Black Widow, Agile Avenger art

Art by Junggeun Yoon

Saved commander deck

Black Widow, Agile Avenger

Force opponents to draw extra cards through symmetrical card draw and wheels to constantly trigger Black Widow, accumulating +1/+1 counters and drawing cards while leveraging +1/+1 counter synergies and Boros combat pressure to close out the game.

100 cards$536.30 totalSep 22, 20265 views

Prompt: Black Widow, Agile Avenger commander deck

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Commander

1 cards
Black Widow, Agile Avenger

Black Widow, Agile Avenger

{1}{R}{W}

Legendary Creature — Human Spy Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential format mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana color fixing

Boros Signet

Boros Signet

{2}

Artifact

on-color artifact mana acceleration

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

untapped two-mana color acceleration

Mind Stone

Mind Stone

{2}

Artifact

mana rock that can cycle later

Thought Vessel

Thought Vessel

{2}

Artifact

ramp that eliminates hand size maximum

Fellwar Stone

Fellwar Stone

{2}

Artifact

cheap artifact ramp producing colors opponents produce

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

generates massive treasure whenever opponents draw extra cards

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

fetches plains onto the battlefield on curve

Archaeomancer's Map

Archaeomancer's Map

{2}{W}

Artifact

smooths land drops and catches up on opponent ramp

Card Draw

11 cards
Howling Mine

Howling Mine

{2}

Artifact

symmetrically guarantees opponents draw a second card on their turn

Temple Bell

Temple Bell

{3}

Artifact

tap on any turn to trigger opponent second draw and Black Widow

Font of Mythos

Font of Mythos

{4}

Artifact

forces opponents to draw two extra cards per turn

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

draws you three cards and forces an opponent to draw their second

Cut a Deal

Cut a Deal

{2}{W}

Sorcery

gives every opponent an extra draw while filling your hand

Loran of the Third Path

Loran of the Third Path

{2}{W}

Legendary Creature — Human Artificer

removal on entry with an activated symmetrical draw tap ability

Trouble in Pairs

Trouble in Pairs

{2}{W}{W}

Enchantment

abundantly rewards you whenever opponents draw cards or attack

Mangara, the Diplomat

Mangara, the Diplomat

{3}{W}

Legendary Creature — Human Cleric

draws cards from opponent multi-spelling and attacks

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

punishes opponents casting noncreature spells

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

forces heavy card draw and hand resets across the board

Reforge the Soul

Reforge the Soul

{3}{R}{R}

Sorcery

full wheel effect guaranteeing everyone draws their second card

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier single-target creature exile for one mana

Path to Exile

Path to Exile

{W}

Instant

efficient unconditional creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

versatile answer to any permanent type

Chaos Warp

Chaos Warp

{2}{R}

Instant

flexible red tuck removal for any permanent

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

cheap and flexible artifact and enchantment removal

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

reliable catch-all removal for nonland permanents

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

efficient sweeper that often costs a single red mana

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

unconditional board wipe to reset wide boards

Abrade

Abrade

{1}{R}

Instant

flexible cheap answer to small creatures or artifacts

Dismantling Wave

Dismantling Wave

{2}{W}

Sorcery

cleans up artifacts and enchantments across all opponents

Threats/Wincons

22 cards
Nils, Discipline Enforcer

Nils, Discipline Enforcer

{2}{W}

Legendary Creature — Human Cleric

taxes attackers based on counters and distributes +1/+1 counters

Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs

{3}{R}{R}

Legendary Creature — Ogre Warrior

deters attacks from opponents holding loaded hands

Sunscorch Regent

Sunscorch Regent

{3}{W}{W}

Creature — Dragon

grows rapidly with opponent spellcasts alongside Black Widow

Taunt from the Rampart

Taunt from the Rampart

{3}{R}{W}

Sorcery

goads the entire table and clears pathways for attack

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

{4}{R}{W}{W}

Legendary Creature — Angel

doubles damage dealt while halving damage taken

Aurelia, the Warleader

Aurelia, the Warleader

{2}{R}{R}{W}{W}

Legendary Creature — Angel

provides extra combat steps to press counter advantages

Kediss, Emberclaw Familiar

Kediss, Emberclaw Familiar

{1}{R}

Legendary Creature — Elemental Lizard

spreads commander combat damage to all opponents

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

{2}{W}{W}

Legendary Creature — God // Legendary Artifact — Equipment

gives modified creatures double strike for huge commander hits

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

grants first strike and extra combat steps

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

doubles Black Widow triggered abilities for extra counters and draws

Lae'zel, Vlaakith's Champion

Lae'zel, Vlaakith's Champion

{2}{W}

Legendary Creature — Gith Warrior

adds additional +1/+1 counters whenever Widow receives them

Together Forever

Together Forever

{W}{W}

Enchantment

protects modified creatures by returning them to hand upon death

The Ozolith

The Ozolith

{1}

Legendary Artifact

preserves stacked +1/+1 counters if Black Widow is removed

Agitator Ant

Agitator Ant

{2}{R}

Creature — Insect

distributes counters and forces opponents to attack each other

Duelist's Heritage

Duelist's Heritage

{2}{W}

Enchantment

gives double strike to attackers to finish players off quickly

All Will Be One

All Will Be One

{3}{R}{R}

Enchantment

turns every +1/+1 counter placed on Widow into direct burn

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

converts menace combat hits into treasure and card advantage

Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

creates additional combat steps from land drops

Archangel of Thune

Archangel of Thune

{3}{W}{W}

Creature — Angel

buffs your entire team with +1/+1 counters repeatedly

Akki Battle Squad

Akki Battle Squad

{5}{R}

Creature — Goblin Samurai

rewards modified creatures with extra combat phases

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

generates wide boards of attackers and scales in power

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

{2}{R}

Legendary Creature — Goblin

scales token generation off of +1/+1 counter power buffs

Utility

9 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

protects commander with hexproof and grants haste

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

free equip shroud and haste for Black Widow

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

ultimate defensive phase-out against board wipes and lethal damage

Boros Charm

Boros Charm

{R}{W}

Instant

modal protection from wipes, double strike, or burn finish

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

free indestructible protection when your commander is out

Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

on-board targeted protection and evasion enabler

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

protects your commander from spot removal and enables attacks

Akroma's Will

Akroma's Will

{3}{W}

Instant

lethal combat finisher granting comprehensive combat keywords

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

taxes attacks against you to discourage retaliation

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Plains

Plains 14x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.