Atraxa, Praetors' Voice art

Art by Justin Hernandez & Alexis Hernandez

Saved commander deck

Atraxa, Praetors' Voice

The deck focuses on generating and multiplying +1/+1 counters using Atraxa's proliferate keyword, combined with powerful scales and hardended synergies to overwhelm opponents with massive creatures.

100 cards$684.26 totalJun 18, 20269 views

Prompt: A +1/+1 counter topic 4 or 5 color deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Atraxa, Praetors' Voice

Atraxa, Praetors' Voice

{G}{W}{U}{B}

Legendary Creature — Phyrexian Angel Horror

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for fast mana.

Arcane Signet

Arcane Signet

{2}

Artifact

Perfect mana fixing for a four-color deck.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Reliable mana acceleration in multiplayer.

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient deck thinning and land searching.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Searches for Shock or Triome lands to fix colors.

Skyshroud Claim

Skyshroud Claim

{3}{G}

Sorcery

High-value mana ramp that brings lands in untapped.

Astral Cornucopia

Astral Cornucopia

{X}{X}{X}

Artifact

Scales exceptionally well with proliferate triggers.

Everflowing Chalice

Everflowing Chalice

{0}

Artifact

Multiplies quickly with Atraxa's ability.

Cultivate

Cultivate

{2}{G}

Sorcery

Standard green ramp and fixing.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Essential for ensuring consistent land drops.

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Best-in-slot creature-based mana fixing.

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Unbeatable consistent card advantage in blue.

Mystic Remora

Mystic Remora

{U}

Enchantment

Highly efficient early-game draw engine.

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Excellent card selection and potential draw.

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Draws cards, provides mana, and adds +1/+1 counters.

Guardian Project

Guardian Project

{3}{G}

Enchantment

Reliable draw in a creature-heavy strategy.

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Aggressive early-game draw based on power.

Bred for the Hunt

Bred for the Hunt

{1}{G}{U}

Enchantment

Synergizes with creatures attacking with counters.

Inspiring Call

Inspiring Call

{2}{G}

Instant

Draws cards and protects the board of counter creatures.

Tezzeret's Gambit

Tezzeret's Gambit

{3}{U/P}

Sorcery

Draws two cards and proliferates immediately.

Prime Speaker Zegana

Prime Speaker Zegana

{2}{G}{G}{U}{U}

Legendary Creature — Merfolk Wizard

Massive draw potential based on a high-power creature.

Removal

10 cards
Damnation

Damnation

{2}{B}{B}

Sorcery

Efficient board wipe in black.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board wipe and game-ender.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Scalable board wipe that bypasses indestructible.

Farewell

Farewell

{4}{W}{W}

Sorcery

Versatile mass removal covering multiple card types.

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Universal target removal for any permanent.

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Exiles any nonland permanent without many restrictions.

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal in white.

Path to Exile

Path to Exile

{W}

Instant

Efficient exiling removal for problematic creatures.

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible removal for any permanent type.

Beast Within

Beast Within

{2}{G}

Instant

The green equivalent of global permanent removal.

Threats/Wincons

20 cards
Hardened Scales

Hardened Scales

{G}

Enchantment

The core engine for doubling counter placement.

Doubling Season

Doubling Season

{4}{G}

Enchantment

The ultimate multiplier for counters and tokens.

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

Doubles your counters while halving those of opponents.

Branching Evolution

Branching Evolution

{2}{G}

Enchantment

Specifically doubles +1/+1 counters on your creatures.

Winding Constrictor

Winding Constrictor

{B}{G}

Creature — Snake

Additional counter placement for tokens and power.

Conclave Mentor

Conclave Mentor

{G}{W}

Creature — Centaur Cleric

A low-cost bridge for extra +1/+1 counters.

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

A lethal mana sink and removal piece using counters.

Hangarback Walker

Hangarback Walker

{X}{X}

Artifact Creature — Construct

Resilient creature that generates a flying army upon death.

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

Massively scales your board upon every attack.

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Rapidly accumulates and redistributes counters.

Shalai, Voice of Plenty

Shalai, Voice of Plenty

{3}{W}

Legendary Creature — Angel

Protects your creatures and offers a counter-buff sink.

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

Grows uncontrollably in multiplayer games.

Master Biomancer

Master Biomancer

{2}{G}{U}

Creature — Elf Wizard

Ensures all new creatures enter with significant buffs.

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Explosive growth for every creature entering the board.

Vorel of the Hull Clade

Vorel of the Hull Clade

{1}{G}{U}

Legendary Creature — Human Merfolk

Activated ability to double counters on a creature.

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Provides constant proliferate through land drops.

Flux Channeler

Flux Channeler

{2}{U}

Creature — Human Wizard

Proliferates every time you cast a noncreature spell.

Roalesk, Apex Hybrid

Roalesk, Apex Hybrid

{2}{G}{G}{U}

Legendary Creature — Human Mutant

Adds counters and proliferates twice on death.

Herald of Secret Streams

Herald of Secret Streams

{3}{U}

Creature — Merfolk Warrior

Makes all creatures with counters unblockable.

Reyhan, Last of the Abzan

Reyhan, Last of the Abzan

{1}{B}{G}

Legendary Creature — Human Warrior

Ensures counters stay on the board after board wipes.

Utility

10 cards
Pir, Imaginative Rascal

Pir, Imaginative Rascal

{2}{G}

Legendary Creature — Human

Increases every counter effect by one.

Toothy, Imaginary Friend

Toothy, Imaginary Friend

{3}{U}

Legendary Creature — Illusion

Pairs with Pir for massive card draw and power.

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

{1}{G}

Legendary Artifact

Hardened Scales effect with recursive counter utility.

The Ozolith

The Ozolith

{1}

Legendary Artifact

Essential insurance policy for keeping counters on the board.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects the commander and key engine pieces.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides protection and haste for key attackers.

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Best-in-class protection against board wipes.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your board state from destruction or exile.

Contagion Engine

Contagion Engine

{6}

Artifact

Massive proliferate engine and creature debuffer.

Lae'zel, Vlaakith's Champion

Lae'zel, Vlaakith's Champion

{2}{W}

Legendary Creature — Gith Warrior

Increases counter placement similar to Hardened Scales.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.