Bard the Bowman art

Art by Miklós Ligeti

Saved commander deck

Bard the Bowman

Trigger Bard's ability on every player's turn by consistently drawing two cards at instant speed. Leverage the steady stream of +1/+1 counters and lifelink to build overwhelming board presence with draw- and counter-synergistic threats.

100 cards$540.77 totalSep 22, 20266 views

Prompt: Bard the Bowman commander deck

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Commander

1 cards
Bard the Bowman

Bard the Bowman

{1}{W}{U}

Legendary Creature — Human Archer

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana Azorius fixing

Azorius Signet

Azorius Signet

{2}

Artifact

Reliable two-mana color fixer

Talisman of Progress

Talisman of Progress

{2}

Artifact

Untapped dual mana rock

Thought Vessel

Thought Vessel

{2}

Artifact

Mana rock offering no maximum hand size

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can cycle later for a second card draw

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap mana acceleration

Decanter of Endless Water

Decanter of Endless Water

{3}

Artifact

Ramp and unlimited hand size for draw-heavy turns

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Puts a land directly onto the battlefield

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Catches up on plains while providing an early blocker

Card Draw

14 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Taxes opponents' noncreature spells and draws cards on their turns

Mystic Remora

Mystic Remora

{U}

Enchantment

Massive burst of card draw on opponents' turns

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premium tax effect that easily triggers Bard on other turns

Faerie Mastermind

Faerie Mastermind

{1}{U}

Creature — Faerie Rogue

Punishes opponents' extra draws and can force card draws for everyone

Archivist of Oghma

Archivist of Oghma

{1}{W}

Creature — Halfling Cleric

Draws cards and gains life whenever opponents search their libraries

Brainstorm

Brainstorm

{U}

Instant

Instant-speed cantrip that easily triggers Bard's second-card condition

Opt

Opt

{U}

Instant

Cheap instant cantrip to draw on opponents' turns

Consider

Consider

{U}

Instant

One-mana instant card selection to trigger Bard

Frantic Search

Frantic Search

{2}{U}

Instant

Free instant-speed looting that triggers second card drawn

Quick Study

Quick Study

{2}{U}

Instant

Instant-speed raw two-card draw for an on-demand Bard trigger

Thirst for Knowledge

Thirst for Knowledge

{2}{U}

Instant

Instant draw three to trigger Bard on an opponent's turn

Windfall

Windfall

{2}{U}

Sorcery

Refills hand and generates huge draw triggers

Teferi's Ageless Insight

Teferi's Ageless Insight

{2}{U}{U}

Legendary Enchantment

Doubles all non-draw-step card draws

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

Draws two cards whenever any opponent draws, repeatedly triggering Bard

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile for one mana

Path to Exile

Path to Exile

{W}

Instant

Efficient one-mana unconditional creature exile

Pongify

Pongify

{U}

Instant

Cheap instant creature destruction

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Cheap instant answer to troublesome creatures

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Flexible catch-all permanent removal

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile removal answering any permanent type

Counterspell

Counterspell

{U}{U}

Instant

Classic efficient answer to any spell

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable protection against noncreature game-winning threats

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free counterspell while Bard is in play

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board reset at instant speed

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe for emergencies

Threats/Wincons

20 cards
Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Grows with card draw and leaves behind an islandwalk army upon death

Nadir Kraken

Nadir Kraken

{1}{U}{U}

Creature — Kraken

Generates tentacles and grows larger with every card drawn

Minn, Wily Illusionist

Minn, Wily Illusionist

{1}{U}{U}

Legendary Creature — Gnome Wizard

Makes powerful Illusions whenever you draw your second card each turn

Shabraz, the Skyshark

Shabraz, the Skyshark

{3}{W}{U}

Legendary Creature — Shark Bird

Grows with card draw and synergizes with Bard's lifegain triggers

Toothy, Imaginary Friend

Toothy, Imaginary Friend

{3}{U}

Legendary Creature — Illusion

Huge threat that accumulates counters with draw and refunds cards on exit

Ominous Seas

Ominous Seas

{1}{U}

Enchantment

Converts draw triggers into massive 8/8 Kraken tokens

The Watcher in the Water

The Watcher in the Water

{3}{U}{U}

Legendary Creature — Kraken

Generates tentacle tokens whenever you draw on opponents' turns

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Drains the entire table as you draw through your deck

Dream Trawler

Dream Trawler

{2}{W}{W}{U}{U}

Creature — Sphinx

Self-protecting evasive beater that draws extra cards and gains life

The Council of Four

The Council of Four

{3}{W}{U}

Legendary Creature — Human Noble

Mirrors Bard's second-draw timing with Knights and extra card draw

Ledger Shredder

Ledger Shredder

{1}{U}

Creature — Bird Advisor

Connives on multi-spell turns to grow and trigger extra draws

Prince Imrahil the Fair

Prince Imrahil the Fair

{W}{U}

Legendary Creature — Human Noble

Creates Soldier tokens upon drawing a second card each turn

Danny Pink

Danny Pink

{3}{U}

Legendary Creature — Human Soldier Advisor

Turns Bard's counter distribution into even more card draw

Abzan Falconer

Abzan Falconer

{2}{W}

Creature — Human Soldier

Gives flying to all creatures with counters from Bard

Archangel of Thune

Archangel of Thune

{3}{W}{W}

Creature — Angel

Triggers counter distribution across the whole board whenever lifelink hits

Heliod, Sun-Crowned

Heliod, Sun-Crowned

{2}{W}

Legendary Enchantment Creature — God

Grows the team whenever Bard's lifelink grants life

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Weaponizes Bard's +1/+1 counters into direct damage and removal

Hangarback Walker

Hangarback Walker

{X}{X}

Artifact Creature — Construct

Scales with +1/+1 counters and creates a thopter swarm when removed

Proft's Eidetic Memory

Proft's Eidetic Memory

{1}{U}

Legendary Enchantment

Gives no max hand size and distributes huge power buffs after big draw turns

Wizard Class

Wizard Class

{U}

Enchantment — Class

Provides hand size, card advantage, and scales creatures based on cards drawn

Utility

7 cards
The Ozolith

The Ozolith

{1}

Legendary Artifact

Preserves +1/+1 counters placed by Bard across creature deaths

Resourceful Defense

Resourceful Defense

{2}{W}

Enchantment

Redistributes counters when creatures leave the battlefield

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Gives Bard hexproof and haste for swift activation

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-equip shroud protection for the commander

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate emergency defensive phase-out

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Turns evasive beaters into repeatable card draw engines

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Coastal Piracy effect on an artifact that can also force unfavorable attacks

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 15x

Basic Land — Island

Basic land allocated from mana pip counts.