Attuma, Atlantean Warlord art

Art by Nanna Marie Steffensen

Saved commander deck

Attuma, Atlantean Warlord

Swarm the board with aggressive Merfolk lords and evasive attackers to trigger Attuma's combat card draw repeatedly, using Islandwalk enabling and tempo interaction to overwhelm opponents.

100 cards$343.49 totalSep 22, 20266 views

Prompt: Attuma, Atlantean Warlord commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Attuma, Atlantean Warlord

Attuma, Atlantean Warlord

{2}{U}{U}

Legendary Creature — Merfolk Warrior Villain

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock

Mind Stone

Mind Stone

{2}

Artifact

Ramp that cycles later

Thought Vessel

Thought Vessel

{2}

Artifact

Mana acceleration with no maximum hand size

Sapphire Medallion

Sapphire Medallion

{2}

Artifact

Reduces cost of all blue spells

Herald's Horn

Herald's Horn

{3}

Artifact

Reduces Merfolk costs and provides card advantage

Urza's Incubator

Urza's Incubator

{3}

Artifact

Reduces Merfolk casting costs by two

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Fetches a basic Island to handily ramp

Caged Sun

Caged Sun

{6}

Artifact

Mono-blue mana doubler that also buffs Merfolk

Stonybrook Banneret

Stonybrook Banneret

{1}{U}

Creature — Merfolk Wizard

Reduces casting costs of Merfolk and Wizards

Card Draw

10 cards
Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Draws cards whenever creatures deal combat damage

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Coastal Piracy effect on attacks

Kindred Discovery

Kindred Discovery

{3}{U}{U}

Enchantment

Massive draw engine for Merfolk entering and attacking

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Staple blue passive card draw engine

Mystic Remora

Mystic Remora

{U}

Enchantment

Early-game explosive card advantage

Windfall

Windfall

{2}{U}

Sorcery

Refills hand while disrupting opponent plans

Distant Melody

Distant Melody

{3}{U}

Sorcery

Draws cards equal to the number of Merfolk controlled

Silvergill Adept

Silvergill Adept

{1}{U}

Creature — Merfolk Wizard

Efficient Merfolk cantrip creature

Seafloor Oracle

Seafloor Oracle

{2}{U}{U}

Creature — Merfolk Wizard

Draws a card whenever any Merfolk deals combat damage to a player

Wavebreak Hippocamp

Wavebreak Hippocamp

{2}{U}

Enchantment Creature — Horse Fish

Rewards casting interaction on opponents' turns with cards

Removal

13 cards
Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

Flexible mass exile for problematic creatures

Pongify

Pongify

{U}

Instant

One-mana instant creature destruction

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Efficient single-mana instant creature removal

Reality Shift

Reality Shift

{1}{U}

Instant

Instant-speed creature exile

Resculpt

Resculpt

{1}{U}

Instant

Exiles an artifact or creature at instant speed

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Format-defining one-sided board wipe

Counterspell

Counterspell

{U}{U}

Instant

Reliable two-mana hard counter

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free counterspell while controlling Attuma

Swan Song

Swan Song

{U}

Instant

One-mana protection against board wipes and key spells

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

Cheap versatile noncreature counterspell

Aetherize

Aetherize

{3}{U}

Instant

Defensive mass bounce against incoming attacks

Imprisoned in the Moon

Imprisoned in the Moon

{2}{U}

Enchantment — Aura

Neutralizes commanders, creatures, or lands

Raise the Palisade

Raise the Palisade

{4}{U}

Sorcery

One-sided bounce wipe choosing Merfolk to clear blockers

Threats/Wincons

21 cards
Deeproot Pilgrimage

Deeproot Pilgrimage

{1}{U}

Enchantment

Generates Merfolk tokens whenever nontoken Merfolk tap

Lord of Atlantis

Lord of Atlantis

{U}{U}

Creature — Merfolk

Anthem buff and Islandwalk for all Merfolk

Master of the Pearl Trident

Master of the Pearl Trident

{U}{U}

Creature — Merfolk

Lord that grants +1/+1 and Islandwalk to Merfolk

Merfolk Sovereign

Merfolk Sovereign

{1}{U}{U}

Creature — Merfolk Noble

Pumps Merfolk and makes one unblockable

Merrow Reejerey

Merrow Reejerey

{2}{U}

Creature — Merfolk Soldier

Buffs Merfolk and untaps lands or taps opposing blockers

Coralhelm Commander

Coralhelm Commander

{U}{U}

Creature — Merfolk Soldier

Level-up creature that becomes a flying Merfolk lord

Svyelun of Sea and Sky

Svyelun of Sea and Sky

{1}{U}{U}

Legendary Creature — Merfolk God

Grants ward to Merfolk, draws cards, and has indestructible

Vodalian Hexcatcher

Vodalian Hexcatcher

{1}{U}

Creature — Merfolk Wizard

Flash Merfolk lord that can sacrifice Merfolk to counter spells

Emperor Mihail II

Emperor Mihail II

{1}{U}{U}

Legendary Creature — Merfolk Noble

Casts Merfolk from library and creates Merfolk tokens

Master of Waves

Master of Waves

{3}{U}

Creature — Merfolk Wizard

Spawns numerous elemental tokens based on blue devotion

Thieving Skydiver

Thieving Skydiver

{1}{U}

Creature — Merfolk Rogue

Flying Merfolk that steals opposing mana rocks

True-Name Nemesis

True-Name Nemesis

{1}{U}{U}

Creature — Merfolk Rogue

Protection from chosen player makes for an unblockable attacker

Tidebinder Mage

Tidebinder Mage

{U}{U}

Creature — Merfolk Wizard

Locks down red and green commanders or threats

Harbinger of the Tides

Harbinger of the Tides

{U}{U}

Creature — Merfolk Wizard

Bounces tapped attacking creatures on an aggressive body

Mistcaller

Mistcaller

{U}

Creature — Merfolk Wizard

One-drop Merfolk that shuts down sneak attack and reanimation

Cursecatcher

Cursecatcher

{U}

Creature — Merfolk Wizard

Early Merfolk drop that taxes opposing instants and sorceries

Kopala, Warden of Waves

Kopala, Warden of Waves

{1}{U}{U}

Legendary Creature — Merfolk Wizard

Taxes opponent targeting of your Merfolk

Deepchannel Mentor

Deepchannel Mentor

{5}{U}

Creature — Merfolk Rogue

Makes all blue creatures entirely unblockable

Thassa, God of the Sea

Thassa, God of the Sea

{2}{U}

Legendary Enchantment Creature — God

Provides scrying and unblockability for attackers

Tishana's Tidebinder

Tishana's Tidebinder

{2}{U}

Creature — Merfolk Wizard

Stifles abilities and permanently shuts down targets

Merfolk Trickster

Merfolk Trickster

{U}{U}

Creature — Merfolk Wizard

Flash Merfolk that taps an opposing threat and removes abilities

Utility

7 cards
Aquitect's Will

Aquitect's Will

{U}

Kindred Sorcery — Merfolk

Gives an opponent's land Island type to enable Islandwalk and cantrips

Spreading Seas

Spreading Seas

{1}{U}

Enchantment — Aura

Turns a utility land into an Island to activate Islandwalk while cantripping

Quicksilver Fountain

Quicksilver Fountain

{3}

Artifact

Repeatedly turns opponent lands into Islands for unblockable attacks

Reflections of Littjara

Reflections of Littjara

{4}{U}

Enchantment

Copies every Merfolk spell cast for massive board presence

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste and protection for Attuma and key lords

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Hexproof and haste protection for key attackers

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

Doubles all Merfolk triggered abilities including Attuma's draw

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Island

Island 32x

Basic Land — Island

Basic land allocated from mana pip counts.