Azami, Lady of Scrolls art

Art by Ittoku

Saved commander deck

Azami, Lady of Scrolls

Synergize Wizard tribal to draw through the deck and win via mass card advantage and high-value control while maintaining mana efficiency.

100 cards$86.51 totalJun 30, 20264 views

Prompt: a blue and white girl,powerful。have lots of card and mana resource。

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Azami, Lady of Scrolls

Azami, Lady of Scrolls

{2}{U}{U}{U}

Legendary Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal commander staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient mana fixing and acceleration

Mind Stone

Mind Stone

{2}

Artifact

Provides mana early and cards later

Sky Diamond

Sky Diamond

{2}

Artifact

Themed blue mana acceleration

Heraldic Banner

Heraldic Banner

{3}

Artifact

Mana ramp that buffs blue tokens and creatures

Prismatic Lens

Prismatic Lens

{2}

Artifact

Cheap mana filtering and rock

Everflowing Chalice

Everflowing Chalice

{0}

Artifact

Scalable mana source

Star Compass

Star Compass

{2}

Artifact

Effective basic land-based ramp

Worn Powerstone

Worn Powerstone

{3}

Artifact

Higher CMC ramp for late-game plays

Silver Myr

Silver Myr

{2}

Artifact Creature — Myr

Creature-based ramp that can tap for Azami if needed

Thought Vessel

Thought Vessel

{2}

Artifact

Crucial for holding the massive hand size Azami creates

Card Draw

9 cards
Brainstorm

Brainstorm

{U}

Instant

Efficient top deck manipulation

Ponder

Ponder

{U}

Sorcery

Excellent card selection

Preordain

Preordain

{U}

Sorcery

Smooths out early turns

Opt

Opt

{U}

Instant

Instant speed selection

Blue Sun's Zenith

Blue Sun's Zenith

{X}{U}{U}{U}

Instant

Massive draw and win condition

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

High-value card selection at instant speed

Windfall

Windfall

{2}{U}

Sorcery

Refills hand and disrupts opponents

Solve the Equation

Solve the Equation

{2}{U}

Sorcery

Tutors for a needed spell

Frantic Search

Frantic Search

{2}{U}

Instant

Filters hand for free

Removal

11 cards
Negate

Negate

{1}{U}

Instant

Protects the board from noncreature threats

Counterspell

Counterspell

{U}{U}

Instant

Versatile and efficient interaction

Reality Shift

Reality Shift

{1}{U}

Instant

Solid blue creature exile

Pongify

Pongify

{U}

Instant

Cheap creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Cheap efficient creature removal

Resculpt

Resculpt

{1}{U}

Instant

Exiles artifacts or creatures

Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

Mass exile for problematic creatures

Keep Safe

Keep Safe

{1}{U}

Instant

Protects Azami while drawing a card

Arcane Denial

Arcane Denial

{1}{U}

Instant

Soft counter that maintains card parity

Aetherize

Aetherize

{3}{U}

Instant

Defensive measure against attackers

Into the Roil

Into the Roil

{1}{U}

Instant

Flexible bounce with potential draw

Threats/Wincons

23 cards
Laboratory Maniac

Laboratory Maniac

{2}{U}

Creature — Human Wizard

Primary win condition for drawing the entire deck

Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Turns draws into direct damage to opponents

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Creates blockers while casting spells

Sigil Tracer

Sigil Tracer

{1}{U}{U}

Creature — Merfolk Wizard

Utility Wizard that copies powerful spells

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Generates flying tokens to close games

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

Massive card draw engine for every spell

Naban, Dean of Iteration

Naban, Dean of Iteration

{1}{U}

Legendary Creature — Human Wizard

Doubles Wizard enter-the-battlefield triggers

Triskaidekaphile

Triskaidekaphile

{1}{U}

Creature — Human Wizard

Alternate win condition for large hand sizes

Wizard's Retort

Wizard's Retort

{1}{U}{U}

Instant

On-theme counterspell

Stonybrook Banneret

Stonybrook Banneret

{1}{U}

Creature — Merfolk Wizard

Reduces cost of Wizard spells

Naru Meha, Master Wizard

Naru Meha, Master Wizard

{2}{U}{U}

Legendary Creature — Human Wizard

Lord effect and spell copying

Watcher for Tomorrow

Watcher for Tomorrow

{1}{U}

Creature — Human Wizard

Wizard that digs for specific cards

Step Through

Step Through

{3}{U}{U}

Sorcery

Wizardcycle to find specific tools

Sea Gate Oracle

Sea Gate Oracle

{2}{U}

Creature — Human Wizard

Value Wizard for early game selection

Elite Arcanist

Elite Arcanist

{3}{U}

Creature — Human Wizard

Repeatable spell value on a Wizard body

Trophy Mage

Trophy Mage

{2}{U}

Creature — Human Wizard

Tutors for mana rocks or equipment

Tribute Mage

Tribute Mage

{2}{U}

Creature — Human Wizard

Finds Swiftfoot Boots or Arcane Signet

Gadwick, the Wizened

Gadwick, the Wizened

{X}{U}{U}{U}

Legendary Creature — Human Wizard

Large draw and board control

Sower of Temptation

Sower of Temptation

{2}{U}{U}

Creature — Faerie Wizard

Steals an opponent's key creature

Patron Wizard

Patron Wizard

{U}{U}{U}

Creature — Human Wizard

Turns every Wizard into a Force Spike

Vedalken Aethermage

Vedalken Aethermage

{1}{U}

Creature — Vedalken Wizard

Wizardcycling for key pieces

Voidmage Husher

Voidmage Husher

{3}{U}

Creature — Human Wizard

Repeatable ability counter

Glen Elendra Archmage

Glen Elendra Archmage

{3}{U}

Creature — Faerie Wizard

Double negate on a flight body

Utility

5 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Azami from removal

Propaganda

Propaganda

{2}{U}

Enchantment

Discourages opponents from attacking

Wizard Class

Wizard Class

{U}

Enchantment — Class

Scaling Wizard synergy and hand size

Isochron Scepter

Isochron Scepter

{2}

Artifact

Infinite value with cheap instants

High Tide

High Tide

{U}

Instant

Explosive mana production for blue decks

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Island

Island 34x

Basic Land — Island

Basic land allocated from mana pip counts.