Black Tom Cassidy

Art by Raoul Vitale

Commander deckG

Black Tom Cassidy

Leverage Black Tom Cassidy as a reliable ramp engine in the command zone, utilizing untap effects, Mutant synergies, and lifegain payoffs to accelerate into overwhelming mono-green stompy threats.

$343.45for all 100 cards at today’s prices
Built Sep 22, 202657 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

9
13
15
7
6
3
9
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw16
Interaction11
↳ board wipes1
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 82
37lands · rule of thumb 35–38
3.82average mana value (nonland)
$343.45whole deck, today

The list

Commander

1
Black Tom Cassidy

Black Tom Cassidy

1G

Legendary Creature — Mutant Villain

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential format staple mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana ramp artifact

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

one-drop mana accelerant

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

one-drop mana accelerant

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

one-drop mana accelerant

Nature's Lore

Nature's Lore

1G

Sorcery

efficient land search entering untapped

Three Visits

Three Visits

1G

Sorcery

efficient land search entering untapped

Cultivate

Cultivate

2G

Sorcery

fixes and ramps lands into play and hand

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

reliable land ramp and hand replenishment

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

1GG

Legendary Creature — Elf Scout

massive mana generation tied to high power

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws a card on every creature cast

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

indestructible draw engine on combat damage

Guardian Project

Guardian Project

3G

Enchantment

draws whenever nontoken creatures enter

The Great Henge

The Great Henge

7GG

Legendary Artifact

provides life, counters, mana, and card draw

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

huge burst card draw based on greatest power

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws cards equal to greatest power and gives free cast

Sylvan Library

Sylvan Library

1G

Enchantment

exceptional card selection bolstered by lifegain

Harmonize

Harmonize

2GG

Sorcery

efficient unconditional burst draw in mono-green

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

grants trample and draws off big creatures

Elemental Bond

Elemental Bond

2G

Enchantment

draws when creatures power three or greater enter

Removal

10
Beast Within

Beast Within

2G

Instant

versatile unconditional permanent destruction

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

neutralizes problem commanders while cantripping

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

turns any threatening permanent into a harmless forest

Krosan Grip

Krosan Grip

2G

Instant

split second answer to combo artifacts and enchantments

Nature's Claim

Nature's Claim

G

Instant

one-mana instant speed artifact or enchantment removal

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

creature-based artifact and enchantment removal

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

fights on entry and shatters artifacts/enchantments on attack

Ram Through

Ram Through

1G

Instant

efficient one-sided creature removal with trample excess damage

Lignify

Lignify

1G

Kindred Enchantment — Treefolk Aura

strips an opposing creature of all abilities

Ezuri's Predation

Ezuri's Predation

5GGG

Sorcery

board wipe that leaves behind a beast army

Threats/Wincons

24
Biogenic Ooze

Biogenic Ooze

3GG

Creature — Ooze

Mutant that generates tokens and grows each turn

Experiment One

Experiment One

G

Creature — Human Ooze

Mutant one-drop that grows rapidly and regenerates

Pelt Collector

Pelt Collector

G

Creature — Elf Warrior

aggressive one-drop that scales with large creatures entering

Basking Broodscale

Basking Broodscale

1G

Creature — Eldrazi Lizard

Mutant that creates Eldrazi Spawn when getting +1/+1 counters

Hardened Scales

Hardened Scales

G

Enchantment

amplifies counter generation across the board

Evolution Witness

Evolution Witness

2G

Creature — Elf Shaman Mutant

Mutant that recurs key cards whenever counters are placed

Defiler of Vigor

Defiler of Vigor

3GG

Creature — Phyrexian Wurm

turns life into green mana and distributes +1/+1 counters

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

doubles counters on our creatures while halving opponents'

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

premier overrun game-finisher

Apex Devastator

Apex Devastator

8GG

Creature — Chimera Hydra

cascades four times to flood the board with value

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

creates a wide plant army that grows with land drops

Primeval Protector

Primeval Protector

10G

Creature — Avatar

massive body that gets cheaper against wide boards and buffs team

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

grows with every spell cast by any player

Scavenging Ooze

Scavenging Ooze

1G

Creature — Ooze

graveyard hate that grows and triggers additional lifegain

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

doubles +1/+1 counters on attacking creatures

Woodfall Primus

Woodfall Primus

5GGG

Creature — Treefolk Shaman

Mutant threat that destroys noncreature permanents and persists

Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

massive 12/12 trampler that often casts for two mana

Blossom Prancer

Blossom Prancer

3GG

Creature — Spirit

digs for permanents or gains life when needed

Tribute to the World Tree

Tribute to the World Tree

GGG

Enchantment

buffs small creatures and draws cards off large ones

Court of Garenbrig

Court of Garenbrig

1GG

Enchantment

monarch card draw and doubles +1/+1 counters in upkeep

Staff of Domination

Staff of Domination

3

Artifact

untaps Black Tom and serves as a lifegain combo outlet

Well of Lost Dreams

Well of Lost Dreams

4

Artifact

turns Black Tom's Mutant lifegain triggers into card draw

Nylea, God of the Hunt

Nylea, God of the Hunt

3G

Legendary Enchantment Creature — God

indestructible board-wide trample enabler and mana sink

Kamahl, Heart of Krosa

Kamahl, Heart of Krosa

6GG

Legendary Creature — Human Druid

overrun effect every combat to close out the game

Utility

8
Heroic Intervention

Heroic Intervention

1G

Instant

protects entire board with hexproof and indestructible

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

gives haste to Black Tom and protects with shroud

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

haste and hexproof protection for key creatures

Quirion Ranger

Quirion Ranger

G

Creature — Elf Ranger

untaps Black Tom to double tap for mana and life

Scryb Ranger

Scryb Ranger

1G

Creature — Faerie Ranger

instant-speed untapper for extra commander activations

Thousand-Year Elixir

Thousand-Year Elixir

3

Artifact

pseudo-haste for tap abilities and allows untapping

Conduit of Worlds

Conduit of Worlds

2GG

Artifact

recurrence for lands and nonland permanents

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

untaps everything each opponent's turn for repeated activations

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.