Batroc the Leaper art

Art by Lucio Parrillo

Saved commander deck

Batroc the Leaper

Generate massive mana bursts and rituals to multikick Batroc repeatedly, using damage doublers and bounce engines to wipe opposing boards and burn down opponents upon entry.

100 cards$747.03 totalSep 27, 202624 views

Prompt: Batroc the Leaper commander deck

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Commander

1 cards
Batroc the Leaper

Batroc the Leaper

{1}{R}

Legendary Creature — Human Villain

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration for kick costs

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable two-mana rock

Ruby Medallion

Ruby Medallion

{2}

Artifact

Reduces cost of red spells including recasting the commander

Thought Vessel

Thought Vessel

{2}

Artifact

Mana rock with no maximum hand size

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that cantrips late

Fire Diamond

Fire Diamond

{2}

Artifact

Produces red mana for casting costs

Caged Sun

Caged Sun

{6}

Artifact

Doubles red mana production from Mountains

Gauntlet of Power

Gauntlet of Power

{5}

Artifact

Symmetrical red mana doubling to fuel multikicker

Extraplanar Lens

Extraplanar Lens

{3}

Artifact

Efficient mana doubling for high multikick turns

Mana Geyser

Mana Geyser

{3}{R}{R}

Sorcery

Explosive ritual mana to pay multikicker 5+ times

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Burst red mana and impulsive card draw

Neheb, the Eternal

Neheb, the Eternal

{3}{R}{R}

Legendary Creature — Zombie Minotaur Warrior

Converts Batroc's ETB burn damage into huge postcombat mana

Card Draw

10 cards
Skullclamp

Skullclamp

{1}

Artifact — Equipment

Cheap, efficient draw engine

Faithless Looting

Faithless Looting

{R}

Sorcery

Early card filtering and graveyard setup

Light Up the Stage

Light Up the Stage

{2}{R}

Sorcery

Spectacle-fueled card advantage

Reckless Impulse

Reckless Impulse

{1}{R}

Sorcery

Two mana impulse draw for two cards

Wrenn's Resolve

Wrenn's Resolve

{1}{R}

Sorcery

Redundancy for cheap impulse card advantage

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

Refuels hand with fresh cards and mana burst targets

Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

Impulse draws on land drops and burns for unused cards

Experimental Synthesizer

Experimental Synthesizer

{R}

Artifact

Cheap impulse engine that triggers twice

The One Ring

The One Ring

{4}

Legendary Artifact

Unstoppable recurring card advantage and protection

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

Turns combat hits into treasure and impulsive draw

Removal

9 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Unconditional permanent removal for mono-red

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Flexible catch-all permanent removal

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cheap board wipe to reset when overwhelmed

Chain Reaction

Chain Reaction

{2}{R}{R}

Sorcery

Scalable board wipe against wide token strategies

Vandalblast

Vandalblast

{R}

Sorcery

One-sided artifact wipe

Abrade

Abrade

{1}{R}

Instant

Flexible early removal for creatures or artifacts

Bolt Bend

Bolt Bend

{3}{R}

Instant

Cheap redirection for single-target removal

Deflecting Swat

Deflecting Swat

{2}{R}

Instant

Free spell redirection while commander is in play

Tibalt's Trickery

Tibalt's Trickery

{1}{R}

Instant

Hard counterspell in red to protect big kick turns

Threats/Wincons

22 cards
Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

{2}{R}{R}

Legendary Creature — Phyrexian Horror

Doubles noncombat damage dealt by Batroc's ETB

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

Adds two extra damage to each target Batroc hits

City on Fire

City on Fire

{5}{R}{R}{R}

Enchantment

Triples all damage dealt by Batroc and other sources

Fiery Emancipation

Fiery Emancipation

{3}{R}{R}{R}

Enchantment

Triples Batroc's ETB damage to lethal proportions

Mechanized Warfare

Mechanized Warfare

{1}{R}{R}

Enchantment

Provides extra flat damage per target hit

Dictate of the Twin Gods

Dictate of the Twin Gods

{3}{R}{R}

Enchantment

Flash damage doubler for sudden burst lethality

Gratuitous Violence

Gratuitous Violence

{2}{R}{R}{R}

Enchantment

Doubles creature damage dealt to players or creatures

All Will Be One

All Will Be One

{3}{R}{R}

Enchantment

Triggers whenever Batroc gains counters to deal extra direct damage

Terror of the Peaks

Terror of the Peaks

{3}{R}{R}

Creature — Dragon

Deals additional damage on Batroc's high-power entrance

Purphoros, God of the Forge

Purphoros, God of the Forge

{3}{R}

Legendary Enchantment Creature — God

Indestructible source of table-wide burn on entry

Chandra, Torch of Defiance

Chandra, Torch of Defiance

{2}{R}{R}

Legendary Planeswalker — Chandra

Ramps red mana, burns, and draws cards

Chandra, Hope's Beacon

Chandra, Hope's Beacon

{4}{R}{R}

Legendary Planeswalker — Chandra

Mana production and doubles big ritual spells like Mana Geyser

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

{2}{R}

Legendary Creature — God // Legendary Artifact

Provides red mana refunds on each cast

Runaway Steam-Kin

Runaway Steam-Kin

{1}{R}

Creature — Elemental

Grows with red spells and produces three mana bursts

Treasonous Ogre

Treasonous Ogre

{3}{R}

Creature — Ogre Shaman

Trades life directly for mana to multikick Batroc massively

Brash Taunter

Brash Taunter

{4}{R}

Creature — Goblin

Target for Batroc to kick-snipe, redirecting massive damage to players

Stuffy Doll

Stuffy Doll

{5}

Artifact Creature — Construct

Indestructible target to absorb Batroc's burn and reflect it to an opponent

Agitator Ant

Agitator Ant

{2}{R}

Creature — Insect

Goats opponent threats and distributes +1/+1 counters

Taurean Mauler

Taurean Mauler

{2}{R}

Creature — Shapeshifter

Grows rapidly into a must-answer attacker

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

{2}{R}

Legendary Creature — Goblin

Produces goblin tokens scaling off power buffs

Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

Provides additional combat phases to close out the game

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

Doubles Batroc's ETB damage triggers

Utility

9 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Haste and hexproof protection for the commander

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free haste and shroud for immediate attacks

Cloudstone Curio

Cloudstone Curio

{3}

Artifact

Bounces Batroc back to hand so he can be multikicked again without tax

Erratic Portal

Erratic Portal

{4}

Artifact

Returns Batroc to hand to recast with multikicker

The Ozolith

The Ozolith

{1}

Legendary Artifact

Preserves +1/+1 counters from Batroc whenever he leaves the battlefield

Ashnod's Altar

Ashnod's Altar

{3}

Artifact

Sacrifice outlet that converts creatures into colorless mana for kicker

Goblin Bombardment

Goblin Bombardment

{1}{R}

Enchantment

Instant-speed sacrifice outlet to cycle Batroc or deal extra damage

Phyrexian Altar

Phyrexian Altar

{3}

Artifact

Converts creatures to colored mana to facilitate recasting

Commander's Plate

Commander's Plate

{1}

Artifact — Equipment

Grants Batroc huge protection and power buff in mono-red

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 32x

Basic Land — Mountain

Basic land allocated from mana pip counts.