Beverly Crusher, Ship's Doctor

Art by Alex Negrea

Commander deckW

Beverly Crusher, Ship's Doctor

Trigger Beverly Crusher by repeatedly drawing a second card each turn with white card-advantage engines, spreading +1/+1 counters across your board to build an overwhelming army.

$415.36for all 100 cards at today’s prices
Built Nov 15, 20263 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

2
9
16
19
6
8
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw16
Interaction12
↳ board wipes2
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 64
37lands · rule of thumb 35–38
2.81average mana value (nonland)
$415.36whole deck, today

The list

Commander

1
Beverly Crusher, Ship's Doctor

Beverly Crusher, Ship's Doctor

2W

Legendary Creature — Human Doctor

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

format staple fast mana

Arcane Signet

Arcane Signet

2

Artifact

efficient mana acceleration

Marble Diamond

Marble Diamond

2

Artifact

reliable two-mana mana rock

Thought Vessel

Thought Vessel

2

Artifact

mana ramp with no maximum hand size

Mind Stone

Mind Stone

2

Artifact

early ramp that can cycle later for a second draw

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

plains tutor catchup ramp creature

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

early creature body that fetches a basic plains

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

recurrent land ramp in mono-white

Smothering Tithe

Smothering Tithe

3W

Enchantment

explosive treasure production whenever opponents draw

Pearl Medallion

Pearl Medallion

2

Artifact

cost reducer for white spells

Card Draw

14
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

taxes opponents or reliably draws cards on their turns

Archivist of Oghma

Archivist of Oghma

1W

Creature — Halfling Cleric

draws cards whenever opponents search their libraries

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws an extra card each turn when small creatures enter

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

draws an extra card once each turn when creatures enter

Enduring Innocence

Enduring Innocence

1WW

Enchantment Creature — Sheep Glimmer

creature-based draw trigger with resilience

Mangara, the Diplomat

Mangara, the Diplomat

3W

Legendary Creature — Human Cleric

draws on opponent turns if they cast multiple spells or attack

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

frequent draw triggers during opponents' turns

Dusk Legion Duelist

Dusk Legion Duelist

1W

Creature — Vampire Soldier

draws a card whenever +1/+1 counters are placed on it

Smuggler's Share

Smuggler's Share

2W

Enchantment

rewards extra card draw and treasure generation

Skullclamp

Skullclamp

1

Artifact — Equipment

burst draw engine to enable second-draw triggers

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

draws cards when casting creatures sharing types with your commander

Loran of the Third Path

Loran of the Third Path

2W

Legendary Creature — Human Artificer

disenchant effect that can tap to draw cards symbiotically

Temple Bell

Temple Bell

3

Artifact

tap to draw on any turn to hit your second draw requirement

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

cheap white burst draw for you and an ally

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

W

Instant

efficient unconditional creature exile

Generous Gift

Generous Gift

2W

Instant

flexible removal for any permanent type

Stroke of Midnight

Stroke of Midnight

2W

Instant

clean versatile nonland permanent removal

Get Lost

Get Lost

1W

Instant

removes creatures, enchantments, or planeswalkers cheaply

Grasp of Fate

Grasp of Fate

1WW

Enchantment

exiles a nonland permanent from each opponent

Solitude

Solitude

3WW

Creature — Elemental Incarnation

free interaction that doubles as an efficient creature

Farewell

Farewell

4WW

Sorcery

modal mass exile board wipe

Austere Command

Austere Command

4WW

Sorcery

flexible board wipe tailored to protect your board state

Council's Judgment

Council's Judgment

1WW

Sorcery

non-targeting removal that bypasses hexproof and indestructible

Threats/Wincons

20
Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

converts counters into direct damage and removal

Hangarback Walker

Hangarback Walker

XX

Artifact Creature — Construct

grows with counters and replaces itself with thopters

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

distributes +1/+1 counters across your entire board

Abzan Falconer

Abzan Falconer

2W

Creature — Human Soldier

gives all creatures with +1/+1 counters flying

Abzan Battle Priest

Abzan Battle Priest

3W

Creature — Human Cleric

grants lifelink to all creatures with counters

Basri's Lieutenant

Basri's Lieutenant

3W

Creature — Human Knight

replaces dying modified creatures with knight tokens

Elite Scaleguard

Elite Scaleguard

4W

Creature — Human Soldier

taps down opposing blockers when modified creatures attack

Nils, Discipline Enforcer

Nils, Discipline Enforcer

2W

Legendary Creature — Human Cleric

taxes attacks against you based on +1/+1 counters

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

creates tokens on attack to widen the board for counter distribution

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

rapidly inflates your board whenever creatures enter

Felidar Retreat

Felidar Retreat

3W

Enchantment

provides tokens or counters on every land drop

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

mass counter generation whenever you gain life

Sunscorch Regent

Sunscorch Regent

3WW

Creature — Dragon

grows continuously and gains life off opposing spells

Autonomous Assembler

Autonomous Assembler

5

Artifact Creature — Assembly-Worker

proliferates +1/+1 counters each turn

Enduring Angel // Angelic Enforcer

Enduring Angel // Angelic Enforcer

2WWW

Creature — Angel // Creature — Angel

resilient flying threat with defensive upside

Steel Overseer

Steel Overseer

2

Artifact Creature — Construct

efficiently pumps artifact creatures in the deck

Cenn's Tactician

Cenn's Tactician

W

Creature — Kithkin Soldier

adds counters and enables multiple blocks for modified creatures

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

indestructible engine that places counters whenever life is gained

Serra Redeemer

Serra Redeemer

3WW

Creature — Angel Soldier

boosts small creatures with extra +1/+1 counters upon entry

Chivalric Alliance

Chivalric Alliance

1W

Enchantment

generates token attackers and draws on second draw triggers

Utility

8
The Ozolith

The Ozolith

1

Legendary Artifact

saves all +1/+1 counters when your creatures leave the battlefield

Resourceful Defense

Resourceful Defense

2W

Enchantment

retains and moves counters when permanents leave play

Together Forever

Together Forever

WW

Enchantment

recurs creatures with counters back to hand upon death

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate board preservation spell

Flawless Maneuver

Flawless Maneuver

2W

Instant

free protection against wipe spells with commander in play

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

gives Beverly Crusher haste and shroud protection

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

hexproof protection while still allowing you to target your creature

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

on-board targeted protection against removal and blockers

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.