Bello, Bard of the Brambles

Art by Slawomir Maniak

Commander deckGR

Bello, Bard of the Brambles

Build up innocent-looking non-creature artifacts and enchantments early, then deploy Bello to turn your entire board into indestructible 4/4 beats that draw cards and hit with devastating damage multipliers.

$619.28for all 100 cards at today’s prices
Built Aug 31, 202663 views

Asked for“I prefer decks that look harmless early, quietly building resources and synergies before suddenly becoming extremely powerful through one or two key cards or interactions. I like having only a few creatures, with each one being important. Avoid token-focused strategies and decks that rely on flooding the board with creatures. I enjoy hidden power, explosive turns, stacking abilities, keywords, triggers, counters, damage multipliers, copying effects, and synergistic engines built around a few key permanents. For creatures and commanders, I prefer cute characters like Bello, or muscular men, furries, beasts, and other muscular creatures. Avoid Blue as a primary part of the deck. Only include Blue if it plays a secondary/supporting role rather than defining the main strategy. The ideal deck feels underestimated at first, then suddenly becomes a major threat or wins through an explosive turn.”

Buy the whole deck on Mana PoolBuild another

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

4
11
10
4
12
9
12
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw14
Interaction14
↳ board wipes3
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 30G 33
37lands · rule of thumb 35–38
4.52average mana value (nonland)
$619.28whole deck, today

The list

Commander

1
Bello, Bard of the Brambles

Bello, Bard of the Brambles

1RG

Legendary Creature — Raccoon Bard

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana ramp

Gruul Signet

Gruul Signet

2

Artifact

color fixing ramp

Talisman of Impulse

Talisman of Impulse

2

Artifact

untapped color ramp

Nature's Lore

Nature's Lore

1G

Sorcery

fetches forest into play untapped

Three Visits

Three Visits

1G

Sorcery

fetches forest into play untapped

Farseek

Farseek

1G

Sorcery

searches for dual land

Thran Dynamo

Thran Dynamo

4

Artifact

big mana rock that turns into a threat with Bello

Gilded Lotus

Gilded Lotus

5

Artifact

mana ramp that transforms into an indestructible attacker

Cultivate

Cultivate

2G

Sorcery

basic land searching and hand fix

Card Draw

10
Garruk's Uprising

Garruk's Uprising

2G

Enchantment

draws cards whenever your 4/4 animated permanents enter or attack

Elemental Bond

Elemental Bond

2G

Enchantment

triggers draw on power 3+ noncreatures becoming creatures

Tribute to the World Tree

Tribute to the World Tree

GGG

Enchantment

draws cards or buffs your animated permanents

Greater Good

Greater Good

2GG

Enchantment

sacrifices high-power temporary attackers for massive card draw

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws cards based on highest power and casts a free spell

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

draws massive cards or acts as a surprise lethal overrun

Mind's Eye

Mind's Eye

5

Artifact

4-mana artifact that turns into an attacker and draws off opponents

The Great Henge

The Great Henge

7GG

Legendary Artifact

massive mana engine, life gain, and card draw on turn-animated permanents

Guardian Project

Guardian Project

3G

Enchantment

draws a card when unique noncreatures become creatures

Sylvan Library

Sylvan Library

1G

Enchantment

early game card selection and quiet engine

Removal

10
Beast Within

Beast Within

2G

Instant

versatile permanent destruction at instant speed

Chaos Warp

Chaos Warp

2R

Instant

red spot removal for any problematic permanent

Blasphemous Act

Blasphemous Act

8R

Sorcery

cheap board wipe that leaves your indestructible animated permanents alive

Vandalblast

Vandalblast

R

Sorcery

one-sided artifact wipe

Chandra's Ignition

Chandra's Ignition

3RR

Sorcery

turns an animated 4/4 or giant buffed threat into a board clear and face damage

Spine of Ish Sah

Spine of Ish Sah

7

Artifact

7-mana artifact that turns into an attacking 4/4 and destroys any target permanent

Duplicant

Duplicant

6

Artifact Creature — Shapeshifter

exiles a threat and steals its stats

Meteor Golem

Meteor Golem

7

Artifact Creature — Golem

7-mana nonland permanent destruction with a 4/4 body

Portal to Phyrexia

Portal to Phyrexia

9

Artifact

massive sacrificial board wipe that reanimates creatures and attacks with Bello

Woodfall Primus

Woodfall Primus

5GGG

Creature — Treefolk Shaman

destroys noncreature permanents with persist resilience

Threats/Wincons

24
Unnatural Growth

Unnatural Growth

1GGGG

Enchantment

doubles power of all creatures each combat for massive explosive turns

Fiery Emancipation

Fiery Emancipation

3RRR

Enchantment

triples all damage dealt by your sources

City on Fire

City on Fire

5RRR

Enchantment

triples damage and transforms into an attacking threat

Berserkers' Onslaught

Berserkers' Onslaught

3RR

Enchantment

gives all your attacking creatures double strike

Rage Reflection

Rage Reflection

4RR

Enchantment

grants double strike to your combat threats

Akroma's Memorial

Akroma's Memorial

7

Legendary Artifact

grants flying, first strike, vigilance, trample, haste, and protections

Eldrazi Monument

Eldrazi Monument

5

Artifact

buffs stats and grants flying to all animated threats

Chimil, the Inner Sun

Chimil, the Inner Sun

6

Legendary Artifact

discovers every turn and turns into an attacking 4/4

The Immortal Sun

The Immortal Sun

6

Legendary Artifact

draws extra cards, pumps creatures, reduces costs, and attacks

Darksteel Forge

Darksteel Forge

9

Artifact

makes all artifacts permanently indestructible while beating down

Gratuitous Violence

Gratuitous Violence

2RRR

Enchantment

doubles creature damage to double your combat threat

Sunbird's Invocation

Sunbird's Invocation

5R

Enchantment

explosive cascade-like spell advantage on high-mana permanents

Vicious Shadows

Vicious Shadows

6R

Enchantment

punishes opponents heavily whenever creatures die

Warstorm Surge

Warstorm Surge

5R

Enchantment

deals direct damage whenever animated 4/4s enter on your turn

Where Ancients Tread

Where Ancients Tread

4R

Enchantment

deals 5 damage whenever power 5+ enters or turns into a creature

Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

repeating damage engine as permanents enter and animate

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

doubles all triggers from Bello and key elemental types

God-Pharaoh's Statue

God-Pharaoh's Statue

6

Legendary Artifact

taxes opponents' spells while swinging as an indestructible 4/4

Memory Jar

Memory Jar

5

Artifact

draws a fresh hand of 7 for explosive combo turns

Court of Garenbrig

Court of Garenbrig

1GG

Enchantment

stacks counters on key permanents and doubles stats at court monarch level

Sandstone Oracle

Sandstone Oracle

7

Artifact Creature — Sphinx

refills hand based on opponent with highest hand size

Aggravated Assault

Aggravated Assault

2R

Enchantment

enables infinite combat steps with sufficient mana

Xenagos, God of Revels

Xenagos, God of Revels

3RG

Legendary Enchantment Creature — God

doubles power and gives haste to an animated threat every turn

Klauth, Unrivaled Ancient

Klauth, Unrivaled Ancient

5RG

Legendary Creature — Dragon

produces insane mana equal to total attacking power

Utility

8
Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects Bello with shroud and haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

hexproof protection for your commander

Heroic Intervention

Heroic Intervention

1G

Instant

instant speed board protection

Deflecting Swat

Deflecting Swat

2R

Instant

free spell redirection to protect key permanents

Tibalt's Trickery

Tibalt's Trickery

1R

Instant

surprise red counterspell for crucial board protection

Rhythm of the Wild

Rhythm of the Wild

1RG

Enchantment

makes creature spells uncounterable and gives riot buff

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

gives trample and lifelink while stripping hexproof/indestructible

Tamiyo's Safekeeping

Tamiyo's Safekeeping

G

Instant

cheap target protection for key engine pieces

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Karplusan Forest

Karplusan Forest

Land

Nonbasic dual land for color fixing.

Rootbound Crag

Rootbound Crag

Land

Nonbasic dual land for color fixing.

Temple of Abandon

Temple of Abandon

Land

Dual land with scry.

Cinder Glade

Cinder Glade

Land — Mountain Forest

Nonbasic dual land for color fixing.

Game Trail

Game Trail

Land

Nonbasic dual land for color fixing.

Mountain

Mountain 10x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 12x

Basic Land — Forest

Basic land allocated from mana pip counts.