Black Panther, Claws of Bast

Art by Alex Horley-Orlandelli

Commander deckW

Black Panther, Claws of Bast

Pump Black Panther or a single attacker with exalted triggers, equipment, and +1/+1 counters to push massive commander damage while gaining immense life.

$391.75for all 100 cards at today’s prices
Built Sep 22, 202659 views

Asked for“Black Panther, Claws of Bast commander deck”

Buy the whole deck on Mana PoolBuild another

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

13
20
19
6
1
2
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw12
Interaction10
↳ board wipes4
Tutors9

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 58
37lands · rule of thumb 35–38
2.56average mana value (nonland)
$391.75whole deck, today

The list

Commander

1
Black Panther, Claws of Bast

Black Panther, Claws of Bast

2W

Legendary Creature — Human Warrior Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient mana rock

Marble Diamond

Marble Diamond

2

Artifact

Consistent white mana ramp

Mind Stone

Mind Stone

2

Artifact

Ramp that cycles for a card later

Thought Vessel

Thought Vessel

2

Artifact

Ramp with no maximum hand size

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Puts a basic land into play

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces cost of white spells

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Fetches a Plains on enter

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Catches up on land drops on entry

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Tutors lands and matches opponent ramps

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Early repeatable card draw

Puresteel Paladin

Puresteel Paladin

WW

Creature — Human Knight

Draws on equipment and equips for free

Sram, Senior Edificer

Sram, Senior Edificer

1W

Legendary Creature — Dwarf Advisor

Draws whenever an equipment is cast

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Card draw on small creature entry

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Triggers on small creature entries

The Gaffer

The Gaffer

2W

Legendary Creature — Halfling Peasant

Draws cards when gaining 3 or more life

Dawn of Hope

Dawn of Hope

1W

Enchantment

Converts lifegain triggers into card draw

Cut a Deal

Cut a Deal

2W

Sorcery

Draws three cards for three mana

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Three fresh cards for cheap

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

Punishes extra card draws and attacks

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

Efficient one-mana creature exile

Generous Gift

Generous Gift

2W

Instant

Flexible removal for any permanent

Stroke of Midnight

Stroke of Midnight

2W

Instant

Unconditional nonland permanent removal

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a threat from each opponent

Dismantling Wave

Dismantling Wave

2W

Sorcery

Blows up key artifacts and enchantments

Darksteel Mutation

Darksteel Mutation

1W

Enchantment — Aura

Shuts down problematic enemy commanders

Wrath of God

Wrath of God

2WW

Sorcery

Classic reliable board wipe

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

Discounted board wipe against wide boards

Farewell

Farewell

4WW

Sorcery

Modal board exile to handle any problem

Threats/Wincons

22
Sublime Archangel

Sublime Archangel

2WW

Creature — Angel

Gives the entire squad exalted to empower solo attacks

Akrasan Squire

Akrasan Squire

W

Creature — Human Soldier

Cheap exalted creature to buff the attacker

Aven Squire

Aven Squire

1W

Creature — Bird Soldier

Evasive exalted body

Angelic Benediction

Angelic Benediction

3W

Enchantment

Exalted buff that taps down a blocker

Sigil of Valor

Sigil of Valor

2

Artifact — Equipment

Massively buffs creatures attacking alone

Serra Ascendant

Serra Ascendant

W

Creature — Human Monk

Giant lifelink beatdown threat from turn one

Voice of the Blessed

Voice of the Blessed

WW

Creature — Spirit Cleric

Rapidly grows from Black Panther's lifelink

Abzan Falconer

Abzan Falconer

2W

Creature — Human Soldier

Grants flying to creatures with +1/+1 counters

Odric, Lunarch Marshal

Odric, Lunarch Marshal

3W

Legendary Creature — Human Soldier

Shares lifelink and other combat keywords across the team

Sun Titan

Sun Titan

4WW

Creature — Giant

Recurs key equipment and small creatures on attack

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

2WW

Legendary Creature — God // Legendary Artifact — Equipment

Grants double strike and shifts equipment freely

Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist

2W

Legendary Creature — Kor Scout

Attaches expensive equipment for zero mana

Danitha Capashen, Paragon

Danitha Capashen, Paragon

2W

Legendary Creature — Human Knight

First strike lifelinker that discounts equipment

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

Spreads +1/+1 counters on lifelink triggers

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

Puts counters on all creatures when gaining life

Loxodon Warhammer

Loxodon Warhammer

3

Artifact — Equipment

Adds trample and extra lifelink to punch through

Blackblade Reforged

Blackblade Reforged

2

Legendary Artifact — Equipment

Massive stat buff scaled by land count

Sword of the Animist

Sword of the Animist

2

Legendary Artifact — Equipment

Ramps basics whenever the equipped creature attacks

Sword of Feast and Famine

Sword of Feast and Famine

3

Artifact — Equipment

Protection, discard, and lands untap

Sword of Forge and Frontier

Sword of Forge and Frontier

3

Artifact — Equipment

Impulse card advantage and extra land drops

Colossus Hammer

Colossus Hammer

1

Artifact — Equipment

Gigantic +10/+10 pump for quick knockouts

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

Trample, lifelink, and strips enemy protection

Utility

10
Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants haste and hexproof protection

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Zero-cost equip for haste and shroud

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Targeted color protection on demand

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Protects key attacker from colors or colorless

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate board protection and phase-out

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell when commander is out

Selfless Savior

Selfless Savior

W

Creature — Dog

Sacrifices to protect the lone attacker

Open the Armory

Open the Armory

1W

Sorcery

Tutors up critical equipment

Steelshaper's Gift

Steelshaper's Gift

W

Sorcery

One-mana tutor for best equipment in deck

Stoneforge Mystic

Stoneforge Mystic

1W

Creature — Kor Artificer

Equipment tutor and instant-speed deployment

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.