Beast, Erudite Aerialist

Art by Bachzim

Commander deckGU

Beast, Erudite Aerialist

Distribute +1/+1 counters to Beast each turn to grant him flying, reliably dealing combat damage to draw cards and overwhelm opponents with counter synergies.

$392.06for all 100 cards at today’s prices
Built Sep 22, 202662 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

10
20
16
12
2
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw14
Interaction10
↳ board wipes2
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 26G 44
37lands · rule of thumb 35–38
2.71average mana value (nonland)
$392.06whole deck, today

The list

Commander

1
Beast, Erudite Aerialist

Beast, Erudite Aerialist

3GU

Legendary Creature — Mutant Scientist Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Format-defining mana rock staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana color fixing rock

Simic Signet

Simic Signet

2

Artifact

Reliable guild mana acceleration

Talisman of Curiosity

Talisman of Curiosity

2

Artifact

Enters untapped for immediate Simic mana

Nature's Lore

Nature's Lore

1G

Sorcery

Fetches an untapped Forest

Three Visits

Three Visits

1G

Sorcery

Fetches an untapped Forest

Farseek

Farseek

1G

Sorcery

Ramps and fixes colors

Cultivate

Cultivate

2G

Sorcery

Searches for two basic lands to ramp and ensure land drops

Gyre Sage

Gyre Sage

1G

Creature — Elf Druid

Taps for green mana equal to +1/+1 counters on it

Incubation Druid

Incubation Druid

1G

Creature — Elf Druid

Taps for three mana of any color once it has a counter

Card Draw

10
Bred for the Hunt

Bred for the Hunt

1GU

Enchantment

Draws cards whenever creatures with +1/+1 counters deal combat damage

Fathom Mage

Fathom Mage

2GU

Creature — Human Wizard

Draws a card every time one or more counters are placed on it

Inspiring Call

Inspiring Call

2G

Instant

Draws cards for modified creatures and gives team indestructible

Curiosity Crafter

Curiosity Crafter

3U

Creature — Bird Wizard

Provides card draw on combat damage and removes hand size limit

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Uncounterable card draw engine on combat damage

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws cards equal to greatest power and casts a free spell

Benthic Biomancer

Benthic Biomancer

U

Creature — Merfolk Wizard Mutant

Loots whenever counters are put on it

Danny Pink

Danny Pink

3U

Legendary Creature — Human Soldier Advisor

Draws a card when a counter is placed on any creature for the first time each turn

Reconnaissance Mission

Reconnaissance Mission

2UU

Enchantment

Draws cards whenever attacking creatures deal combat damage

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws a card for each creature spell cast

Removal

10
Pongify

Pongify

U

Instant

One-mana instant creature destruction

Rapid Hybridization

Rapid Hybridization

U

Instant

Cheap instant-speed creature removal

Beast Within

Beast Within

2G

Instant

Flexible permanent removal at instant speed

Counterspell

Counterspell

UU

Instant

Premier two-mana countermagic

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free counterspell protecting your board when commander is out

Cyclonic Rift

Cyclonic Rift

1U

Instant

Asymmetrical one-sided board wipe

Nature's Claim

Nature's Claim

G

Instant

Cheap instant artifact or enchantment removal

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

Disenchants on a creature body

Aetherize

Aetherize

3U

Instant

Bounces attacking creatures to save your life total

Curse of the Swine

Curse of the Swine

XUU

Sorcery

Scalable mass creature exile

Threats/Wincons

24
Hardened Scales

Hardened Scales

G

Enchantment

Adds extra counters each time counters are placed

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

1G

Legendary Artifact

Increases counters placed and can add counters at instant speed

The Ozolith

The Ozolith

1

Legendary Artifact

Preserves counters when your creatures leave the battlefield

Kami of Whispered Hopes

Kami of Whispered Hopes

2G

Creature — Spirit

Increases counter distribution and taps for massive mana

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

Grows rapidly with every spell cast by any player

Forgotten Ancient

Forgotten Ancient

3G

Creature — Elemental

Steadily redistributes counters to Beast and other threats

Chasm Skulker

Chasm Skulker

2U

Creature — Squid Horror

Grows with card draws and leaves behind flying squid tokens

Master Biomancer

Master Biomancer

2GU

Creature — Elf Wizard

Ensures all entering creatures immediately receive counters

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

Doubles +1/+1 counters on all creatures when attacking

Herald of Secret Streams

Herald of Secret Streams

3U

Creature — Merfolk Warrior

Makes all creatures with +1/+1 counters unblockable

Bristly Bill, Spine Sower

Bristly Bill, Spine Sower

1G

Legendary Creature — Plant Druid

Places counters on landfall and doubles counters late game

Evolution Sage

Evolution Sage

2G

Creature — Elf Druid

Proliferates on every land drop to bolster counters

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

Doubles all counters placed on your permanents

Kodama of the West Tree

Kodama of the West Tree

2G

Legendary Creature — Spirit

Grants trample to modified creatures and fetches lands on hit

Roalesk, Apex Hybrid

Roalesk, Apex Hybrid

2GGU

Legendary Creature — Human Mutant

Puts counters on creatures and proliferates twice on death

Vorel of the Hull Clade

Vorel of the Hull Clade

1GU

Legendary Creature — Human Merfolk

Doubles the counters on target permanent

Zegana, Utopian Speaker

Zegana, Utopian Speaker

2GU

Legendary Creature — Merfolk Wizard

Grants trample and adapts to place counters on demand

Quirion Beastcaller

Quirion Beastcaller

1G

Creature — Dryad Warrior

Accumulates counters on creature casts and spreads them upon death

Branching Evolution

Branching Evolution

2G

Enchantment

Doubles the number of +1/+1 counters placed on your creatures

Simic Ascendancy

Simic Ascendancy

GU

Enchantment

Places counters and provides an alternate win condition

Scavenging Ooze

Scavenging Ooze

1G

Creature — Ooze

Provides graveyard hate while gaining life and collecting counters

Hydroid Krasis

Hydroid Krasis

XGU

Creature — Jellyfish Hydra Beast

Scalable flying threat that draws cards and gains life on cast

Pir, Imaginative Rascal

Pir, Imaginative Rascal

2G

Legendary Creature — Human

Adds additional counters whenever any counters are placed

Toothy, Imaginary Friend

Toothy, Imaginary Friend

3U

Legendary Creature — Illusion

Grows when drawing cards and replaces itself massively on exit

Utility

8
Heroic Intervention

Heroic Intervention

1G

Instant

Protects entire board with hexproof and indestructible

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Provides shroud and haste to protect Beast

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Provides hexproof and haste while allowing Beast to be targeted

Slip Out the Back

Slip Out the Back

U

Instant

Puts a counter on Beast to give flying while dodging removal

Tamiyo's Safekeeping

Tamiyo's Safekeeping

G

Instant

One-mana protection spell giving hexproof and indestructible

Sword of Truth and Justice

Sword of Truth and Justice

3

Artifact — Equipment

Puts a counter on a creature and proliferates on combat damage

Fight Rigging

Fight Rigging

2G

Enchantment

Guarantees a counter each combat and free casts a spell via hideaway

Silkguard

Silkguard

XG

Instant

Mass protective instant that distributes counters to multiple targets

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 14x

Basic Land — Forest

Basic land allocated from mana pip counts.