Blor the Impervious

Art by Kaitlyn McCulley

Commander deckG

Blor the Impervious

Ramp quickly into Blor and leverage its indestructible, hexproof frame by pumping its power with massive stat buffs, double-strike artifacts, and power doublers to eliminate opponents via lethal trample commander damage.

$416.62for all 100 cards at today’s prices
Built Nov 6, 202621 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

10
14
13
7
4
6
8
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw14
Interaction10
↳ board wipes1
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 83
37lands · rule of thumb 35–38
3.68average mana value (nonland)
$416.62whole deck, today

The list

Commander

1
Blor the Impervious

Blor the Impervious

3GG

Legendary Creature — Frog Warrior

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

essential fast mana to deploy the commander ahead of curve

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana acceleration

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

classic turn-one mana dork

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

one-mana acceleration to hit high-cost spells

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

redundant turn-one mana dork

Birds of Paradise

Birds of Paradise

G

Creature — Bird

flexible one-mana ramp

Rampant Growth

Rampant Growth

1G

Sorcery

reliable land ramp

Nature's Lore

Nature's Lore

1G

Sorcery

brings a Forest into play untapped

Three Visits

Three Visits

1G

Sorcery

efficient untapped Forest search

Cultivate

Cultivate

2G

Sorcery

ramps a land onto the battlefield and another to hand

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

ensures consistent land drops and ramp

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

1GG

Legendary Creature — Elf Scout

taps for massive mana based on Blor's high power

Card Draw

11
Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws cards equal to Blor's huge power and casts a free spell

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

instant-speed draw equal to greatest power or overrun buff

Greater Good

Greater Good

2GG

Enchantment

sacrifices massive threats for tremendous card velocity

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

draws upon creature entry and ensures permanent trample

Elemental Bond

Elemental Bond

2G

Enchantment

draws whenever Blor or large creatures enter

Hunter's Insight

Hunter's Insight

2G

Instant

draws cards equal to combat damage dealt by Blor

Soul's Majesty

Soul's Majesty

4G

Sorcery

burst card draw keyed to Blor's power

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

steady creature-cast card advantage

Guardian Project

Guardian Project

3G

Enchantment

singleton engine drawing cards on nontoken creature ETBs

Harmonize

Harmonize

2GG

Sorcery

reliable raw card draw in green

Sylvan Library

Sylvan Library

1G

Enchantment

exceptional early-game selection and supplemental draw

Removal

10
Beast Within

Beast Within

2G

Instant

unconditional permanent removal

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

strips commander abilities while cantripping

Nature's Claim

Nature's Claim

G

Instant

efficient one-mana artifact and enchantment removal

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

fights on entry and shatters artifacts or enchantments on attack

Ram Through

Ram Through

1G

Instant

one-sided bite spell that tramples excess damage through Blor

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

turns any problem permanent into a basic Forest

Force of Vigor

Force of Vigor

2GG

Instant

free instant-speed answers to two opposing artifacts/enchantments

Ezuri's Predation

Ezuri's Predation

5GGG

Sorcery

sweeps opposing boards while creating 4/4 Beasts

Bushwhack

Bushwhack

G

Sorcery

flexible early land finder or cheap fight removal

Lignify

Lignify

1G

Kindred Enchantment — Treefolk Aura

neutralizes threatening enemy commanders permanently

Threats/Wincons

22
Unnatural Growth

Unnatural Growth

1GGGG

Enchantment

doubles power and toughness every combat step

Zopandrel, Hunger Dominus

Zopandrel, Hunger Dominus

5GG

Legendary Creature — Phyrexian Horror

doubles power every combat and offers resilient beatdown

Blanchwood Armor

Blanchwood Armor

2G

Enchantment — Aura

provides immense power scaling off basic Forests

Blackblade Reforged

Blackblade Reforged

2

Legendary Artifact — Equipment

equips cheaply to Blor for massive lethal power

Belt of Giant Strength

Belt of Giant Strength

1G

Artifact — Equipment

supercharges Blor's base power and toughness to 10/10

Colossification

Colossification

5GG

Enchantment — Aura

grants +20/+20 for an immediate one-shot kill with trample

Hydra Omnivore

Hydra Omnivore

4GG

Creature — Hydra

deals combat damage to all opponents simultaneously

Apex Devastator

Apex Devastator

8GG

Creature — Chimera Hydra

quadruple cascade to flood the board with massive value

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

hasty beater that doubles counter generation and restricts foes

Nylea, God of the Hunt

Nylea, God of the Hunt

3G

Legendary Enchantment Creature — God

indestructible buff engine with built-in mana sink

Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

costs two green mana once Blor is on the battlefield

Pathbreaker Ibex

Pathbreaker Ibex

4GG

Creature — Goat

grants the entire team a massive power buff and trample

God-Eternal Rhonas

God-Eternal Rhonas

3GG

Legendary Creature — Zombie God

doubles power of all creatures upon entering the battlefield

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

3G

Legendary Creature — Bear

reduces costs of big threats and grants trample and buffs

Surrak and Goreclaw

Surrak and Goreclaw

4GG

Legendary Creature — Human Bear

grants haste and additional buffs to incoming big creatures

Rhonas the Indomitable

Rhonas the Indomitable

2G

Legendary Creature — God

indestructible attacker and repeatable pump mana sink

Fireshrieker

Fireshrieker

3

Artifact — Equipment

gives double strike to kill opponents in a single attack

Inquisitor's Flail

Inquisitor's Flail

2

Artifact — Equipment

doubles combat damage dealt while Blor's indestructible ignores downside

The Skullspore Nexus

The Skullspore Nexus

6GG

Legendary Artifact

cheap to cast, replaces dying creatures, and doubles power

Cultivator Colossus

Cultivator Colossus

4GGG

Creature — Plant Beast

enormous trampling body that cycles through surplus lands

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

premier overrun finisher to close out multiplayer games

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

snowballs quickly off every spell cast at the table

Utility

7
Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

grants crucial haste so Blor attacks the turn it arrives

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip haste enabler

Concordant Crossroads

Concordant Crossroads

G

World Enchantment

one-mana team-wide haste enabler

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

recurs the best card in the graveyard to hand

Worldly Tutor

Worldly Tutor

G

Instant

tutors any vital creature straight to top of library

Finale of Devastation

Finale of Devastation

XGG

Sorcery

flexible creature tutor and game-ending pump finisher

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

provides lifelink and strips opposing hexproof and indestructible

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.