Black Bolt, Inhuman King

Art by Irvin Rodriguez

Commander deckUW

Black Bolt, Inhuman King

Chain cheap noncreature spells and cantrips to rapidly buff Black Bolt for lethal Commander damage, while leveraging protective spells and tokens to punish opponents who dare target him.

$393.11for all 100 cards at today’s prices
Built Sep 22, 202664 views

Asked for“Black Bolt, Inhuman King commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

19
20
13
6
2
1
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw18
Interaction12
↳ board wipes2
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 22U 38
37lands · rule of thumb 35–38
2.34average mana value (nonland)
$393.11whole deck, today

The list

Commander

1
Black Bolt, Inhuman King

Black Bolt, Inhuman King

2WU

Legendary Creature — Inhuman Noble Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Azorius Signet

Azorius Signet

2

Artifact

reliable guild ramp

Talisman of Progress

Talisman of Progress

2

Artifact

untapped two-mana color ramp

Thought Vessel

Thought Vessel

2

Artifact

ramp with no maximum hand size

Mind Stone

Mind Stone

2

Artifact

early ramp that cycles late game

Fellwar Stone

Fellwar Stone

2

Artifact

cheap noncreature artifact ramp

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

fetches plains while ramping

Smothering Tithe

Smothering Tithe

3W

Enchantment

explosive treasure generation

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

cheap artifact land ramp

Card Draw

12
Rhystic Study

Rhystic Study

2U

Enchantment

consistent tax-based card advantage

Mystic Remora

Mystic Remora

U

Enchantment

potent early game draw engine

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

taxes opponents for card draw

Brainstorm

Brainstorm

U

Instant

cheap instant that triggers commander

Ponder

Ponder

U

Sorcery

card selection and cheap trigger

Preordain

Preordain

U

Sorcery

efficient cantrip smoothing draws

Opt

Opt

U

Instant

one-mana instant speed cantrip

Consider

Consider

U

Instant

fills graveyard and replaces itself

Frantic Search

Frantic Search

2U

Instant

free spell velocity and filtering

Windfall

Windfall

2U

Sorcery

refuels hand after casting cheap spells

Fact or Fiction

Fact or Fiction

3U

Instant

deep instant-speed card advantage

Archmage Emeritus

Archmage Emeritus

2UU

Creature — Human Wizard

draws a card on every instant and sorcery

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

efficient one-mana creature exile

Counterspell

Counterspell

UU

Instant

classic unconditional countermagic

Dovin's Veto

Dovin's Veto

WU

Instant

uncounterable noncreature denial

Arcane Denial

Arcane Denial

1U

Instant

unconditional counter that replaces itself

Fierce Guardianship

Fierce Guardianship

2U

Instant

free protection while commander is out

Cyclonic Rift

Cyclonic Rift

1U

Instant

asymmetrical one-sided board wipe

Generous Gift

Generous Gift

2W

Instant

versatile answer to any permanent type

Pongify

Pongify

U

Instant

instant-speed one-mana creature answer

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

unpreventable board wipe when behind

Threats/Wincons

22
Monastery Mentor

Monastery Mentor

2W

Creature — Human Monk

floods the board with monk tokens

Shark Typhoon

Shark Typhoon

5U

Enchantment

creates flying shark tokens from noncreature spells

Murmuring Mystic

Murmuring Mystic

3U

Creature — Human Wizard

spawns defensive and evasive bird tokens

Talrand, Sky Summoner

Talrand, Sky Summoner

2UU

Legendary Creature — Merfolk Wizard

generates 2/2 drakes on spellcasts

Deekah, Fractal Theorist

Deekah, Fractal Theorist

4U

Legendary Creature — Human Wizard

grows massive fractal tokens from spells

Haughty Djinn

Haughty Djinn

1UU

Creature — Djinn

reduces spell costs and attacks for huge damage

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

unstoppable late-game control threat

Baral, Chief of Compliance

Baral, Chief of Compliance

1U

Legendary Creature — Human Wizard

cost reducer and loots on counters

Metallurgic Summonings

Metallurgic Summonings

3UU

Enchantment

turns every instant and sorcery into a construct

All That Glitters

All That Glitters

1W

Enchantment — Aura

massive power boost for lethal strikes

Ethereal Armor

Ethereal Armor

W

Enchantment — Aura

pumps commander and grants first strike

Steel of the Godhead

Steel of the Godhead

2WU

Enchantment — Aura

grants unblockable and lifelink to Black Bolt

Aqueous Form

Aqueous Form

U

Enchantment — Aura

makes commander unblockable with repeatable scry

Security Bypass

Security Bypass

1U

Enchantment — Aura

evasion that loots on combat damage

Blackblade Reforged

Blackblade Reforged

2

Legendary Artifact — Equipment

turns land count into commander power

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

trample, lifelink, and removes hexproof

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

haste and protection for Black Bolt

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip haste and shroud protection

Winged Boots

Winged Boots

1U

Artifact — Equipment

ward protection that taxes opponents targeting him

Duelist's Heritage

Duelist's Heritage

2W

Enchantment

grants double strike to close out games fast

Fireshrieker

Fireshrieker

3

Artifact — Equipment

double strike doubles commander power buffs

Staggering Insight

Staggering Insight

WU

Enchantment — Aura

aura providing lifelink and combat card draw

Utility

8
Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defensive phase-out protection

Slip Out the Back

Slip Out the Back

U

Instant

cheap phase protection that leaves a +1/+1 counter

Flawless Maneuver

Flawless Maneuver

2W

Instant

free indestructible protection for your team

Loran's Escape

Loran's Escape

W

Instant

one-mana hexproof and indestructible with scry

Blacksmith's Skill

Blacksmith's Skill

W

Instant

gives any permanent hexproof and indestructible

An Offer You Can't Refuse

An Offer You Can't Refuse

U

Instant

cheap defense against opposing interaction

Shelter

Shelter

1W

Instant

grants color protection while cantripping

Sevinne's Reclamation

Sevinne's Reclamation

2W

Sorcery

reanimates cheap permanents from graveyard

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 14x

Basic Land — Island

Basic land allocated from mana pip counts.