Belladonna Took

Art by Xabi Gaztelua

Commander deckW

Belladonna Took

Create a steady stream of creature and artifact tokens on each turn to reliably trigger Belladonna Took up to three times, gaining life, drawing cards, and pumping your entire army with +1/+1 counters to overrun opponents.

$420.02for all 100 cards at today’s prices
Built Sep 22, 2026102 views

Asked for“Belladonna Took commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

10
16
19
8
3
4
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw14
Interaction13
↳ board wipes7
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 74
37lands · rule of thumb 35–38
2.97average mana value (nonland)
$420.02whole deck, today

The list

Commander

1
Belladonna Took

Belladonna Took

1W

Legendary Creature — Halfling Citizen

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana rock

Marble Diamond

Marble Diamond

2

Artifact

reliable mono-white mana rock

Mind Stone

Mind Stone

2

Artifact

ramp that cycles when no longer needed

Thought Vessel

Thought Vessel

2

Artifact

two-mana ramp with no maximum hand size

Pearl Medallion

Pearl Medallion

2

Artifact

cost reducer for white spells

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

fetches a Plains onto the battlefield

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

ramp catch-up and Plains tutor

Smuggler's Share

Smuggler's Share

2W

Enchantment

generates Treasure tokens while keeping up on cards

Monologue Tax

Monologue Tax

2W

Enchantment

creates Treasure tokens from opponents casting multiple spells

Card Draw

10
Skullclamp

Skullclamp

1

Artifact — Equipment

turns 1/1 tokens into massive card advantage

Idol of Oblivion

Idol of Oblivion

2

Artifact

draws a card every turn you make a token

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

early-game card draw off opponent noncreature spells

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws a card when small creature tokens enter

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

triggers off token creatures entering each turn

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

rewards token generation with an extra card at end of turn

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

cheap card draw whenever small tokens enter

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

scrys and draws cards when multiple tokens enter

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

draws cards when casting or triggering shared Halfling/Citizen synergies

Caretaker's Talent

Caretaker's Talent

2W

Enchantment — Class

draws cards upon token creation and copies tokens

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

W

Instant

unconditional one-mana creature exile

Generous Gift

Generous Gift

2W

Instant

flexible removal that hits any permanent

Stroke of Midnight

Stroke of Midnight

2W

Instant

versatile permanent removal for three mana

Get Lost

Get Lost

1W

Instant

cheap answer to creatures, enchantments, and planeswalkers

Grasp of Fate

Grasp of Fate

1WW

Enchantment

exiles a nonland permanent from each opponent

Dismantling Wave

Dismantling Wave

2W

Sorcery

cleanses problematic artifacts and enchantments across the board

Austere Command

Austere Command

4WW

Sorcery

modal board wipe tailored to spare your tokens or commander

Farewell

Farewell

4WW

Sorcery

modal exiling board wipe to reset unwinnable game states

Hour of Reckoning

Hour of Reckoning

4WWW

Sorcery

convoke board wipe that spares all token creatures

Threats/Wincons

24
Anointed Procession

Anointed Procession

3W

Enchantment

doubles every token you create to hit 3 triggers easily

Mondrak, Glory Dominus

Mondrak, Glory Dominus

2WW

Legendary Creature — Phyrexian Horror

indestructible token doubler on a resilient body

Ocelot Pride

Ocelot Pride

W

Creature — Cat

spits out Cat tokens and duplicates all tokens with city's blessing

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

creates attacking tokens across all opponents every combat

Myrel, Shield of Argive

Myrel, Shield of Argive

3W

Legendary Creature — Human Soldier

silences opponents on your turn and multiplies Soldier tokens

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

creates two attacking Soldier tokens with battle cry

Leonin Warleader

Leonin Warleader

2WW

Creature — Cat Soldier

creates two lifelink Cat tokens when attacking

Prava of the Steel Legion

Prava of the Steel Legion

2W

Legendary Creature — Cat Soldier

buffs tokens defensively and acts as a mana sink token generator

Rosie Cotton of South Lane

Rosie Cotton of South Lane

2W

Legendary Creature — Halfling Peasant

creates Food tokens and distributes +1/+1 counters

Secure the Wastes

Secure the Wastes

XW

Instant

instant-speed army in a can to trigger commander on opponent turns

Call the Coppercoats

Call the Coppercoats

2W

Instant

flash instant creating massive Human Soldier tokens

White Sun's Zenith

White Sun's Zenith

XWWW

Instant

instant-speed Cat token swarm that shuffles back in

Raise the Alarm

Raise the Alarm

1W

Instant

cheap instant creating two tokens to trigger the card draw stage

Resolute Reinforcements

Resolute Reinforcements

1W

Creature — Human Soldier

flash creature bringing an extra token body

Spectral Procession

Spectral Procession

2W2W2W

Sorcery

immediately creates three flying Spirit tokens for all three triggers

Increasing Devotion

Increasing Devotion

3WW

Sorcery

generates five to ten Human tokens across two casts

Finale of Glory

Finale of Glory

XWW

Sorcery

massive token-making finisher providing Soldiers and Angels

Martial Coup

Martial Coup

XWW

Sorcery

board wipe that leaves you with a board full of Soldiers

Rabble Rousing

Rabble Rousing

4W

Enchantment

creates Citizen tokens on attack and hides away a spell

Court of Grace

Court of Grace

2WW

Enchantment

introduces the monarch and makes flying Spirits or Angels each upkeep

Elspeth, Sun's Champion

Elspeth, Sun's Champion

4WW

Legendary Planeswalker — Elspeth

makes three Soldier tokens each turn and protects from large creatures

Intangible Virtue

Intangible Virtue

1W

Enchantment

gives all tokens +1/+1 and vigilance

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

rapidly escalates power whenever tokens enter

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

devastating lord effect that shrinks opposing creatures

Utility

8
Teferi's Protection

Teferi's Protection

2W

Instant

ultimate protection against board wipes and lethal swings

Flawless Maneuver

Flawless Maneuver

2W

Instant

free protection spell to save your board and commander

Akroma's Will

Akroma's Will

3W

Instant

finishing blow granting your board evasion and lifelink

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects Belladonna Took with shroud and provides haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects Belladonna Took with hexproof

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

targeted protection for your most important creatures

Soul Warden

Soul Warden

W

Creature — Human Cleric

life gain engine whenever any creature enters

Guide of Souls

Guide of Souls

W

Creature — Human Cleric

provides life gain and energy evasion for your attackers

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.