Azusa, Lost but Seeking art

Art by Winona Nelson

Saved commander deck

Azusa, Lost but Seeking

Play extra lands each turn with Azusa to generate massive mana advantages, loop lands from the graveyard with recursion engines, trigger army-building landfall abilities, and finish opponents with massive land-animated attacks or pump spells.

100 cards$147.27 totalAug 4, 20265 views

Prompt: A $150 Azusa, Lost but Seeking commander deck — a lands-matter deck with heavy ramp, landfall triggers, land recursion from the graveyard, and land-based finishers.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Azusa, Lost but Seeking

Azusa, Lost but Seeking

{2}{G}

Legendary Creature — Human Monk

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

essential efficient mana artifact staple

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

early land tutor onto the battlefield

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

fetches a forest directly to the battlefield untapped

Three Visits

Three Visits

{1}{G}

Sorcery

searches out a forest untapped for fast mana

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

fetches lands to both battlefield and hand to feed Azusa

Cultivate

Cultivate

{2}{G}

Sorcery

provides land in hand and land on battlefield

Harrow

Harrow

{2}{G}

Instant

instant land ramp that puts lands directly into play

Roiling Regrowth

Roiling Regrowth

{2}{G}

Instant

sells one land to tutor two lands to the field

Skyshroud Claim

Skyshroud Claim

{3}{G}

Sorcery

puts two forests directly onto play untapped

Beanstalk Giant // Fertile Footsteps

Beanstalk Giant // Fertile Footsteps

{6}{G} // {2}{G}

Creature — Giant // Sorcery — Adventure

early land ramp adventure attached to a massive late-game creature

Traverse the Outlands

Traverse the Outlands

{4}{G}

Sorcery

fetches basic lands equal to highest power among your creatures

Card Draw

10 cards
Tireless Tracker

Tireless Tracker

{2}{G}

Creature — Human Scout

investigates on landfall to convert lands into extra card draw

Augur of Autumn

Augur of Autumn

{1}{G}{G}

Creature — Human Druid

allows playing lands and creatures off top of library

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws cards whenever you cast creature spells

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

massive card draw based on largest creature's power plus free spell

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

instant draw based on highest power or mass pump finisher

Harmonize

Harmonize

{2}{G}{G}

Sorcery

straightforward green raw card draw

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

draws cards whenever big creatures or token hordes enter

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

draws card on ETB and when large creatures enter, granting trample

Greater Good

Greater Good

{2}{G}{G}

Enchantment

sacrifices high-power creatures for massive fresh hands

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

instant speed burst draw when a land-fed threat hits an opponent

Removal

9 cards
Beast Within

Beast Within

{2}{G}

Instant

versatile instant removal for any permanent type

Nature's Claim

Nature's Claim

{G}

Instant

cheap artifact or enchantment destruction

Krosan Grip

Krosan Grip

{2}{G}

Instant

split second artifact/enchantment destruction that prevents responses

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

turns problematic commanders into vanilla elk while drawing a card

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

creature-based naturalize on ETB

Acidic Slime

Acidic Slime

{3}{G}{G}

Creature — Ooze

destroys artifact, enchantment, or land while keeping deathtouch body

Terastodon

Terastodon

{6}{G}{G}

Creature — Elephant

destroys three noncreature permanents while deploying massive power

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

turns any problematic permanent into a basic forest land

Ezuri's Predation

Ezuri's Predation

{5}{G}{G}{G}

Sorcery

one-sided green board wipe that generates beast tokens

Threats/Wincons

22 cards
Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

exponential token generation on landfall

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

creates token army and pumps them permanently on landfall

Rampaging Baloths

Rampaging Baloths

{4}{G}{G}

Creature — Beast

creates 4/4 Beast tokens with every land play

Zendikar's Roil

Zendikar's Roil

{3}{G}{G}

Enchantment

creates 2/2 Elemental tokens for each land played

Titania, Protector of Argoth

Titania, Protector of Argoth

{3}{G}{G}

Legendary Creature — Elemental

creates 5/3 Elementals whenever lands hit the graveyard

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

{4}{G}{G}

Legendary Creature — Elemental Avatar

massive threat scaling directly with lands on field and in yard

Ulvenwald Hydra

Ulvenwald Hydra

{4}{G}{G}

Creature — Hydra

gets huge per land and tutors any utility land on ETB

Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer

{3}{G}{G}

Legendary Creature — Elemental Sorcerer

scales power with lands and creates Badger tokens on landfall

World Shaper

World Shaper

{3}{G}

Creature — Merfolk Shaman

mills on attack and returns all lands from graveyard on death

Overwhelming Stampede

Overwhelming Stampede

{3}{G}{G}

Sorcery

overrun finisher scaling with highest power creature

Sylvan Awakening

Sylvan Awakening

{2}{G}

Sorcery

turns all lands into indestructible 2/2 elemental creatures for a win

End-Raze Forerunners

End-Raze Forerunners

{5}{G}{G}{G}

Creature — Boar

budget Craterhoof alternative providing trampling pump

Ancient Greenwarden

Ancient Greenwarden

{4}{G}{G}

Creature — Elemental

doubles all landfall triggers and allows playing lands from graveyard

Blossoming Tortoise

Blossoming Tortoise

{2}{G}{G}

Creature — Turtle

mills lands into yard, ramps on attack, and reduces land activation costs

Oran-Rief Hydra

Oran-Rief Hydra

{4}{G}{G}

Creature — Hydra

grows rapidly with dual +1/+1 counters on forest landfall

Liege of the Tangle

Liege of the Tangle

{6}{G}{G}

Creature — Elemental

turns lands into 8/8 creatures upon dealing combat damage

Awaken the Woods

Awaken the Woods

{X}{G}{G}

Sorcery

creates X dryad land tokens triggering landfall exponentially

Centaur Vinecrasher

Centaur Vinecrasher

{3}{G}

Creature — Plant Centaur

grows based on lands in graveyards and recurs itself when lands hit yard

Primeval Bounty

Primeval Bounty

{5}{G}

Enchantment

triggers life gain on land, tokens on creatures, counters on noncreatures

Roaring Earth

Roaring Earth

{1}{G}

Enchantment

puts counters on landfall and animates a land into a huge creature

Khalni Heart Expedition

Khalni Heart Expedition

{1}{G}

Enchantment

stores quest counters on landfall to burst out two lands at once

Dragon Throne of Tarkir

Dragon Throne of Tarkir

{4}

Legendary Artifact — Equipment

turns huge stat commanders or creatures into team-wide pump engines

Utility

10 cards
Ramunap Excavator

Ramunap Excavator

{2}{G}

Creature — Snake Cleric

plays lands directly out of the graveyard

Conduit of Worlds

Conduit of Worlds

{2}{G}{G}

Artifact

plays lands from graveyard and allows casting spells from yard

Perennial Behemoth

Perennial Behemoth

{5}

Artifact Creature — Beast

artifact creature land recursion from top of graveyard

Splendid Reclamation

Splendid Reclamation

{3}{G}

Sorcery

returns all lands from graveyard to the battlefield tapped

Courser of Kruphix

Courser of Kruphix

{1}{G}{G}

Enchantment Creature — Centaur

reveals top card, gains life on land plays, plays lands off top

Tireless Provisioner

Tireless Provisioner

{2}{G}

Creature — Elf Scout

creates Treasure or Food tokens on every landfall trigger

Lotus Cobra

Lotus Cobra

{1}{G}

Creature — Snake

generates mana of any color on every land drop

Wayward Swordtooth

Wayward Swordtooth

{2}{G}

Creature — Dinosaur

grants additional land drops and becomes a 5/5 with city's blessing

Druid Class

Druid Class

{1}{G}

Enchantment — Class

gains life on landfall, gives additional land drop, and animates lands

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

proliferates +1/+1 counters across your board on every land drop

Lands

37 cards
Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Forest

Forest 35x

Basic Land — Forest

Basic land allocated from mana pip counts.