Balan, Wandering Knight art

Art by Svetlin Velinov

Saved commander deck

Balan, Wandering Knight

Equip Balan with multiple low-cost artifacts to trigger double strike, using its ability to mass-attach equipment for a lethal commander damage swing.

99 cards$106.27 totalJun 29, 20264 views

Prompt: Build a deck with Balan, Wandering Knight as the commander, following its artifact + equipment combat strategy, and with a power level between 3 and 4.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Balan, Wandering Knight

Balan, Wandering Knight

{2}{W}{W}

Legendary Creature — Cat Knight

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Consistent mana fixing and acceleration

Mind Stone

Mind Stone

{2}

Artifact

Provides mana early and card draw late

Marble Diamond

Marble Diamond

{2}

Artifact

Budget-friendly mana rock for mono-white

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Catch-up ramp on a body that can carry equipment

Oketra's Monument

Oketra's Monument

{3}

Legendary Artifact

Reduces cost of creatures and creates token blockers

Loyal Warhound

Loyal Warhound

{1}{W}

Creature — Dog

Budget catch-up ramp creature

Hedron Archive

Hedron Archive

{4}

Artifact

Larger mana boost and potential card draw

Thran Dynamo

Thran Dynamo

{4}

Artifact

High volume colorless mana for equip costs

Prismatic Lens

Prismatic Lens

{2}

Artifact

Simple and effective two-mana rock

Card Draw

8 cards
Sram, Senior Edificer

Sram, Senior Edificer

{1}{W}

Legendary Creature — Dwarf Advisor

Essential draw engine for equipment decks

Puresteel Paladin

Puresteel Paladin

{W}{W}

Creature — Human Knight

Provides draw and reduces equip costs to zero

Mask of Memory

Mask of Memory

{2}

Artifact — Equipment

Repeated draw when equipped creature deals damage

Rogue's Gloves

Rogue's Gloves

{2}

Artifact — Equipment

Budget version of combat damage draw

Infiltration Lens

Infiltration Lens

{1}

Artifact — Equipment

Punishes opponents for blocking Balan

Skeleton Key

Skeleton Key

{1}

Artifact — Equipment

Provides looting and makes Balan harder to block

Zephyr Boots

Zephyr Boots

{1}

Artifact — Equipment

Gives evasion and card selection via looting

Forge Anew

Forge Anew

{2}{W}

Enchantment

Recursion for equipment and free equipping once per turn

Removal

9 cards
Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal

Swords to Plowshares

Swords to Plowshares

{W}

Instant

The most efficient creature removal in the format

Path to Exile

Path to Exile

{W}

Instant

Premium white creature exile

Disenchant

Disenchant

{1}{W}

Instant

Standard utility removal for artifacts and enchantments

Dispatch

Dispatch

{W}

Instant

Easy to turn on exile removal in an artifact deck

Return to Dust

Return to Dust

{2}{W}{W}

Instant

Exile multiple artifacts or enchantments

Single Combat

Single Combat

{3}{W}{W}

Sorcery

Clears the board while keeping your equipped Balan

Divine Reckoning

Divine Reckoning

{2}{W}{W}

Sorcery

Board wipe that lets you keep your commander

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Flexible board wipe that can avoid hitting your artifacts

Threats/Wincons

22 cards
Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Massive power boost based on land count

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

Gives lifelink and essential trample to avoid chumping

Fireshrieker

Fireshrieker

{3}

Artifact — Equipment

Redundant double strike source

Golem-Skin Gauntlets

Golem-Skin Gauntlets

{1}

Artifact — Equipment

Direct synergy with high volume of equipment

Bloodforged Battle-Axe

Bloodforged Battle-Axe

{1}

Artifact — Equipment

Creates copies of itself to fuel Balan's power

Holy Avenger

Holy Avenger

{2}{W}

Artifact — Equipment

Gives double strike and lets you put more things in play

Nettlecyst

Nettlecyst

{3}

Artifact — Equipment

Huge power boost based on artifact count

Inquisitor's Flail

Inquisitor's Flail

{2}

Artifact — Equipment

Doubles damage output for high-risk, high-reward plays

Argentum Armor

Argentum Armor

{6}

Artifact — Equipment

Massive stats and removal on attack

Moonsilver Spear

Moonsilver Spear

{4}

Artifact — Equipment

Generates 4/4 flyers to pressure the board

Hero's Blade

Hero's Blade

{2}

Artifact — Equipment

Free equip to Balan when he enters the battlefield

Masterwork of Ingenuity

Masterwork of Ingenuity

{1}

Artifact — Equipment

Copies the best weapon on the table

Bone Saw

Bone Saw

{0}

Artifact — Equipment

Zero-cost way to trigger Balan's double strike

Accorder's Shield

Accorder's Shield

{0}

Artifact — Equipment

Zero-cost defensive equipment

Cathar's Shield

Cathar's Shield

{0}

Artifact — Equipment

Cheap artifact to trigger Balan abilities

Spidersilk Net

Spidersilk Net

{0}

Artifact — Equipment

Cheap reach and defense

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Vital protection and haste

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Makes Balan unblockable and shrouded

Haunted Cloak

Haunted Cloak

{3}

Artifact — Equipment

Provides haste, vigilance, and trample

Trailblazer's Boots

Trailblazer's Boots

{2}

Artifact — Equipment

Effective unblockable against most commander decks

Brass Knuckles

Brass Knuckles

{4}

Artifact — Equipment

Additional source of double strike

Chariot of Victory

Chariot of Victory

{3}

Artifact — Equipment

Provides three relevant combat keywords

Utility

9 cards
Open the Armory

Open the Armory

{1}{W}

Sorcery

Cheap tutor for essential equipment

Danitha Capashen, Paragon

Danitha Capashen, Paragon

{2}{W}

Legendary Creature — Human Knight

Reduces costs and provides a backup body

Stonehewer Giant

Stonehewer Giant

{3}{W}{W}

Creature — Giant Warrior

Repeated tutor and free equip action

Ironclad Slayer

Ironclad Slayer

{2}{W}

Creature — Human Warrior

Retrieves lost equipment from the graveyard

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Brings back destroyed equipment cards

Armored Skyhunter

Armored Skyhunter

{3}{W}

Creature — Cat Knight

Finds and attaches equipment for free

Sigarda's Aid

Sigarda's Aid

{W}

Enchantment

Allows flash speed equipment and free attaches

Leonin Shikari

Leonin Shikari

{1}{W}

Creature — Cat Soldier

Allows equipping at instant speed

Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

Protects Balan from targeted removal

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 35x

Basic Land — Plains

Basic land allocated from mana pip counts.