Bast, Panther Goddess

Art by Leesha Hannigan

Commander deckGW

Bast, Panther Goddess

Flood the battlefield with creature tokens and efficient utility creatures to turn on Bast while inflating her attack trigger, transforming any trample or evasive attacker into a lethal strike.

$396.82for all 100 cards at today’s prices
Built Sep 22, 202669 views

Asked for“Bast, Panther Goddess commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

7
9
19
10
11
3
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw13
Interaction10
↳ board wipes2
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 43G 47
37lands · rule of thumb 35–38
3.50average mana value (nonland)
$396.82whole deck, today

The list

Commander

1
Bast, Panther Goddess

Bast, Panther Goddess

2GW

Legendary Creature — Cat God

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple.

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana color fixing.

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Low-cost ramp creature that adds to the creature count.

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

One-mana dork to accelerate deployment and count toward Bast's restriction.

Avacyn's Pilgrim

Avacyn's Pilgrim

G

Creature — Human Monk

One-mana dork fixing white mana and providing an early creature.

Farseek

Farseek

1G

Sorcery

Searches up dual lands with basic types.

Nature's Lore

Nature's Lore

1G

Sorcery

Fetches a Forest into play untapped.

Three Visits

Three Visits

1G

Sorcery

Untapped land ramp for low mana cost.

Cultivate

Cultivate

2G

Sorcery

Smooths mana and guarantees land drops.

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Consistent ramp and hand-fixing spell.

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws a card on every creature cast to keep the swarm coming.

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Uncounterable, indestructible attacker that draws on combat damage.

Ohran Frostfang

Ohran Frostfang

3GG

Snow Creature — Snake

Grants attacking creatures deathtouch and card draw on hit.

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Massive draw and lifegain scaled to your wide creature board.

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws cards equal to the greatest power, which Bast massively inflates.

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Modal draw off a pumped creature or a sudden team pump.

Greater Good

Greater Good

2GG

Enchantment

Sacrifice a target buffed by Bast after combat to draw enormous hands.

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Consistent draw trigger from token generation.

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Turns cheap token creation into continuous card advantage.

Sylvan Library

Sylvan Library

1G

Enchantment

Top-tier card filtering and extra draw engine.

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile.

Path to Exile

Path to Exile

W

Instant

Cheap and reliable creature exile.

Generous Gift

Generous Gift

2W

Instant

Flexible permanent destruction in white.

Beast Within

Beast Within

2G

Instant

Versatile removal that hits any permanent.

Nature's Claim

Nature's Claim

G

Instant

Cheap, efficient removal for problematic artifacts and enchantments.

Aura Shards

Aura Shards

1GW

Enchantment

Destroys opposing artifacts and enchantments whenever creatures enter.

Stroke of Midnight

Stroke of Midnight

2W

Instant

Unconditional nonland permanent answer.

Hour of Reckoning

Hour of Reckoning

4WWW

Sorcery

Board wipe that convokes and spares all creature tokens.

Farewell

Farewell

4WW

Sorcery

Flexible, modal exile wipe to reset opposing boards.

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a threat from each opponent for just three mana.

Threats/Wincons

24
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Generates attacking tokens on every player's turn to fuel Bast.

Scute Swarm

Scute Swarm

2G

Creature — Insect

Rapidly creates an exponential number of creatures off land drops.

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Instantly provides a huge creature count to maximize Bast's power buff.

Wolverine Riders

Wolverine Riders

4GG

Creature — Elf Warrior

Produces an elf token on every single upkeep.

Tendershoot Dryad

Tendershoot Dryad

4G

Creature — Dryad

Pumps out buffed saprolings every upkeep to scale Bast's trigger.

Mycoloth

Mycoloth

3GG

Creature — Fungus

Converts spare creatures into massive waves of tokens.

Deep Forest Hermit

Deep Forest Hermit

3GG

Creature — Elf Druid

Supplies five creature bodies to easily satisfy Bast's requirements.

Deranged Hermit

Deranged Hermit

3GG

Creature — Elf

Provides five bodies immediately for aggressive attack buffs.

King Darien XLVIII

King Darien XLVIII

1GW

Legendary Creature — Human Soldier

Anthems your team, makes tokens, and sacrifices to protect against wipes.

Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar

1GW

Legendary Creature — Cat Warrior

Prevents combat tricks on your turn and draws cards off buffed attackers.

Arahbo, Roar of the World

Arahbo, Roar of the World

3GW

Legendary Creature — Cat Avatar

Synergizes with Bast's Cat typing to grant immense power and trample.

Jazal Goldmane

Jazal Goldmane

2WW

Legendary Creature — Cat Warrior

Second go-wide pump effect that ends games when attacking wide.

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Classic overrun win condition for token and swarm decks.

Duelist's Heritage

Duelist's Heritage

2W

Enchantment

Grants double strike to the attacker supercharged by Bast's trigger.

Battle Angels of Tyr

Battle Angels of Tyr

2WW

Creature — Angel Knight

Myriad creates additional attackers while providing card draw and ramp.

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Creates attacking tokens and boosts the entire attacking squad.

Brimaz, King of Oreskos

Brimaz, King of Oreskos

1WW

Legendary Creature — Cat Soldier

Durable cat threat that creates tokens when attacking or blocking.

Regal Caracal

Regal Caracal

3WW

Creature — Cat

Brings three bodies, boosts Bast, and provides team-wide lifelink.

Leonin Warleader

Leonin Warleader

2WW

Creature — Cat Soldier

Generates two attacking lifelink cat tokens every time it attacks.

Sovereign Okinec Ahau

Sovereign Okinec Ahau

2GW

Legendary Creature — Cat Noble

Permanently cements Bast's massive temporary buffs with +1/+1 counters.

Mirri, Weatherlight Duelist

Mirri, Weatherlight Duelist

1GW

Legendary Creature — Cat Warrior

Ensures only one creature can block while locking down enemy attacks.

Champion of Lambholt

Champion of Lambholt

1GG

Creature — Human Warrior

Grows with every creature and renders your entire army unblockable.

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Enormous board-wide buffing engine with token creators.

Court of Grace

Court of Grace

2WW

Enchantment

Introduces the monarch and reliably generates flying attackers.

Utility

8
Heroic Intervention

Heroic Intervention

1G

Instant

Protects your entire board from destructive sweepers.

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate defensive safeguard against all forms of removal.

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell that keeps your wide board alive.

Akroma's Will

Akroma's Will

3W

Instant

Pushover finisher giving your attackers evasion, protection, and double strike.

Grand Abolisher

Grand Abolisher

WW

Creature — Human Cleric

Silences opponents during your turn so your combat step is uninterrupted.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Provides haste and hexproof to protect key creatures.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Zero-equip haste granting immediate attack opportunities.

Eldrazi Monument

Eldrazi Monument

5

Artifact

Gives the swarm flying, indestructible, and +1/+1 with easy upkeep fodder.

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 11x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.