Baral, Chief of Compliance art

Art by Wesley Burt

Saved commander deck

Baral, Chief of Compliance

Lock down opponents with efficient counterspells and targeted removal, leveraging cost reduction and loot triggers to assemble an overwhelming board of spell-based tokens or devastating control leviathans.

100 cards$516.76 totalOct 5, 202619 views

Prompt: A mono blue counterspell and control deck

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Commander

1 cards
Baral, Chief of Compliance

Baral, Chief of Compliance

{1}{U}

Legendary Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

staple mana rock for early acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient untapped colored ramp

Sapphire Medallion

Sapphire Medallion

{2}

Artifact

reduces the cost of all blue spells

Mind Stone

Mind Stone

{2}

Artifact

cheap mana rock that can cycle in the late game

Thought Vessel

Thought Vessel

{2}

Artifact

mana acceleration with no maximum hand size

Fellwar Stone

Fellwar Stone

{2}

Artifact

two-mana untapped artifact ramp

Midnight Clock

Midnight Clock

{2}{U}

Artifact

mana rock that eventually refills the hand

Extraplanar Lens

Extraplanar Lens

{3}

Artifact

doubles mana production from basic Islands

Gauntlet of Power

Gauntlet of Power

{5}

Artifact

mana doubler and modest creature buff

Caged Sun

Caged Sun

{6}

Artifact

high-end mana doubler that protects mana advantage

Card Draw

11 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

premier card advantage engine taxing opponents

Mystic Remora

Mystic Remora

{U}

Enchantment

explosive early game draw off opponent spells

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

draws a card on every instant and sorcery cast

Brainstorm

Brainstorm

{U}

Instant

instant-speed hand sculpt and library manipulation

Ponder

Ponder

{U}

Sorcery

high card selection for one mana

Preordain

Preordain

{U}

Sorcery

consistent cantrip to filter draws

Frantic Search

Frantic Search

{2}{U}

Instant

free card selection that fills graveyard

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

instant-speed card draw with graveyard synergy

Dig Through Time

Dig Through Time

{6}{U}{U}

Instant

deep delve card selection at instant speed

Treasure Cruise

Treasure Cruise

{7}{U}

Sorcery

delve ancestral recall in a spell-heavy deck

Windfall

Windfall

{2}{U}

Sorcery

punishes greedy hands and refills our resources

Removal

16 cards
Counterspell

Counterspell

{U}{U}

Instant

classic unconditional two-mana counter

Mana Drain

Mana Drain

{U}{U}

Instant

counterspell that converts enemy spells into colorless mana

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

free noncreature counterspell while commander is out

Force of Will

Force of Will

{3}{U}{U}

Instant

pivotal free counterspell to stop winning turns

Force of Negation

Force of Negation

{1}{U}{U}

Instant

free protective interaction on opponents' turns

Arcane Denial

Arcane Denial

{1}{U}

Instant

hard counter that replaces itself

Negate

Negate

{1}{U}

Instant

efficient answer to game-winning noncreature spells

Swan Song

Swan Song

{U}

Instant

one-mana counter to stop early engines or combo pieces

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

one-mana hard counter for noncreature spells

Disallow

Disallow

{1}{U}{U}

Instant

versatile answer to spells or triggered/activated abilities

Cryptic Command

Cryptic Command

{1}{U}{U}{U}

Instant

modular control tool for bouncing, tapping, and countering

Pongify

Pongify

{U}

Instant

one-mana instant creature destruction

Rapid Hybridization

Rapid Hybridization

{U}

Instant

cheap creature removal leaving a harmless token

Resculpt

Resculpt

{1}{U}

Instant

exiles troublesome artifacts or creatures

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

asymmetric board wipe win condition

Aetherspouts

Aetherspouts

{3}{U}{U}

Instant

defensive wipe that tucks attacking creatures

Threats/Wincons

20 cards
Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

creates a swarm of 2/2 Drakes from instants

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

churns out 1/1 flying Birds with every spell

Deekah, Fractal Theorist

Deekah, Fractal Theorist

{4}{U}

Legendary Creature — Human Wizard

creates scaling Fractal tokens from spells

Docent of Perfection // Final Iteration

Docent of Perfection // Final Iteration

{3}{U}{U}

Creature — Insect Horror // Creature — Eldrazi Insect

generates Wizards and flips into an aggressive lord

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

un-counterable flash finisher that locks out opponents

Guile

Guile

{3}{U}{U}{U}

Creature — Elemental Incarnation

steals and casts countered spells for free

Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

hard-to-kill beater that draws cards off opponent casts

Jin-Gitaxias, Progress Tyrant

Jin-Gitaxias, Progress Tyrant

{5}{U}{U}

Legendary Creature — Phyrexian Praetor

copies our spells while countering opponents' first casts

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

creates flying Sharks passively or cycles for an instant body

Metallurgic Summonings

Metallurgic Summonings

{3}{U}{U}

Enchantment

generates scaling artifact tokens and recurs spells

Ominous Seas

Ominous Seas

{1}{U}

Enchantment

creates 8/8 Kraken tokens effortlessly from card draw

Wavebreak Hippocamp

Wavebreak Hippocamp

{2}{U}

Enchantment Creature — Horse Fish

draws cards whenever we cast spells on opponents' turns

Haughty Djinn

Haughty Djinn

{1}{U}{U}

Creature — Djinn

cost reduction for spells and grows into a massive beater

Tolarian Terror

Tolarian Terror

{6}{U}

Creature — Serpent

cheap, ward-protected beater late game

Thing in the Ice // Awoken Horror

Thing in the Ice // Awoken Horror

{1}{U}

Creature — Horror // Creature — Kraken Horror

bounces non-Horror creatures and attacks as a 7/8

Teferi, Temporal Pilgrim

Teferi, Temporal Pilgrim

{3}{U}{U}

Legendary Planeswalker — Teferi

planeswalker that generates growing tokens on card draw

Jace, the Mind Sculptor

Jace, the Mind Sculptor

{2}{U}{U}

Legendary Planeswalker — Jace

flexible control planeswalker that brainstorms and controls draws

Jace, Wielder of Mysteries

Jace, Wielder of Mysteries

{1}{U}{U}{U}

Legendary Planeswalker — Jace

draws cards and serves as an alternate win condition

Thassa's Oracle

Thassa's Oracle

{U}{U}

Creature — Merfolk Wizard

compact win condition if library is depleted

Laboratory Maniac

Laboratory Maniac

{2}{U}

Creature — Human Wizard

backup win condition when library runs dry

Utility

5 cards
Isochron Scepter

Isochron Scepter

{2}

Artifact

imprints counterspells or Dramatic Reversal for value or infinite mana

Dramatic Reversal

Dramatic Reversal

{1}{U}

Instant

untaps all nonland permanents, comboing with mana rocks

Narset, Parter of Veils

Narset, Parter of Veils

{1}{U}{U}

Legendary Planeswalker — Narset

restricts opponent card draw and digs for interaction

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

protects commander and key engine creatures with shroud

Spellseeker

Spellseeker

{2}{U}

Creature — Human Wizard

tutors any crucial 1- or 2-mana instant/sorcery to hand

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Island

Island 31x

Basic Land — Island

Basic land allocated from mana pip counts.