. Strategy: graveyard midrange, using sacrifice outlets and recursion to fuel Braids' end-step sacrifice engine. Build primarily around the player's provided card list, filling gaps with legal black cards and colorless artifacts. Budget: none specified, prioritize the player's existing cards.”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

12
25
13
5
4
2
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw14
Interaction13
↳ board wipes4
Tutors2

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 64
37lands · rule of thumb 35–38
2.58average mana value (nonland)
$353.47whole deck, today

The list

Commander

1
Braids, Arisen Nightmare

Braids, Arisen Nightmare

1BB

Legendary Creature — Nightmare

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Reliable two-mana colored rock

Mind Stone

Mind Stone

2

Artifact

Early ramp that can be sacrificed to Braids for value

Thought Vessel

Thought Vessel

2

Artifact

Unconditional ramp with no maximum hand size

Charcoal Diamond

Charcoal Diamond

2

Artifact

Consistent two-mana black ramp

Jet Medallion

Jet Medallion

2

Artifact

Reduces the cost of all black spells

Dark Ritual

Dark Ritual

B

Instant

Enables explosive early plays and fast Braids deployments

Crypt Ghast

Crypt Ghast

3B

Creature — Spirit

Doubles black mana generation from Swamps with extort utility

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

Fetches a basic land and draws when sacrificed

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Puts an extra land into play and can be sacrificed early

Card Draw

9
Skullclamp

Skullclamp

1

Artifact — Equipment

Turns recurring one-toughness creatures into massive card advantage

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

Reliable steady draw whenever any creature dies each turn

Midnight Reaper

Midnight Reaper

2B

Creature — Zombie Knight

Draws cards whenever nontoken creatures die

Grim Haruspex

Grim Haruspex

2B

Creature — Human Wizard

Draws a card for each nontoken creature you sacrifice

Village Rites

Village Rites

B

Instant

Efficient one-mana instant sacrifice and draw spell

Corrupted Conviction

Corrupted Conviction

B

Instant

Cheap sacrifice-based card draw

Deadly Dispute

Deadly Dispute

1B

Instant

Sacrifices an artifact or creature to draw two and make a Treasure

Sign in Blood

Sign in Blood

BB

Sorcery

Simple and efficient early-game card advantage

Black Market Connections

Black Market Connections

2B

Enchantment

Yields card draw, ramp, and disposable creature tokens every turn

Removal

10
Feed the Swarm

Feed the Swarm

1B

Sorcery

Rare mono-black enchantment removal that also handles creatures

Toxic Deluge

Toxic Deluge

2B

Sorcery

Cheap, flexible sweeper that bypasses indestructible

Damnation

Damnation

2BB

Sorcery

Premier unconditional creature board wipe in black

Infernal Grasp

Infernal Grasp

1B

Instant

Efficient instant-speed removal for any creature

Bitter Triumph

Bitter Triumph

1B

Instant

Low-cost removal for creatures and planeswalkers that also discards reanimation targets

Grave Pact

Grave Pact

1BBB

Enchantment

Forces opponents to sacrifice creatures whenever yours die

Dictate of Erebos

Dictate of Erebos

3BB

Enchantment

Flash edict effect that dismantles enemy boards during sacrifice turns

Fleshbag Marauder

Fleshbag Marauder

2B

Creature — Zombie Warrior

Edict creature that triggers death payoffs and fuels Braids

Demon's Disciple

Demon's Disciple

2B

Creature — Human Cleric

Forces creature and planeswalker sacrifices while acting as sacrifice fuel

Plaguecrafter

Plaguecrafter

2B

Creature — Human Shaman

Forces sacrifices or discards from each opponent

Threats/Wincons

24
Gravecrawler

Gravecrawler

B

Creature — Zombie

Easily recurred creature from the graveyard to feed sacrifice outlets

Bloodghast

Bloodghast

BB

Creature — Vampire Spirit

Returns itself freely on landfall triggers to be sacrificed again

Reassembling Skeleton

Reassembling Skeleton

1B

Creature — Skeleton Warrior

Infinite instant-speed sacrifice fodder for Braids

Nether Traitor

Nether Traitor

BB

Creature — Spirit

Self-recurring creature whenever another creature dies

Cult Conscript

Cult Conscript

B

Creature — Skeleton Warrior

One-drop creature that easily recurs from the graveyard

Persistent Specimen

Persistent Specimen

B

Creature — Skeleton

Reusable sacrifice target that recurs directly to the battlefield

Ophiomancer

Ophiomancer

2B

Creature — Human Shaman

Provides a fresh Snake token on every player's upkeep

Jadar, Ghoulcaller of Nephalia

Jadar, Ghoulcaller of Nephalia

1B

Legendary Creature — Human Wizard

Spawns a decayed Zombie token each turn for Braids to consume

Bitterblossom

Bitterblossom

1B

Kindred Enchantment — Faerie

Generates flying Faerie tokens every upkeep to fuel Braids

Dreadhorde Invasion

Dreadhorde Invasion

1B

Enchantment

Continuous source of disposable Zombie tokens every turn

Ayara, First of Locthwain

Ayara, First of Locthwain

BBB

Legendary Creature — Elf Noble

Drains opponents upon black creature entry and provides card draw via sacrifice

Zulaport Cutthroat

Zulaport Cutthroat

1B

Creature — Human Rogue Ally

Drains each opponent whenever your creatures perish

Blood Artist

Blood Artist

1B

Creature — Vampire

Pungent drain effect whenever any creature on the battlefield dies

Marionette Apprentice

Marionette Apprentice

1B

Creature — Human Artificer

Provides an extra token and drains opponents on creature and artifact deaths

Syr Konrad, the Grim

Syr Konrad, the Grim

3BB

Legendary Creature — Human Knight

Pings opponents whenever creatures die, mill, or leave graveyards

Gray Merchant of Asphodel

Gray Merchant of Asphodel

3BB

Creature — Zombie

Massive devotion-based life drain and lethal win condition

Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

2BB

Legendary Creature — Phyrexian Praetor

Punishes opponents for drawing while rewarding your own extra draws

Sheoldred, Whispering One

Sheoldred, Whispering One

5BB

Legendary Creature — Phyrexian Praetor

Continual reanimation engine that forces opponents to sacrifice attackers

Massacre Wurm

Massacre Wurm

3BBB

Creature — Phyrexian Wurm

Wipes opposing small tokens and severely punishes opponents with life loss

Chthonian Nightmare

Chthonian Nightmare

1B

Enchantment

Repeatable energy-based reanimation engine that sacrifices fodder

Animate Dead

Animate Dead

1B

Enchantment — Aura

Cheap reanimation aura to bring back major threats

Reanimate

Reanimate

B

Sorcery

The most efficient reanimation spell in the format

Victimize

Victimize

2B

Sorcery

Sacrifices a token to revive two high-impact creatures simultaneously

Living Death

Living Death

3BB

Sorcery

Massive game-ending board wipe and team reanimation spell

Utility

9
Ashnod's Altar

Ashnod's Altar

3

Artifact

Free sacrifice outlet that converts creatures into colorless mana

Phyrexian Altar

Phyrexian Altar

3

Artifact

Free sacrifice outlet providing colored mana to chain spells

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protects Braids and grants haste to key utility creatures

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Gives hexproof and haste to keep your commander alive

Ichor Wellspring

Ichor Wellspring

2

Artifact

Draws on entry and when sacrificed to Braids as an artifact

Nihil Spellbomb

Nihil Spellbomb

1

Artifact

Graveyard hate that cantrips and serves as cheap artifact sacrifice fodder

Bolas's Citadel

Bolas's Citadel

3BBB

Legendary Artifact

Enables casting off the top of the deck and provides a mass-sacrifice win condition

Tortured Existence

Tortured Existence

B

Enchantment

Low-cost repeatable engine to swap creatures between hand and graveyard

Spawning Pit

Spawning Pit

2

Artifact

Free sacrifice outlet that banks counters to create new Spawn tokens

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Swamp

Swamp 31x

Basic Land — Swamp

Basic land allocated from mana pip counts.