Atraxa, Praetors' Voice art

Art by Justin Hernandez & Alexis Hernandez

Saved commander deck

Atraxa, Praetors' Voice

Synergize +1/+1 counters and proliferate to rapidly grow creatures and outscale opponents while maintaining board control via keyword soup.

100 cards$573.3 totalApr 21, 202620 views

Prompt: A $600 Atraxa, Praetors' Voice commander deck — a +1/+1 counters deck with proliferate, counter doublers, and creatures that scale into massive threats.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Atraxa, Praetors' Voice

Atraxa, Praetors' Voice

{G}{W}{U}{B}

Legendary Creature — Phyrexian Angel Horror

Chosen commander for the requested strategy.

Ramp

13 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard efficient mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Consistent mana fixing for four colors

Fellwar Stone

Fellwar Stone

{2}

Artifact

Low cost mana fixing in multiplayer

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Fixes two colors and grants card advantage

Cultivate

Cultivate

{2}{G}

Sorcery

Essential ramp for multicolor green decks

Farseek

Farseek

{1}{G}

Sorcery

Allows finding non-basic forest types for fixing

Astral Cornucopia

Astral Cornucopia

{X}{X}{X}

Artifact

Scales exceptionally well with proliferate triggers

Everflowing Chalice

Everflowing Chalice

{0}

Artifact

Effective mana rock that grows with proliferation

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

Solves all mana fixing issues for a four-color deck

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Efficient creature-based mana fixing

Hamza, Guardian of Arashin

Hamza, Guardian of Arashin

{4}{G}{W}

Legendary Creature — Elephant Warrior

Reduces the cost of creatures based on counter count

Rishkar, Peema Renegade

Rishkar, Peema Renegade

{2}{G}

Legendary Creature — Elf Druid

Turns boosted creatures into mana dorks

Incubation Druid

Incubation Druid

{1}{G}

Creature — Elf Druid

Taps for three mana once boosted with a counter

Card Draw

7 cards
Toothy, Imaginary Friend

Toothy, Imaginary Friend

{3}{U}

Legendary Creature — Illusion

Draws massive amounts of cards when it leaves or blinks

Contentious Plan

Contentious Plan

{1}{U}

Sorcery

Cantrip that advances the proliferate strategy

Fathom Mage

Fathom Mage

{2}{G}{U}

Creature — Human Wizard

Consistent card flow from proliferate and growth

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early game card advantage that scales with power buffs

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier engine for maintaining hand size

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Exceptional deck filtering and advantage

Guardian Project

Guardian Project

{3}{G}

Enchantment

Rewards playing the creature-heavy density of the deck

Removal

11 cards
Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Scalable threat that acts as repeatable removal

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Efficient single target exile

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Versatile non-land permanent exile

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Universal removal for any permanent type

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible removal for any permanent

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Powerful asymmetric board bounce

Damn

Damn

{B}{B}

Sorcery

Flexible single target removal or board wipe

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Efficient board wipe that bypasses indestructible

Beast Within

Beast Within

{2}{G}

Instant

Green staple for destroying any permanent

Damning Verdict

Damning Verdict

{3}{W}{W}

Sorcery

One sided board wipe in a counter-heavy deck

Contagion Engine

Contagion Engine

{6}

Artifact

Dual purpose board shrinker and double proliferator

Threats/Wincons

11 cards
Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Massively scales and redistributes counters each turn

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

Doubles all +1/+1 counters on the team when it attacks

Sword of Truth and Justice

Sword of Truth and Justice

{3}

Artifact — Equipment

Enables proliferation on combat damage and grants protection

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Expands board presence exponentially with each creature

Master Biomancer

Master Biomancer

{2}{G}{U}

Creature — Elf Wizard

Ensures every new creature enters with massive power

Hangarback Walker

Hangarback Walker

{X}{X}

Artifact Creature — Construct

Provides board wipe protection via thopter tokens

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

Trampling threat that grows from every spell cast

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Grows with card draw and leaves a massive army on death

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

Makes your entire army unblockable as it grows

Herald of Secret Streams

Herald of Secret Streams

{3}{U}

Creature — Merfolk Warrior

Grants unblockable to every creature with a counter

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

Doubles counter gains while crippling opponents

Utility

17 cards
Winding Constrictor

Winding Constrictor

{B}{G}

Creature — Snake

Doubles the efficiency of every counter placement

Hardened Scales

Hardened Scales

{G}

Enchantment

Low cost efficiency multiplier for +1/+1 counters

Pir, Imaginative Rascal

Pir, Imaginative Rascal

{2}{G}

Legendary Creature — Human

Increases the amount of counters placed on all targets

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferates every time a land enters the battlefield

Flux Channeler

Flux Channeler

{2}{U}

Creature — Human Wizard

Proliferates on every noncreature spell cast

Thirsting Roots

Thirsting Roots

{G}

Sorcery

Flexible modular card for ramp or proliferation

Inexorable Tide

Inexorable Tide

{3}{U}{U}

Enchantment

Continuous proliferation engine for every spell cast

Vorel of the Hull Clade

Vorel of the Hull Clade

{1}{G}{U}

Legendary Creature — Human Merfolk

Doubles counters on non-legendary artifacts and creatures

Shalai, Voice of Plenty

Shalai, Voice of Plenty

{3}{W}

Legendary Creature — Angel

Protects your board and provides a late game counter sink

Lae'zel, Vlaakith's Champion

Lae'zel, Vlaakith's Champion

{2}{W}

Legendary Creature — Gith Warrior

Passive counter increase for creatures and planeswalkers

The Ozolith

The Ozolith

{1}

Legendary Artifact

Ensures counters are never lost when creatures die

Inspiring Call

Inspiring Call

{2}{G}

Instant

Provides card draw and indestructible protection

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

The gold standard for board protection

Reyhan, Last of the Abzan

Reyhan, Last of the Abzan

{1}{B}{G}

Legendary Creature — Human Warrior

Saves counters from dying creatures for others

Branching Evolution

Branching Evolution

{2}{G}

Enchantment

Doubles all +1/+1 counters placed on creatures

Conclave Mentor

Conclave Mentor

{G}{W}

Creature — Centaur Cleric

Additional counter increment engine

Tekuthal, Inquiry Dominus

Tekuthal, Inquiry Dominus

{2}{U}{U}

Legendary Creature — Phyrexian Horror

Doubles all proliferate triggers

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.