
Art by Javier Charro
Saved commander deck
Beorn, Reluctant Host // Till and Tend
Leverage early ramp and additional land drops provided by Till and Tend from the command zone into a dominant landfall and big-mana stompy strategy, closing out the game with massive trample beaters.
Prompt: Beorn, Reluctant Host // Till and Tend commander deck
Commander
1 cards
Beorn, Reluctant Host // Till and Tend
{4}{G} // {1}{G}Legendary Creature — Human Bear Shapeshifter // Sorcery — Adventure
Chosen commander for the requested strategy.
Ramp
12 cards
Cultivate
{2}{G}Sorcery
Provides a land on the battlefield and one in hand to trigger extra land drops

Kodama's Reach
{2}{G}Sorcery — Arcane
Ensures continuous land drops and accelerates mana

Skyshroud Claim
{3}{G}Sorcery
Fetches two Forests straight to the battlefield untapped

Sakura-Tribe Elder
{1}{G}Creature — Snake Shaman
Sacrifices for an extra land and landfall trigger

Azusa, Lost but Seeking
{2}{G}Legendary Creature — Human Monk
Allows multiple extra land drops each turn
Card Draw
10 cards
Garruk's Uprising
{2}{G}Enchantment
Cantrips on large creatures and grants universal trample

Elemental Bond
{2}{G}Enchantment
Provides repeated card draw from power 3+ creatures

Greater Good
{2}{G}{G}Enchantment
Sacrifices large threats to draw deep into the library

Rishkar's Expertise
{4}{G}{G}Sorcery
Draws cards equal to greatest power and gives a free spell

Tireless Tracker
{2}{G}Creature — Human Scout
Investigates on every land drop to refill hand

Toski, Bearer of Secrets
{3}{G}Legendary Creature — Squirrel
Uncounterable draw engine when creatures connect

Sylvan Library
{1}{G}Enchantment
Exceptional topdeck selection and extra card velocity
Removal
10 cards
Kenrith's Transformation
{1}{G}Enchantment — Aura
Neutralizes opposing commanders while cantripping

Song of the Dryads
{2}{G}Enchantment — Aura
Turns any problematic permanent into a harmless Forest

Reclamation Sage
{2}{G}Creature — Elf Shaman
Tutorable artifact or enchantment destruction on a body

Kogla, the Titan Ape
{3}{G}{G}{G}Legendary Creature — Ape
Fights on entry and removes artifacts/enchantments on attack

Ezuri's Predation
{5}{G}{G}{G}Sorcery
Green board wipe that creates an army of beasts
Threats/Wincons
22 cards
Avenger of Zendikar
{5}{G}{G}Creature — Elemental
Creates an army that balloons with every land drop

Rampaging Baloths
{4}{G}{G}Creature — Beast
Spawns 4/4 Beast tokens whenever lands enter

Cultivator Colossus
{4}{G}{G}{G}Creature — Plant Beast
Enormous trampling threat that chains land drops

Craterhoof Behemoth
{5}{G}{G}{G}Creature — Beast
Primary game-ending overrun finisher

Apex Devastator
{8}{G}{G}Creature — Chimera Hydra
Cascade quadruple-trigger bomb that floods the board

Goreclaw, Terror of Qal Sisma
{3}{G}Legendary Creature — Bear
Discounts large creatures and gives them trample

Titania, Protector of Argoth
{3}{G}{G}Legendary Creature — Elemental
Produces 5/3 Elementals whenever lands enter the graveyard

Greensleeves, Maro-Sorcerer
{3}{G}{G}Legendary Creature — Elemental Sorcerer
Scales with lands and generates badger tokens on landfall

Multani, Yavimaya's Avatar
{4}{G}{G}Legendary Creature — Elemental Avatar
Huge reach and trample threat that recurs from the graveyard

Ghalta, Primal Hunger
{10}{G}{G}Legendary Creature — Elder Dinosaur
Massive 12/12 trampler castable for just two green mana

Elder Gargaroth
{3}{G}{G}Creature — Beast
Generates tokens, draws cards, or gains life on attack/block

Vorinclex, Voice of Hunger
{6}{G}{G}Legendary Creature — Phyrexian Praetor
Doubles mana while heavily taxing opponent resources

Kamahl, Heart of Krosa
{6}{G}{G}Legendary Creature — Human Druid
Repeatable team-wide pump and trample enabler

Nissa, Resurgent Animist
{2}{G}Legendary Creature — Elf Scout
Produces mana and tutors Elves/Elementals off landfall

Lotus Cobra
{1}{G}Creature — Snake
Generates explosive mana off every land played

Tireless Provisioner
{2}{G}Creature — Elf Scout
Creates Treasure or Food tokens with every land

Ashaya, Soul of the Wild
{3}{G}{G}Legendary Creature — Elemental
Turns nontoken creatures into lands for extra triggers and mass

Bane of Progress
{4}{G}{G}Creature — Elemental
Mass artifact/enchantment wipe that grows into a huge body

Augur of Autumn
{1}{G}{G}Creature — Human Druid
Plays lands and creatures off the top of the library

Ulvenwald Oddity // Ulvenwald Behemoth
{2}{G}{G}Creature — Beast // Creature — Beast Horror
Hasty threat that transforms into a team-wide pump and trample

Woodfall Primus
{5}{G}{G}{G}Creature — Treefolk Shaman
Persistent noncreature removal with persist
Utility
8 cards
Heroic Intervention
{1}{G}Instant
Protects the board from board wipes and spot removal

Tamiyo's Safekeeping
{G}Instant
Protects a key permanent with hexproof and indestructible

Lightning Greaves
{2}Artifact — Equipment
Free equip cost granting haste and shroud

Concordant Crossroads
{G}World Enchantment
Enables explosive game-ending turns by granting haste

Crucible of Worlds
{3}Artifact
Allows playing lands from graveyard to guarantee land drops

Conduit of Worlds
{2}{G}{G}Artifact
Plays lands from graveyard and recurs permanents

Eternal Witness
{1}{G}{G}Creature — Human Shaman
Retrieves any key card back from the graveyard






















