
Art by Winona Nelson
Saved commander deck
Azusa, Lost but Seeking
Play extra lands each turn with Azusa to generate massive mana advantages, loop lands from the graveyard with recursion engines, trigger army-building landfall abilities, and finish opponents with massive land-animated attacks or pump spells.
Prompt: A $150 Azusa, Lost but Seeking commander deck — a lands-matter deck with heavy ramp, landfall triggers, land recursion from the graveyard, and land-based finishers.
Commander
1 cards
Azusa, Lost but Seeking
{2}{G}Legendary Creature — Human Monk
Chosen commander for the requested strategy.
Ramp
11 cards
Nature's Lore
{1}{G}Sorcery
fetches a forest directly to the battlefield untapped

Kodama's Reach
{2}{G}Sorcery — Arcane
fetches lands to both battlefield and hand to feed Azusa

Beanstalk Giant // Fertile Footsteps
{6}{G} // {2}{G}Creature — Giant // Sorcery — Adventure
early land ramp adventure attached to a massive late-game creature

Traverse the Outlands
{4}{G}Sorcery
fetches basic lands equal to highest power among your creatures
Card Draw
10 cards
Tireless Tracker
{2}{G}Creature — Human Scout
investigates on landfall to convert lands into extra card draw

Augur of Autumn
{1}{G}{G}Creature — Human Druid
allows playing lands and creatures off top of library

Beast Whisperer
{2}{G}{G}Creature — Elf Druid
draws cards whenever you cast creature spells

Rishkar's Expertise
{4}{G}{G}Sorcery
massive card draw based on largest creature's power plus free spell

Return of the Wildspeaker
{4}{G}Instant
instant draw based on highest power or mass pump finisher

Elemental Bond
{2}{G}Enchantment
draws cards whenever big creatures or token hordes enter

Garruk's Uprising
{2}{G}Enchantment
draws card on ETB and when large creatures enter, granting trample

Greater Good
{2}{G}{G}Enchantment
sacrifices high-power creatures for massive fresh hands

Hunter's Insight
{2}{G}Instant
instant speed burst draw when a land-fed threat hits an opponent
Removal
9 cards
Krosan Grip
{2}{G}Instant
split second artifact/enchantment destruction that prevents responses

Kenrith's Transformation
{1}{G}Enchantment — Aura
turns problematic commanders into vanilla elk while drawing a card

Acidic Slime
{3}{G}{G}Creature — Ooze
destroys artifact, enchantment, or land while keeping deathtouch body

Terastodon
{6}{G}{G}Creature — Elephant
destroys three noncreature permanents while deploying massive power

Song of the Dryads
{2}{G}Enchantment — Aura
turns any problematic permanent into a basic forest land

Ezuri's Predation
{5}{G}{G}{G}Sorcery
one-sided green board wipe that generates beast tokens
Threats/Wincons
22 cards
Avenger of Zendikar
{5}{G}{G}Creature — Elemental
creates token army and pumps them permanently on landfall

Rampaging Baloths
{4}{G}{G}Creature — Beast
creates 4/4 Beast tokens with every land play

Zendikar's Roil
{3}{G}{G}Enchantment
creates 2/2 Elemental tokens for each land played

Titania, Protector of Argoth
{3}{G}{G}Legendary Creature — Elemental
creates 5/3 Elementals whenever lands hit the graveyard

Multani, Yavimaya's Avatar
{4}{G}{G}Legendary Creature — Elemental Avatar
massive threat scaling directly with lands on field and in yard

Ulvenwald Hydra
{4}{G}{G}Creature — Hydra
gets huge per land and tutors any utility land on ETB

Greensleeves, Maro-Sorcerer
{3}{G}{G}Legendary Creature — Elemental Sorcerer
scales power with lands and creates Badger tokens on landfall

World Shaper
{3}{G}Creature — Merfolk Shaman
mills on attack and returns all lands from graveyard on death

Overwhelming Stampede
{3}{G}{G}Sorcery
overrun finisher scaling with highest power creature

Sylvan Awakening
{2}{G}Sorcery
turns all lands into indestructible 2/2 elemental creatures for a win

End-Raze Forerunners
{5}{G}{G}{G}Creature — Boar
budget Craterhoof alternative providing trampling pump

Ancient Greenwarden
{4}{G}{G}Creature — Elemental
doubles all landfall triggers and allows playing lands from graveyard

Blossoming Tortoise
{2}{G}{G}Creature — Turtle
mills lands into yard, ramps on attack, and reduces land activation costs

Oran-Rief Hydra
{4}{G}{G}Creature — Hydra
grows rapidly with dual +1/+1 counters on forest landfall

Liege of the Tangle
{6}{G}{G}Creature — Elemental
turns lands into 8/8 creatures upon dealing combat damage

Awaken the Woods
{X}{G}{G}Sorcery
creates X dryad land tokens triggering landfall exponentially

Centaur Vinecrasher
{3}{G}Creature — Plant Centaur
grows based on lands in graveyards and recurs itself when lands hit yard

Primeval Bounty
{5}{G}Enchantment
triggers life gain on land, tokens on creatures, counters on noncreatures

Roaring Earth
{1}{G}Enchantment
puts counters on landfall and animates a land into a huge creature

Khalni Heart Expedition
{1}{G}Enchantment
stores quest counters on landfall to burst out two lands at once

Dragon Throne of Tarkir
{4}Legendary Artifact — Equipment
turns huge stat commanders or creatures into team-wide pump engines
Utility
10 cards
Ramunap Excavator
{2}{G}Creature — Snake Cleric
plays lands directly out of the graveyard

Conduit of Worlds
{2}{G}{G}Artifact
plays lands from graveyard and allows casting spells from yard

Perennial Behemoth
{5}Artifact Creature — Beast
artifact creature land recursion from top of graveyard

Splendid Reclamation
{3}{G}Sorcery
returns all lands from graveyard to the battlefield tapped

Courser of Kruphix
{1}{G}{G}Enchantment Creature — Centaur
reveals top card, gains life on land plays, plays lands off top

Tireless Provisioner
{2}{G}Creature — Elf Scout
creates Treasure or Food tokens on every landfall trigger

Lotus Cobra
{1}{G}Creature — Snake
generates mana of any color on every land drop

Wayward Swordtooth
{2}{G}Creature — Dinosaur
grants additional land drops and becomes a 5/5 with city's blessing

Druid Class
{1}{G}Enchantment — Class
gains life on landfall, gives additional land drop, and animates lands

Evolution Sage
{2}{G}Creature — Elf Druid
proliferates +1/+1 counters across your board on every land drop














