Atraxa, Praetors' Voice

Art by Victor Adame Minguez

Commander deckBGUW

Atraxa, Praetors' Voice

The deck focuses on generating and multiplying +1/+1 counters using Atraxa's proliferate keyword, combined with powerful scales and hardended synergies to overwhelm opponents with massive creatures.

$648.40for all 100 cards at today’s prices
Built Jun 18, 202660 views

Asked for“A +1/+1 counter topic 4 or 5 color deck”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

4
8
13
18
9
4
4
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw12
Interaction12
↳ board wipes5
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 13U 13B 7G 36
38lands · rule of thumb 35–38
2.90average mana value (nonland)
$648.40whole deck, today

The list

Commander

1
Atraxa, Praetors' Voice

Atraxa, Praetors' Voice

GWUB

Legendary Creature — Phyrexian Angel Horror

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Standard format staple for fast mana.

Arcane Signet

Arcane Signet

2

Artifact

Perfect mana fixing for a four-color deck.

Fellwar Stone

Fellwar Stone

2

Artifact

Reliable mana acceleration in multiplayer.

Three Visits

Three Visits

1G

Sorcery

Efficient deck thinning and land searching.

Nature's Lore

Nature's Lore

1G

Sorcery

Searches for Shock or Triome lands to fix colors.

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

High-value mana ramp that brings lands in untapped.

Astral Cornucopia

Astral Cornucopia

XXX

Artifact

Scales exceptionally well with proliferate triggers.

Everflowing Chalice

Everflowing Chalice

0

Artifact

Multiplies quickly with Atraxa's ability.

Cultivate

Cultivate

2G

Sorcery

Standard green ramp and fixing.

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Essential for ensuring consistent land drops.

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Best-in-slot creature-based mana fixing.

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

Unbeatable consistent card advantage in blue.

Mystic Remora

Mystic Remora

U

Enchantment

Highly efficient early-game draw engine.

Sylvan Library

Sylvan Library

1G

Enchantment

Excellent card selection and potential draw.

The Great Henge

The Great Henge

7GG

Legendary Artifact

Draws cards, provides mana, and adds +1/+1 counters.

Guardian Project

Guardian Project

3G

Enchantment

Reliable draw in a creature-heavy strategy.

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Aggressive early-game draw based on power.

Bred for the Hunt

Bred for the Hunt

1GU

Enchantment

Synergizes with creatures attacking with counters.

Inspiring Call

Inspiring Call

2G

Instant

Draws cards and protects the board of counter creatures.

Tezzeret's Gambit

Tezzeret's Gambit

3UP

Sorcery

Draws two cards and proliferates immediately.

Prime Speaker Zegana

Prime Speaker Zegana

2GGUU

Legendary Creature — Merfolk Wizard

Massive draw potential based on a high-power creature.

Removal

10
Damnation

Damnation

2BB

Sorcery

Efficient board wipe in black.

Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided board wipe and game-ender.

Toxic Deluge

Toxic Deluge

2B

Sorcery

Scalable board wipe that bypasses indestructible.

Farewell

Farewell

4WW

Sorcery

Versatile mass removal covering multiple card types.

Assassin's Trophy

Assassin's Trophy

BG

Instant

Universal target removal for any permanent.

Anguished Unmaking

Anguished Unmaking

1WB

Instant

Exiles any nonland permanent without many restrictions.

Swords to Plowshares

Swords to Plowshares

W

Instant

Premier creature removal in white.

Path to Exile

Path to Exile

W

Instant

Efficient exiling removal for problematic creatures.

Generous Gift

Generous Gift

2W

Instant

Flexible removal for any permanent type.

Beast Within

Beast Within

2G

Instant

The green equivalent of global permanent removal.

Threats/Wincons

20
Hardened Scales

Hardened Scales

G

Enchantment

The core engine for doubling counter placement.

Doubling Season

Doubling Season

4G

Enchantment

The ultimate multiplier for counters and tokens.

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

Doubles your counters while halving those of opponents.

Branching Evolution

Branching Evolution

2G

Enchantment

Specifically doubles +1/+1 counters on your creatures.

Winding Constrictor

Winding Constrictor

BG

Creature — Snake

Additional counter placement for tokens and power.

Conclave Mentor

Conclave Mentor

GW

Creature — Centaur Cleric

A low-cost bridge for extra +1/+1 counters.

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

A lethal mana sink and removal piece using counters.

Hangarback Walker

Hangarback Walker

XX

Artifact Creature — Construct

Resilient creature that generates a flying army upon death.

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

Massively scales your board upon every attack.

Forgotten Ancient

Forgotten Ancient

3G

Creature — Elemental

Rapidly accumulates and redistributes counters.

Shalai, Voice of Plenty

Shalai, Voice of Plenty

3W

Legendary Creature — Angel

Protects your creatures and offers a counter-buff sink.

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

Grows uncontrollably in multiplayer games.

Master Biomancer

Master Biomancer

2GU

Creature — Elf Wizard

Ensures all new creatures enter with significant buffs.

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Explosive growth for every creature entering the board.

Vorel of the Hull Clade

Vorel of the Hull Clade

1GU

Legendary Creature — Human Merfolk

Activated ability to double counters on a creature.

Evolution Sage

Evolution Sage

2G

Creature — Elf Druid

Provides constant proliferate through land drops.

Flux Channeler

Flux Channeler

2U

Creature — Human Wizard

Proliferates every time you cast a noncreature spell.

Roalesk, Apex Hybrid

Roalesk, Apex Hybrid

2GGU

Legendary Creature — Human Mutant

Adds counters and proliferates twice on death.

Herald of Secret Streams

Herald of Secret Streams

3U

Creature — Merfolk Warrior

Makes all creatures with counters unblockable.

Reyhan, Last of the Abzan

Reyhan, Last of the Abzan

1BG

Legendary Creature — Human Warrior

Ensures counters stay on the board after board wipes.

Utility

10
Pir, Imaginative Rascal

Pir, Imaginative Rascal

2G

Legendary Creature — Human

Increases every counter effect by one.

Toothy, Imaginary Friend

Toothy, Imaginary Friend

3U

Legendary Creature — Illusion

Pairs with Pir for massive card draw and power.

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

1G

Legendary Artifact

Hardened Scales effect with recursive counter utility.

The Ozolith

The Ozolith

1

Legendary Artifact

Essential insurance policy for keeping counters on the board.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects the commander and key engine pieces.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Provides protection and haste for key attackers.

Teferi's Protection

Teferi's Protection

2W

Instant

Best-in-class protection against board wipes.

Heroic Intervention

Heroic Intervention

1G

Instant

Protects your board state from destruction or exile.

Contagion Engine

Contagion Engine

6

Artifact

Massive proliferate engine and creature debuffer.

Lae'zel, Vlaakith's Champion

Lae'zel, Vlaakith's Champion

2W

Legendary Creature — Gith Warrior

Increases counter placement similar to Hardened Scales.

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 7x

Basic Land — Forest

Basic land allocated from mana pip counts.