
Art by Nanna Marie Steffensen
Commander deckU
Attuma, Atlantean Warlord
Swarm the board with aggressive Merfolk lords and evasive attackers to trigger Attuma's combat card draw repeatedly, using Islandwalk enabling and tempo interaction to overwhelm opponents.
Asked for“Attuma, Atlantean Warlord commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 61 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Attuma, Atlantean Warlord
2UULegendary Creature — Merfolk Warrior Villain
Chosen commander for the requested strategy.
Ramp
10
Stonybrook Banneret
1UCreature — Merfolk Wizard
Reduces casting costs of Merfolk and Wizards
Card Draw
10
Bident of Thassa
2UULegendary Enchantment Artifact
Draws cards whenever creatures deal combat damage

Kindred Discovery
3UUEnchantment
Massive draw engine for Merfolk entering and attacking

Seafloor Oracle
2UUCreature — Merfolk Wizard
Draws a card whenever any Merfolk deals combat damage to a player

Wavebreak Hippocamp
2UEnchantment Creature — Horse Fish
Rewards casting interaction on opponents' turns with cards
Removal
13
Imprisoned in the Moon
2UEnchantment — Aura
Neutralizes commanders, creatures, or lands

Raise the Palisade
4USorcery
One-sided bounce wipe choosing Merfolk to clear blockers
Threats/Wincons
21
Deeproot Pilgrimage
1UEnchantment
Generates Merfolk tokens whenever nontoken Merfolk tap

Master of the Pearl Trident
UUCreature — Merfolk
Lord that grants +1/+1 and Islandwalk to Merfolk

Merfolk Sovereign
1UUCreature — Merfolk Noble
Pumps Merfolk and makes one unblockable

Merrow Reejerey
2UCreature — Merfolk Soldier
Buffs Merfolk and untaps lands or taps opposing blockers

Coralhelm Commander
UUCreature — Merfolk Soldier
Level-up creature that becomes a flying Merfolk lord

Svyelun of Sea and Sky
1UULegendary Creature — Merfolk God
Grants ward to Merfolk, draws cards, and has indestructible

Vodalian Hexcatcher
1UCreature — Merfolk Wizard
Flash Merfolk lord that can sacrifice Merfolk to counter spells

Emperor Mihail II
1UULegendary Creature — Merfolk Noble
Casts Merfolk from library and creates Merfolk tokens

Master of Waves
3UCreature — Merfolk Wizard
Spawns numerous elemental tokens based on blue devotion

Thieving Skydiver
1UCreature — Merfolk Rogue
Flying Merfolk that steals opposing mana rocks

True-Name Nemesis
1UUCreature — Merfolk Rogue
Protection from chosen player makes for an unblockable attacker

Tidebinder Mage
UUCreature — Merfolk Wizard
Locks down red and green commanders or threats

Harbinger of the Tides
UUCreature — Merfolk Wizard
Bounces tapped attacking creatures on an aggressive body

Mistcaller
UCreature — Merfolk Wizard
One-drop Merfolk that shuts down sneak attack and reanimation

Cursecatcher
UCreature — Merfolk Wizard
Early Merfolk drop that taxes opposing instants and sorceries

Kopala, Warden of Waves
1UULegendary Creature — Merfolk Wizard
Taxes opponent targeting of your Merfolk

Deepchannel Mentor
5UCreature — Merfolk Rogue
Makes all blue creatures entirely unblockable

Thassa, God of the Sea
2ULegendary Enchantment Creature — God
Provides scrying and unblockability for attackers

Tishana's Tidebinder
2UCreature — Merfolk Wizard
Stifles abilities and permanently shuts down targets

Merfolk Trickster
UUCreature — Merfolk Wizard
Flash Merfolk that taps an opposing threat and removes abilities
Utility
7
Aquitect's Will
UKindred Sorcery — Merfolk
Gives an opponent's land Island type to enable Islandwalk and cantrips

Spreading Seas
1UEnchantment — Aura
Turns a utility land into an Island to activate Islandwalk while cantripping

Quicksilver Fountain
3Artifact
Repeatedly turns opponent lands into Islands for unblockable attacks

Reflections of Littjara
4UEnchantment
Copies every Merfolk spell cast for massive board presence

Lightning Greaves
2Artifact — Equipment
Haste and protection for Attuma and key lords

Swiftfoot Boots
2Artifact — Equipment
Hexproof and haste protection for key attackers

Roaming Throne
4Artifact Creature — Golem
Doubles all Merfolk triggered abilities including Attuma's draw

































