Black Widow, Intel Expert art

Art by Thanh Tuấn

Saved commander deck

Black Widow, Intel Expert

Equip Black Widow with unblockable equipment to reliably trigger her combat damage ability, then capitalize on opponent draws using symmetric punishers like Smuggler's Share, Trouble in Pairs, and Wedding Ring.

100 cards$427.13 totalSep 22, 20267 views

Prompt: Black Widow, Intel Expert commander deck

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Commander

1 cards
Black Widow, Intel Expert

Black Widow, Intel Expert

{2}{W}

Legendary Creature — Human Spy Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential format-defining fast mana accelerator

Arcane Signet

Arcane Signet

{2}

Artifact

Standard efficient two-mana rock

Marble Diamond

Marble Diamond

{2}

Artifact

Consistent two-mana white mana source

Mind Stone

Mind Stone

{2}

Artifact

Provides early acceleration and can be cycled later

Thought Vessel

Thought Vessel

{2}

Artifact

Fixes maximum hand size while ramping, synergizing with heavy card draw

Pearl Medallion

Pearl Medallion

{2}

Artifact

Discounts all white spells in the deck

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Catches up on plains ramp on a first striking body

Loyal Warhound

Loyal Warhound

{1}{W}

Creature — Dog

Early ramp creature that keeps pace on land drops

The Restoration of Eiganjo // Architect of Restoration

The Restoration of Eiganjo // Architect of Restoration

{2}{W}

Enchantment — Saga // Enchantment Creature — Fox Monk

Fetches a basic plains and reanimates cheap permanents

Sword of the Animist

Sword of the Animist

{2}

Legendary Artifact — Equipment

Ramps basics repeatedly when Black Widow attacks

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early tax engine that refuels your hand when opponents cast noncreature spells

Trouble in Pairs

Trouble in Pairs

{2}{W}{W}

Enchantment

Draws extra cards directly off opponents drawing additional cards

Smuggler's Share

Smuggler's Share

{2}{W}

Enchantment

Triggers heavily when Black Widow forces opponents to draw two cards

Wedding Ring

Wedding Ring

{2}{W}{W}

Artifact

Copies all cards drawn during an opponent's turn

Archivist of Oghma

Archivist of Oghma

{1}{W}

Creature — Halfling Cleric

Punishes opponents for searching their libraries and gains life

Alms Collector

Alms Collector

{3}{W}

Creature — Cat Cleric

Mitigates opponent card draw while netting you cards instead

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

White political card draw tool to forge alliances

Cut a Deal

Cut a Deal

{2}{W}

Sorcery

Low-cost group card draw that nets you up to three cards

Folk Hero

Folk Hero

{1}{W}

Legendary Enchantment — Background

Draws cards when casting Human and Hero creature spells

Infiltration Lens

Infiltration Lens

{1}

Artifact — Equipment

Ensures either card draw or unblocked damage on Black Widow

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier one-mana instant creature exile

Path to Exile

Path to Exile

{W}

Instant

Unconditional one-mana creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile removal for any permanent type

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Flexible nonland permanent destruction

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Exiles a threat from each opponent simultaneously

Unexpectedly Absent

Unexpectedly Absent

{X}{W}{W}

Instant

Instant-speed response that tucks problematic nonland permanents

Dismantling Wave

Dismantling Wave

{2}{W}

Sorcery

Sweeps opposing artifacts and enchantments across the board

Council's Judgment

Council's Judgment

{1}{W}{W}

Sorcery

Non-targeting answer to true-name or hexproof threats

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

Classic efficient creature board wipe

Farewell

Farewell

{4}{W}{W}

Sorcery

Modular, modal exile wipe for all permanent types

Sunfall

Sunfall

{3}{W}{W}

Sorcery

Exiles all creatures and leaves an Incubator token threat

Threats/Wincons

23 cards
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Scales in power quickly and generates attacking tokens each turn

Serra Ascendant

Serra Ascendant

{W}

Creature — Human Monk

Massive 6/6 flying lifelink beater for one mana

Battle Angels of Tyr

Battle Angels of Tyr

{2}{W}{W}

Creature — Angel Knight

Myriad flyer that draws cards, ramps, and gains life

Skyhunter Strike Force

Skyhunter Strike Force

{2}{W}

Creature — Cat Knight

Melee anthem that buffs your attackers across wide boards

Archangel of Thune

Archangel of Thune

{3}{W}{W}

Creature — Angel

Grows your entire army whenever you gain life

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recurs key equipment, utility bears, and value engines from the graveyard

Moonshaker Cavalry

Moonshaker Cavalry

{5}{W}{W}{W}

Creature — Spirit Knight

Game-ending craterhoof-style finisher in mono-white

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

Shrinks enemy boards while supercharging your own attackers

Guardian Scalelord

Guardian Scalelord

{4}{W}

Creature — Dragon

Backup threat that recurs permanents based on power

Bronzebeak Foragers

Bronzebeak Foragers

{3}{W}

Creature — Dinosaur

Large dinosaur that exiles multiple enemy permanents upon entry

Danitha Capashen, Paragon

Danitha Capashen, Paragon

{2}{W}

Legendary Creature — Human Knight

First-striking lifelinker that discounts Aura and Equipment spells

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

{2}{W}{W}

Legendary Creature — God // Legendary Artifact — Equipment

Grants double strike to equipped creatures and re-equips freely

Kemba, Kha Enduring

Kemba, Kha Enduring

{1}{W}

Legendary Creature — Cat Cleric

Equips immediately on entry and creates Cat tokens

Lion Sash

Lion Sash

{1}{W}

Artifact Creature — Equipment Cat

Graveyard hate equipment creature that grows into a huge threat

Silverwing Squadron

Silverwing Squadron

{5}{W}

Creature — Human Knight

Wide-board scaling flyer that produces Knight tokens

Hero of Bladehold

Hero of Bladehold

{2}{W}{W}

Creature — Human Knight

Generates attacking Soldiers and pumps them with Battle Cry

White Plume Adventurer

White Plume Adventurer

{2}{W}

Creature — Orc Cleric

Introduces the Initiative and untaps Black Widow for defense

Angel of the Ruins

Angel of the Ruins

{5}{W}{W}

Artifact Creature — Angel

Plainscycling fatty that exiles two artifacts or enchantments

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

Untaps lands, forces opponent discard, and gives protection

Sword of Fire and Ice

Sword of Fire and Ice

{3}

Artifact — Equipment

Provides extra damage, card draw, and key color protections

Baneslayer Angel

Baneslayer Angel

{3}{W}{W}

Creature — Angel

Formidable lifelink combat flyer that stabilizes life totals

Gisela, the Broken Blade

Gisela, the Broken Blade

{2}{W}{W}

Legendary Creature — Angel Horror

Aggressive flying first striker with lifelink

Bruna, the Fading Light

Bruna, the Fading Light

{5}{W}{W}

Legendary Creature — Angel Horror

Late-game threat that recurs Angels and Humans, melding with Gisela

Utility

8 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Grants haste and shroud to protect Black Widow immediately

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants haste and hexproof while allowing equipment attachments

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Guarantees unblockable damage to trigger Black Widow every attack

Key to the City

Key to the City

{2}

Artifact

Makes Black Widow unblockable and filters extra cards drawn

Prowler's Helm

Prowler's Helm

{2}

Artifact — Equipment

Evasion equipment ensuring Black Widow connects with opponents

Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

Grants targeted protection to bypass blockers and dodge removal

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

Protects your commander and threats from targeted interaction

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

The ultimate defensive spell to protect your board and life total

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.