Black Widow, Agile Avenger

Art by Junggeun Yoon

Commander deckRW

Black Widow, Agile Avenger

Force opponents to draw extra cards through symmetrical card draw and wheels to constantly trigger Black Widow, accumulating +1/+1 counters and drawing cards while leveraging +1/+1 counter synergies and Boros combat pressure to close out the game.

$478.77for all 100 cards at today’s prices
Built Sep 22, 202658 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

7
14
21
8
7
3
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw13
Interaction13
↳ board wipes3
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 45R 24
37lands · rule of thumb 35–38
3.21average mana value (nonland)
$478.77whole deck, today

The list

Commander

1
Black Widow, Agile Avenger

Black Widow, Agile Avenger

1RW

Legendary Creature — Human Spy Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential format mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Boros Signet

Boros Signet

2

Artifact

on-color artifact mana acceleration

Talisman of Conviction

Talisman of Conviction

2

Artifact

untapped two-mana color acceleration

Mind Stone

Mind Stone

2

Artifact

mana rock that can cycle later

Thought Vessel

Thought Vessel

2

Artifact

ramp that eliminates hand size maximum

Fellwar Stone

Fellwar Stone

2

Artifact

cheap artifact ramp producing colors opponents produce

Smothering Tithe

Smothering Tithe

3W

Enchantment

generates massive treasure whenever opponents draw extra cards

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

fetches plains onto the battlefield on curve

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

smooths land drops and catches up on opponent ramp

Card Draw

11
Howling Mine

Howling Mine

2

Artifact

symmetrically guarantees opponents draw a second card on their turn

Temple Bell

Temple Bell

3

Artifact

tap on any turn to trigger opponent second draw and Black Widow

Font of Mythos

Font of Mythos

4

Artifact

forces opponents to draw two extra cards per turn

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

draws you three cards and forces an opponent to draw their second

Cut a Deal

Cut a Deal

2W

Sorcery

gives every opponent an extra draw while filling your hand

Loran of the Third Path

Loran of the Third Path

2W

Legendary Creature — Human Artificer

removal on entry with an activated symmetrical draw tap ability

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

abundantly rewards you whenever opponents draw cards or attack

Mangara, the Diplomat

Mangara, the Diplomat

3W

Legendary Creature — Human Cleric

draws cards from opponent multi-spelling and attacks

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

punishes opponents casting noncreature spells

Wheel of Misfortune

Wheel of Misfortune

2R

Sorcery

forces heavy card draw and hand resets across the board

Reforge the Soul

Reforge the Soul

3RR

Sorcery

full wheel effect guaranteeing everyone draws their second card

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile for one mana

Path to Exile

Path to Exile

W

Instant

efficient unconditional creature exile

Generous Gift

Generous Gift

2W

Instant

versatile answer to any permanent type

Chaos Warp

Chaos Warp

2R

Instant

flexible red tuck removal for any permanent

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

cheap and flexible artifact and enchantment removal

Stroke of Midnight

Stroke of Midnight

2W

Instant

reliable catch-all removal for nonland permanents

Blasphemous Act

Blasphemous Act

8R

Sorcery

efficient sweeper that often costs a single red mana

Wrath of God

Wrath of God

2WW

Sorcery

unconditional board wipe to reset wide boards

Abrade

Abrade

1R

Instant

flexible cheap answer to small creatures or artifacts

Dismantling Wave

Dismantling Wave

2W

Sorcery

cleans up artifacts and enchantments across all opponents

Threats/Wincons

22
Nils, Discipline Enforcer

Nils, Discipline Enforcer

2W

Legendary Creature — Human Cleric

taxes attackers based on counters and distributes +1/+1 counters

Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs

3RR

Legendary Creature — Ogre Warrior

deters attacks from opponents holding loaded hands

Sunscorch Regent

Sunscorch Regent

3WW

Creature — Dragon

grows rapidly with opponent spellcasts alongside Black Widow

Taunt from the Rampart

Taunt from the Rampart

3RW

Sorcery

goads the entire table and clears pathways for attack

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

4RWW

Legendary Creature — Angel

doubles damage dealt while halving damage taken

Aurelia, the Warleader

Aurelia, the Warleader

2RRWW

Legendary Creature — Angel

provides extra combat steps to press counter advantages

Kediss, Emberclaw Familiar

Kediss, Emberclaw Familiar

1R

Legendary Creature — Elemental Lizard

spreads commander combat damage to all opponents

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

2WW

Legendary Creature — God // Legendary Artifact — Equipment

gives modified creatures double strike for huge commander hits

Karlach, Fury of Avernus

Karlach, Fury of Avernus

4R

Legendary Creature — Tiefling Barbarian

grants first strike and extra combat steps

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

doubles Black Widow triggered abilities for extra counters and draws

Lae'zel, Vlaakith's Champion

Lae'zel, Vlaakith's Champion

2W

Legendary Creature — Gith Warrior

adds additional +1/+1 counters whenever Widow receives them

Together Forever

Together Forever

WW

Enchantment

protects modified creatures by returning them to hand upon death

The Ozolith

The Ozolith

1

Legendary Artifact

preserves stacked +1/+1 counters if Black Widow is removed

Agitator Ant

Agitator Ant

2R

Creature — Insect

distributes counters and forces opponents to attack each other

Duelist's Heritage

Duelist's Heritage

2W

Enchantment

gives double strike to attackers to finish players off quickly

All Will Be One

All Will Be One

3RR

Enchantment

turns every +1/+1 counter placed on Widow into direct burn

Professional Face-Breaker

Professional Face-Breaker

2R

Creature — Human Warrior

converts menace combat hits into treasure and card advantage

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

creates additional combat steps from land drops

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

buffs your entire team with +1/+1 counters repeatedly

Akki Battle Squad

Akki Battle Squad

5R

Creature — Goblin Samurai

rewards modified creatures with extra combat phases

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

generates wide boards of attackers and scales in power

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

2R

Legendary Creature — Goblin

scales token generation off of +1/+1 counter power buffs

Utility

9
Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects commander with hexproof and grants haste

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip shroud and haste for Black Widow

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defensive phase-out against board wipes and lethal damage

Boros Charm

Boros Charm

RW

Instant

modal protection from wipes, double strike, or burn finish

Flawless Maneuver

Flawless Maneuver

2W

Instant

free indestructible protection when your commander is out

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

on-board targeted protection and evasion enabler

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

protects your commander from spot removal and enables attacks

Akroma's Will

Akroma's Will

3W

Instant

lethal combat finisher granting comprehensive combat keywords

Ghostly Prison

Ghostly Prison

2W

Enchantment

taxes attacks against you to discourage retaliation

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Plains

Plains 14x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.