Atraxa, Praetors' Voice art

Art by Justin Hernandez & Alexis Hernandez

Saved commander deck

Atraxa, Praetors' Voice

Generate +1/+1 counters on creatures and use Atraxa's Proliferate ability alongside doubling effects to create an overwhelming board state.

100 cards$305.75 totalApr 21, 202617 views

Prompt: A $600 Atraxa, Praetors' Voice commander deck — a +1/+1 counters deck with proliferate, counter doublers, and creatures that scale into massive threats.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Atraxa, Praetors' Voice

Atraxa, Praetors' Voice

{G}{W}{U}{B}

Legendary Creature — Phyrexian Angel Horror

Chosen commander for the requested strategy.

Ramp

16 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Provides all colors in Atraxa's identity

Fellwar Stone

Fellwar Stone

{2}

Artifact

Consistent multi-color ramp

Kodama of the West Tree

Kodama of the West Tree

{2}{G}

Legendary Creature — Spirit

Modified creatures ramp you on combat damage

Rishkar, Peema Renegade

Rishkar, Peema Renegade

{2}{G}

Legendary Creature — Elf Druid

Turns counter-modified creatures into mana dorks

Gyre Sage

Gyre Sage

{1}{G}

Creature — Elf Druid

Taps for large amounts of mana as it grows

Incubation Druid

Incubation Druid

{1}{G}

Creature — Elf Druid

Exceptional mana producer once it has a counter

Cultivate

Cultivate

{2}{G}

Sorcery

Standard green ramp and fixing

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Essential color fixing for Atraxa

Skyshroud Claim

Skyshroud Claim

{3}{G}

Sorcery

Fetches Shock or Triome lands that are Forests

Simic Signet

Simic Signet

{2}

Artifact

Standard color fixing and ramp

Selesnya Signet

Selesnya Signet

{2}

Artifact

Standard color fixing and ramp

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Efficient untapped mana source

Talisman of Resilience

Talisman of Resilience

{2}

Artifact

Efficient untapped mana source

Crystalline Crawler

Crystalline Crawler

{4}

Artifact Creature — Construct

Self-sustaining ramp and counter storage

Kami of Whispered Hopes

Kami of Whispered Hopes

{2}{G}

Creature — Spirit

Increases counters and taps for high mana amounts

Card Draw

8 cards
Fathom Mage

Fathom Mage

{2}{G}{U}

Creature — Human Wizard

Draws cards whenever it gets a +1/+1 counter

Inspiring Call

Inspiring Call

{2}{G}

Instant

Draws based on counters and provides protection

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

Massive draw and lifegain based on board size

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws cards based on tallest creature and offers free cast

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early game draw that scales with its power

Contentious Plan

Contentious Plan

{1}{U}

Sorcery

Cheap cantrip that proliferates

Experimental Augury

Experimental Augury

{1}{U}

Instant

Draw fixing with proliferation

Benthic Biomancer

Benthic Biomancer

{U}

Creature — Merfolk Wizard Mutant

Loots whenever it gets a +1/+1 counter

Removal

9 cards
Damning Verdict

Damning Verdict

{3}{W}{W}

Sorcery

Board wipe that spares your counter-heavy creatures

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Efficient single target removal

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Flexible exile for any nonland permanent

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile removal for problematic permanents

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board wipe to close out games

Beast Within

Beast Within

{2}{G}

Instant

Universal removal for dangerous threats

Counterspell

Counterspell

{U}{U}

Instant

Reliable protection against key spells

Steelbane Hydra

Steelbane Hydra

{X}{G}{G}

Creature — Turtle Hydra

Repeatable enchantment and artifact destruction

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Cheapest universal removal in Golgari

Threats/Wincons

12 cards
Toothy, Imaginary Friend

Toothy, Imaginary Friend

{3}{U}

Legendary Creature — Illusion

Grows with card draw and draws cards upon leaving

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

Doubles your counters and halves opponents' counters

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Rapidly accumulates counters and distributes them

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

Doubles +1/+1 counters upon attacking

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

Grows quickly with every spell cast

Herald of Secret Streams

Herald of Secret Streams

{3}{U}

Creature — Merfolk Warrior

Makes all creatures with counters unblockable

Master Biomancer

Master Biomancer

{2}{G}{U}

Creature — Elf Wizard

Ensures all new creatures enter with massive buffs

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Versatile threat that converts counters into direct damage

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

Grows and makes your board unblockable

Sovereign Okinec Ahau

Sovereign Okinec Ahau

{2}{G}{W}

Legendary Creature — Cat Noble

Massive buff for buffed creatures on attack

Lux Artillery

Lux Artillery

{4}

Artifact

Rewards having counter-heavy creatures with burn damage

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Explosive growth for every creature entering

Utility

15 cards
The Ozolith

The Ozolith

{1}

Legendary Artifact

Preserves counters when creatures die

Hardened Scales

Hardened Scales

{G}

Enchantment

Efficiently increases counter placement

Pir, Imaginative Rascal

Pir, Imaginative Rascal

{2}{G}

Legendary Creature — Human

Increases number of counters placed

Conclave Mentor

Conclave Mentor

{G}{W}

Creature — Centaur Cleric

Soul Warden style counter increase

Winding Constrictor

Winding Constrictor

{B}{G}

Creature — Snake

Increases counter placement on creatures and yourself

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferate on every land drop

Flux Channeler

Flux Channeler

{2}{U}

Creature — Human Wizard

Proliferate on every noncreature spell

Lae'zel, Vlaakith's Champion

Lae'zel, Vlaakith's Champion

{2}{W}

Legendary Creature — Gith Warrior

Permanent counter increase for creatures and planeswalkers

Deepglow Skate

Deepglow Skate

{4}{U}

Creature — Fish

Doubles all counters on all permanents

Vorel of the Hull Clade

Vorel of the Hull Clade

{1}{G}{U}

Legendary Creature — Human Merfolk

Doubles counters on creatures, artifacts, or lands

Shalai, Voice of Plenty

Shalai, Voice of Plenty

{3}{W}

Legendary Creature — Angel

Protects the board and provides late-game counter sinks

Inexorable Tide

Inexorable Tide

{3}{U}{U}

Enchantment

Constant proliferate triggers

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Best-in-class protection for your board state

Corpsejack Menace

Corpsejack Menace

{2}{B}{G}

Creature — Fungus

Doubles +1/+1 counters placed on creatures

Reyhan, Last of the Abzan

Reyhan, Last of the Abzan

{1}{B}{G}

Legendary Creature — Human Warrior

Moves counters when creatures die

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.