Black Panther, Wakandan King art

Art by Brian Stelfreeze

Saved commander deck

Black Panther, Wakandan King

Generate massive mana and token value through Vibranium counters, multiplying artifact tokens with doublers like Doubling Season and Mirrorworks to cheat out and copy game-ending artifact threats.

100 cards$577.32 totalAug 26, 20263 views

Prompt: Create a B4 selesnya artifact deck based around t'challa, black panther as the commander to create vibranium to be able to cast big artifacts or pay activated ability costs. The deck wants to copy out artifacts using stuff like ultron or mirrorworks, along with cards that double tokens to populate the board with artifacts

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Black Panther, Wakandan King

Black Panther, Wakandan King

{G}{W}

Legendary Creature — Human Noble Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana mana fixing

Selesnya Signet

Selesnya Signet

{2}

Artifact

color fixing for green and white

Talisman of Unity

Talisman of Unity

{2}

Artifact

untapped selesnya mana rock

Thought Vessel

Thought Vessel

{2}

Artifact

mana rock with no maximum hand size

Mind Stone

Mind Stone

{2}

Artifact

mana rock that can cycle late game

Cryptolith Rite

Cryptolith Rite

{1}{G}

Enchantment

turns artifact tokens into mana dorks

Jaheira, Friend of the Forest

Jaheira, Friend of the Forest

{2}{G}

Legendary Creature — Human Elf Druid

allows all tokens to tap for green mana

Inspiring Statuary

Inspiring Statuary

{3}

Artifact

gives non-artifact spells improvise using your artifact tokens

Hedron Archive

Hedron Archive

{4}

Artifact

ramp that turns into card draw later

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

early artifact creature that draws cards off opponents

Idol of Oblivion

Idol of Oblivion

{2}

Artifact

cheap artifact that draws cards every turn you create tokens

Losheel, Clockwork Scholar

Losheel, Clockwork Scholar

{2}{W}

Legendary Creature — Elephant Artificer

draws cards when artifact creatures enter and gives them combat protection

Armorcraft Judge

Armorcraft Judge

{3}{G}

Creature — Elf Artificer

draws cards for each creature you control with +1/+1 counters

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

draws massive cards based on wide token board state

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

draws cards whenever token swarm connects with opponents

Dawn of Hope

Dawn of Hope

{1}{W}

Enchantment

creates tokens and provides draw engine

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

draws cards based on largest creature and casts a spell for free

Relic of Progenitus

Relic of Progenitus

{1}

Artifact

graveyard hate that replaces itself

Alhammarret's Archive

Alhammarret's Archive

{5}

Legendary Artifact

doubles all card draw and life gain

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier spot creature removal

Path to Exile

Path to Exile

{W}

Instant

efficient single-target creature exile

Beast Within

Beast Within

{2}{G}

Instant

versatile permanent removal

Generous Gift

Generous Gift

{2}{W}

Instant

flexible removal for any target permanent

Aura Shards

Aura Shards

{1}{G}{W}

Enchantment

repeated artifact and enchantment destruction off token ETBs

Dispatch

Dispatch

{W}

Instant

one-mana instant creature exile with metalcraft

Farewell

Farewell

{4}{W}{W}

Sorcery

modal board wipe for non-artifact threats

Nature's Claim

Nature's Claim

{G}

Instant

cheap instant artifact/enchantment removal

Steel Hellkite

Steel Hellkite

{6}

Artifact Creature — Dragon

repeatable targeted token and board destruction on a flyer

Heliod's Intervention

Heliod's Intervention

{X}{W}{W}

Instant

scalable mass artifact/enchantment destruction

Threats/Wincons

22 cards
Doubling Season

Doubling Season

{4}{G}

Enchantment

doubles token creation and counter placement

Parallel Lives

Parallel Lives

{3}{G}

Enchantment

doubles all token creation

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

white token doubler engine

Mondrak, Glory Dominus

Mondrak, Glory Dominus

{2}{W}{W}

Legendary Creature — Phyrexian Horror

indestructible token doubler creature

Mirrorworks

Mirrorworks

{5}

Artifact

copies non-token artifacts as they enter

Threefold Thunderhulk

Threefold Thunderhulk

{7}

Artifact Creature — Gnome

creates massive gnome tokens on entry and attack

Wurmcoil Engine

Wurmcoil Engine

{6}

Artifact Creature — Phyrexian Wurm

formidable threat that splits into token copies

Triplicate Titan

Triplicate Titan

{9}

Artifact Creature — Golem

huge French-vanilla threat that leaves 3 tokens behind

Darksteel Forge

Darksteel Forge

{9}

Artifact

makes all your artifacts indestructible

Akroma's Memorial

Akroma's Memorial

{7}

Legendary Artifact

gives entire token army game-ending keywords

Portal to Phyrexia

Portal to Phyrexia

{9}

Artifact

sweeps opponent boards and reanimates creatures every turn

Cityscape Leveler

Cityscape Leveler

{8}

Artifact Creature — Construct

cast and attack trigger removal that leaves power behind

Spine of Ish Sah

Spine of Ish Sah

{7}

Artifact

repeatable permanent destruction payload

Chimil, the Inner Sun

Chimil, the Inner Sun

{6}

Legendary Artifact

discovers free spells every turn while protecting yours

Bronze Guardian

Bronze Guardian

{4}{W}

Artifact Creature — Golem

gives ward to all artifacts and grows immensely

Platinum Angel

Platinum Angel

{7}

Artifact Creature — Angel

game-locking artifact creature

Scrap Trawler

Scrap Trawler

{3}

Artifact Creature — Construct

recurs artifacts from graveyard upon death

Myr Battlesphere

Myr Battlesphere

{7}

Artifact Creature — Myr Construct

creates a swarm of Myr tokens and deals direct damage

Ancient Stone Idol

Ancient Stone Idol

{10}

Artifact Creature — Golem

discounted flash threat that leaves behind a construct

Masterwork of Ingenuity

Masterwork of Ingenuity

{1}

Artifact — Equipment

cheaply copies equipment or artifact tokens

Prototype Portal

Prototype Portal

{4}

Artifact

imprints and continuously token-copies artifacts

Sculpting Steel

Sculpting Steel

{3}

Artifact

versatile artifact copier

Utility

8 cards
Academy Manufactor

Academy Manufactor

{3}

Artifact Creature — Assembly-Worker

turns clue/food/treasure tokens into triple value engines

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

doubles triggers for your commander's creature type

Unwinding Clock

Unwinding Clock

{4}

Artifact

untaps all artifacts on each opponent's turn

Soul of New Phyrexia

Soul of New Phyrexia

{6}

Artifact Creature — Phyrexian Avatar

activated protection for all your permanents

Halo Fountain

Halo Fountain

{2}{W}

Artifact

untaps token creatures and acts as an alternate win condition

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

protects commander with haste and shroud

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

hexproof protection and haste provider

Trading Post

Trading Post

{4}

Artifact

swiss-army knife for token creation, recur, and card draw

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 14x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.