Bard, Heir of Girion art

Art by Narendra Bintara Adi

Saved commander deck

Bard, Heir of Girion

Go wide with efficient creature tokens, utilizing Bard's anthem buff and attack trigger to maintain card velocity and overwhelm opponents with repeated combat steps.

100 cards$281.41 totalSep 22, 20267 views

Prompt: Bard, Heir of Girion commander deck

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Commander

1 cards
Bard, Heir of Girion

Bard, Heir of Girion

{2}{W}{U}

Legendary Creature — Human Archer

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

format staple fast mana

Arcane Signet

Arcane Signet

{2}

Artifact

untapped two-mana color fixing

Azorius Signet

Azorius Signet

{2}

Artifact

reliable guild color fixing and ramp

Talisman of Progress

Talisman of Progress

{2}

Artifact

efficient untapped mana rock

Thought Vessel

Thought Vessel

{2}

Artifact

provides colorless ramp and no maximum hand size

Mind Stone

Mind Stone

{2}

Artifact

early ramp that cycles in the late game

Fellwar Stone

Fellwar Stone

{2}

Artifact

cheap two-mana rock in multiplayer

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

fetches plains onto the battlefield on a relevant creature body

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

colorless land ramp

Marble Diamond

Marble Diamond

{2}

Artifact

two-mana rock to establish white mana

Card Draw

9 cards
Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

rewards attacking creatures with extra cards

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

draws cards on combat damage and cycles when redundant

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

multiplies card advantage across a wide attacking board

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

early creature that taxes opponents and draws cards

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

draws cards whenever small token creatures enter

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

enchantment-based draw whenever low-mana-value creatures enter

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

cheap draw engine triggered by tokens entering the battlefield

Idol of Oblivion

Idol of Oblivion

{2}

Artifact

reliably taps to draw a card in a token-heavy deck

Windfall

Windfall

{2}{U}

Sorcery

refuels hand after dumping low-cost threats onto the board

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier one-mana instant exile

Path to Exile

Path to Exile

{W}

Instant

efficient unconditional creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

flexible removal hitting any permanent

Pongify

Pongify

{U}

Instant

one-mana instant removal for problematic creatures

Rapid Hybridization

Rapid Hybridization

{U}

Instant

efficient creature removal at instant speed

Counterspell

Counterspell

{U}{U}

Instant

clean two-mana answer to opposing threats and board wipes

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

uncounterable protection against sweepers and key spells

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

unconditional nonland permanent answer

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

uncounterable reset button when falling behind

Austere Command

Austere Command

{4}{W}{W}

Sorcery

modular board wipe tailored to spare tokens

Threats/Wincons

25 cards
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

generates attacking tokens on every player's turn

Hero of Bladehold

Hero of Bladehold

{2}{W}{W}

Creature — Human Knight

creates attacking soldiers and boosts attacker power with battle cry

Brimaz, King of Oreskos

Brimaz, King of Oreskos

{1}{W}{W}

Legendary Creature — Cat Soldier

vigilant threat that generates tokens on attack and defense

Monastery Mentor

Monastery Mentor

{2}{W}

Creature — Human Monk

spawns prowess tokens whenever noncreature spells are cast

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

grows with Bard's draw triggers and dies into an army of squids

Nadir Kraken

Nadir Kraken

{1}{U}{U}

Creature — Kraken

creates tentacle tokens whenever Bard draws on attack

Prince Imrahil the Fair

Prince Imrahil the Fair

{W}{U}

Legendary Creature — Human Noble

rewards drawing a second card each turn with a soldier token

Whirler Rogue

Whirler Rogue

{2}{U}{U}

Creature — Human Rogue Artificer

brings thopters and provides unblockable attacks to trigger Bard

Secure the Wastes

Secure the Wastes

{X}{W}

Instant

instant-speed army generator before untapping

White Sun's Twilight

White Sun's Twilight

{X}{W}{W}

Sorcery

sweeper and mass token creator in one card

Finale of Glory

Finale of Glory

{X}{W}{W}

Sorcery

creates an immense wave of soldier and angel tokens

Deploy to the Front

Deploy to the Front

{5}{W}{W}

Sorcery

doubles creature presence across the entire table

Increasing Devotion

Increasing Devotion

{3}{W}{W}

Sorcery

high-yield human token creator with flashback

Call the Coppercoats

Call the Coppercoats

{2}{W}

Instant

flash token generator scaling off opponent boards

Raise the Alarm

Raise the Alarm

{1}{W}

Instant

early two-mana instant token creator

Intangible Virtue

Intangible Virtue

{1}{W}

Enchantment

gives all creature tokens +1/+1 and vigilance

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

generates beasts or permanently pumps the board with +1/+1 counters

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

rapidly turns wide token boards into lethal power

Elspeth, Sun's Champion

Elspeth, Sun's Champion

{4}{W}{W}

Legendary Planeswalker — Elspeth

planeswalker providing soldiers and selective big-creature wrath

Myrel, Shield of Argive

Myrel, Shield of Argive

{3}{W}

Legendary Creature — Human Soldier

silences opponents on your turn and multiplies soldiers exponentially

Leonin Warleader

Leonin Warleader

{2}{W}{W}

Creature — Cat Soldier

creates attacking lifelink cats each combat

Skyhunter Strike Force

Skyhunter Strike Force

{2}{W}

Creature — Cat Knight

melee lord granting massive power bonuses when attacking multiple foes

Selfless Spirit

Selfless Spirit

{1}{W}

Creature — Spirit Cleric

early flying attacker that sacrifices to grant indestructible to the team

Horn of Gondor

Horn of Gondor

{3}

Legendary Artifact

exponentially doubles human tokens each turn

Halo Fountain

Halo Fountain

{2}{W}

Artifact

untaps attackers, creates tokens, and serves as an alternate win condition

Utility

8 cards
Teferi's Protection

Teferi's Protection

{2}{W}

Instant

absolute board wipe and interaction protection

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

free indestructible protection while Bard is in play

Akroma's Will

Akroma's Will

{3}{W}

Instant

game-ending finisher giving full evasion and lifelink to attackers

Reconnaissance

Reconnaissance

{W}

Enchantment

lets tokens attack safely to trigger Bard without risk of unfavorable blocks

Unbreakable Formation

Unbreakable Formation

{2}{W}

Instant

board protection or main-phase anthem and vigilance buff

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

protects Bard from targeted removal and grants haste

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

zero-mana equip protection for the commander

Wonder

Wonder

{3}{U}

Creature — Incarnation

grants the entire board flying from the graveyard once an island is in play

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 16x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.