Beorn, Reluctant Host // Till and Tend art

Art by Javier Charro

Saved commander deck

Beorn, Reluctant Host // Till and Tend

Leverage early ramp and additional land drops provided by Till and Tend from the command zone into a dominant landfall and big-mana stompy strategy, closing out the game with massive trample beaters.

100 cards$320.24 totalSep 22, 20267 views

Prompt: Beorn, Reluctant Host // Till and Tend commander deck

Buy Whole Deck on Mana Pool →Build Another

Commander

1 cards
Beorn, Reluctant Host // Till and Tend

Beorn, Reluctant Host // Till and Tend

{4}{G} // {1}{G}

Legendary Creature — Human Bear Shapeshifter // Sorcery — Adventure

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Format-defining artifact fast mana

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient early mana rock

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

Reliable turn-two land fetch

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Grabs a Forest untapped for immediate tempo

Three Visits

Three Visits

{1}{G}

Sorcery

Searches for a Forest untapped

Cultivate

Cultivate

{2}{G}

Sorcery

Provides a land on the battlefield and one in hand to trigger extra land drops

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Ensures continuous land drops and accelerates mana

Skyshroud Claim

Skyshroud Claim

{3}{G}

Sorcery

Fetches two Forests straight to the battlefield untapped

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

Sacrifices for an extra land and landfall trigger

Harrow

Harrow

{2}{G}

Instant

Instant-speed double landfall trigger

Roiling Regrowth

Roiling Regrowth

{2}{G}

Instant

Searches two basic lands to accelerate landfall

Azusa, Lost but Seeking

Azusa, Lost but Seeking

{2}{G}

Legendary Creature — Human Monk

Allows multiple extra land drops each turn

Card Draw

10 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards on every creature cast

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Cantrips on large creatures and grants universal trample

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

Provides repeated card draw from power 3+ creatures

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Sacrifices large threats to draw deep into the library

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Massive burst draw or lethal pump effect

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws cards equal to greatest power and gives a free spell

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Reliable raw card advantage in mono-green

Tireless Tracker

Tireless Tracker

{2}{G}

Creature — Human Scout

Investigates on every land drop to refill hand

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Uncounterable draw engine when creatures connect

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Exceptional topdeck selection and extra card velocity

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

Flexible permanent removal for any threat

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

Neutralizes opposing commanders while cantripping

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

Turns any problematic permanent into a harmless Forest

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split second answer to artifact and enchantment combos

Nature's Claim

Nature's Claim

{G}

Instant

Cheap one-mana answer to artifacts and enchantments

Ram Through

Ram Through

{1}{G}

Instant

One-sided fight spell that tramples over to face

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

Tutorable artifact or enchantment destruction on a body

Acidic Slime

Acidic Slime

{3}{G}{G}

Creature — Ooze

Flexible removal on a deathtouch blocker

Kogla, the Titan Ape

Kogla, the Titan Ape

{3}{G}{G}{G}

Legendary Creature — Ape

Fights on entry and removes artifacts/enchantments on attack

Ezuri's Predation

Ezuri's Predation

{5}{G}{G}{G}

Sorcery

Green board wipe that creates an army of beasts

Threats/Wincons

22 cards
Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

Creates an army that balloons with every land drop

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

Exponential token generator with land drops

Rampaging Baloths

Rampaging Baloths

{4}{G}{G}

Creature — Beast

Spawns 4/4 Beast tokens whenever lands enter

Cultivator Colossus

Cultivator Colossus

{4}{G}{G}{G}

Creature — Plant Beast

Enormous trampling threat that chains land drops

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

Primary game-ending overrun finisher

Apex Devastator

Apex Devastator

{8}{G}{G}

Creature — Chimera Hydra

Cascade quadruple-trigger bomb that floods the board

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

{3}{G}

Legendary Creature — Bear

Discounts large creatures and gives them trample

Titania, Protector of Argoth

Titania, Protector of Argoth

{3}{G}{G}

Legendary Creature — Elemental

Produces 5/3 Elementals whenever lands enter the graveyard

Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer

{3}{G}{G}

Legendary Creature — Elemental Sorcerer

Scales with lands and generates badger tokens on landfall

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

{4}{G}{G}

Legendary Creature — Elemental Avatar

Huge reach and trample threat that recurs from the graveyard

Ghalta, Primal Hunger

Ghalta, Primal Hunger

{10}{G}{G}

Legendary Creature — Elder Dinosaur

Massive 12/12 trampler castable for just two green mana

Elder Gargaroth

Elder Gargaroth

{3}{G}{G}

Creature — Beast

Generates tokens, draws cards, or gains life on attack/block

Vorinclex, Voice of Hunger

Vorinclex, Voice of Hunger

{6}{G}{G}

Legendary Creature — Phyrexian Praetor

Doubles mana while heavily taxing opponent resources

Kamahl, Heart of Krosa

Kamahl, Heart of Krosa

{6}{G}{G}

Legendary Creature — Human Druid

Repeatable team-wide pump and trample enabler

Nissa, Resurgent Animist

Nissa, Resurgent Animist

{2}{G}

Legendary Creature — Elf Scout

Produces mana and tutors Elves/Elementals off landfall

Lotus Cobra

Lotus Cobra

{1}{G}

Creature — Snake

Generates explosive mana off every land played

Tireless Provisioner

Tireless Provisioner

{2}{G}

Creature — Elf Scout

Creates Treasure or Food tokens with every land

Ashaya, Soul of the Wild

Ashaya, Soul of the Wild

{3}{G}{G}

Legendary Creature — Elemental

Turns nontoken creatures into lands for extra triggers and mass

Bane of Progress

Bane of Progress

{4}{G}{G}

Creature — Elemental

Mass artifact/enchantment wipe that grows into a huge body

Augur of Autumn

Augur of Autumn

{1}{G}{G}

Creature — Human Druid

Plays lands and creatures off the top of the library

Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

{2}{G}{G}

Creature — Beast // Creature — Beast Horror

Hasty threat that transforms into a team-wide pump and trample

Woodfall Primus

Woodfall Primus

{5}{G}{G}{G}

Creature — Treefolk Shaman

Persistent noncreature removal with persist

Utility

8 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects the board from board wipes and spot removal

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

Protects a key permanent with hexproof and indestructible

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free equip cost granting haste and shroud

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants haste and hexproof protection

Concordant Crossroads

Concordant Crossroads

{G}

World Enchantment

Enables explosive game-ending turns by granting haste

Crucible of Worlds

Crucible of Worlds

{3}

Artifact

Allows playing lands from graveyard to guarantee land drops

Conduit of Worlds

Conduit of Worlds

{2}{G}{G}

Artifact

Plays lands from graveyard and recurs permanents

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Retrieves any key card back from the graveyard

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.